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Divine Penitence v1.2

Divine Penitence
IMPORT GUIDE :
1. Enable "Tick the Automatically create unknown variables ..." located at File>Preference>General
2. Copy the Penitence buff, Penitence ability, and Divine Penitence ability in the Object Editor in this exact order to your map
3. Import Unit Indexer (OR Unit Event) and Damage Engine to your map if any of them is not yet imported.
4. Copy the DivinePenitence Folder in the Trigger Editor
5. Configure the DivPenConfig trigger according to the comments provided
6. Configure the unit/hero using the ability to have the ability
SPELL DESCRIPTION :
Strike one enemy instantly with holy beam, dealing 40/80/120 PURE damage. This unit also received 1/2/3 Penitence Points, increasing damage taken from all sources by 20%, and slowed them by 4% per point, capped at 15 points total. Penitence Points from one Divine Penitence lasts for 9 seconds, resets when reapplied and cannot be dispelled, stealed, nor devoured.
SPELL INFORMATION :
Penitence is a slow aura with proper buff aimed to self (attached to target). The slowing aspect is sort of hard to get properly settled due to how auras work in Warcraft III. I am open for suggestions on this matter.
MEDIA SHOWCASE :
CHANGELOG :
Version 1.2:
- Changed the buff from positive to negative
Version 1.1:
  • "Stack Inflicted" changed into "Number of stacks inflicted on cast"
  • Fixed damage multiplier calculation
  • Removed armor penalty (remains in code, but set to 0)
Version 1.0: Released


CREDIT :
Antares for feedback and notifying of the multiplier error
Contents

Divine Penitence v1.2 (Map)

Reviews
Antares
Issues have been fixed. Approved
The buff tooltip name should be red since it's a negative debuff. "Stack inflicted" in the config could be expressed clearer, such as "Number of stacks inflicted on cast". Having both an armor pierce and a damage multiplier seems a bit reduntant to me. Keep it simple, in my opinion.

Those are all minor nitpicks and no reasons to not approve. However, that the damage multiplier is not working, as far as I can tell, is.

Awaiting Update
 
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