- Joined
- May 11, 2012
- Messages
- 2,103
- (Number of units in (Units in (Playable map area) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) belongs to an enemy of Player 11 (Dark Green)) Equal to True)))) Equal to 0
Ignore the first ITE part, it works
But the second ITE doesn't works. What's the problem?
-
Enemy Bosses Death and Second Part
-
Events
- Unit - A unit Dies
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Triggering unit) Equal to FinalWave_Bosses[1]
-
Then - Actions
- Set TempString = (PlayerColors[(Player number of (Owner of (Killing unit)))] + ((Name of (Killing unit)) + ( |c00FFCD00Pwned + (PlayerColors[12] + Unbroken's |c00FFCD00Head and earned 100 000 Gold))))
- Game - Display to (All players) the text: TempString
- Player - Add 100000 to (Owner of (Killing unit)) Current gold
- Set TempString = <Empty String>
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Triggering unit) Equal to FinalWave_Bosses[2]
-
Then - Actions
- Set TempString = (PlayerColors[(Player number of (Owner of (Killing unit)))] + ((Name of (Killing unit)) + ( |c00FFCD00Pwned + (PlayerColors[12] + Ogre Idiot's |c00FFCD00Head and earned 100 000 Gold))))
- Game - Display to (All players) the text: TempString
- Player - Add 100000 to (Owner of (Killing unit)) Current gold
- Set TempString = <Empty String>
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Triggering unit) Equal to FinalWave_Bosses[3]
-
Then - Actions
- Set TempString = (PlayerColors[(Player number of (Owner of (Killing unit)))] + ((Name of (Killing unit)) + ( |c00FFCD00Pwned + (PlayerColors[12] + Skeleton Singer's |c00FFCD00Head and earned 100 000 Gold))))
- Game - Display to (All players) the text: TempString
- Player - Add 100000 to (Owner of (Killing unit)) Current gold
- Set TempString = <Empty String>
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Triggering unit) Equal to FinalWave_Bosses[4]
-
Then - Actions
- Set TempString = (PlayerColors[(Player number of (Owner of (Killing unit)))] + ((Name of (Killing unit)) + ( |c00FFCD00Pwned + (PlayerColors[12] + Shadow Alike's |c00FFCD00Head and earned 100 000 Gold))))
- Game - Display to (All players) the text: TempString
- Player - Add 100000 to (Owner of (Killing unit)) Current gold
- Set TempString = <Empty String>
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Number of units in (Units in (Playable map area) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) belongs to an enemy of Player 11 (Dark Green)) Equal to True)))) Equal to 0
-
Then - Actions
- Countdown Timer - Start FinalWave_Timer[3] as a One-shot timer that will expire in 30.00 seconds
- Countdown Timer - Create a timer window for (Last started timer) with title Creep Marathon:
- Set FinalWaveTimerWindow = (Last created timer window)
- Countdown Timer - Show FinalWaveTimerWindow
- Set FinalWave_Integer = 0
- Trigger - Turn off (This trigger)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events