- Joined
- Oct 5, 2008
- Messages
- 355
Hi there,
I'm currently working on some systems for a new rpg map and i would like to get feedback for the current ideas i have got for this map:
The island (insert name here) became well known for being a refuge for exiled soldiers, occultists and criminals, creating a multi-culture mercenary camp and for the rumor of inhabiting the mysterious "stone of divination".
This ancient gem is rumored to inhabit the soul of the god "Anub", sealed there since the creation of this world for betraying the other 11 ancient gods (More information about this will follow in the long version).
In this form, occultist, which are workshipping this banished god, have found an ancient ritual with which it is possible to merge the prison of their master with the body of any being. With this, it would be possible to bring this god into physical form, the dream of any of his workshippers and the fear of any of the 11 gods.
And with this, a footrace for the stone of divination began. Anub's workshipper promissed everyone, who would be is able to find this gem, the fusion with their god, granting this being infinite powers. The other 11 gods began to send their workshippers on the mission to find this gem either to destroy Anub's soul by shattering the stone of divination in the ancient forge of souls, which is also located on this island.
Many travelers tried, many did fail on finding this sacred gem and so the rumor itself just stayed. At the current time, only a few, most time insane, beings try to find this gem in the ancient ruins of Anub, guarded by dreadful demons and beasts, blocked by hundreds of traps and sealed by powerfull seals, only breakable by divine artefacts, located all around this small, but nowadays historical island.
You are one of these adventurers, seeking for wealth, power and honor, not knowing what adventure is in front of you, will you be able to find this ancient artefact and will you be able to take it out alive? And then, for which side?
To create an orpg which is on the one side heaviely competition based and on the other side highly cooperative, since you cannot find the gem alone, but you need to work together with the other player, while you know that at the end, you need to get out alone with this gem, since, independent on which side you are, only the one who brings the gem to its destination is honored and rewarded.
This means:
This RPG will contain many pvp events while still being focused on heavy teamplay in pve.
The RPG will be also based on full character customization, since then balancing in pvp is almost an impossible task. (See features)
Edit: What i forgot to mention, most of the time you travel on the island, seeking there for the artefacts used to get to the stone of divination, the ruins of Anub will be for the endgame (You can say last chapter), althought you can enter it at the beginning of the game (not recommended, the creeps rip you into pieces).
Since i'm working currently on the systems, i can show what i have done and what i want to do:
-Attribute system (Needs to be done)
-Complete Damage System (eg. blocking, evasion, resistances, crit, magical crit) (Done)
-Projectile attack system (Meaning ranged system will cause in dummi missiles) Done, waiting for more content to improve
-Dual weapon handling (Needs to be done)
-Custom ability menu (since damage detection system makes spellbooks unuseable) (Needs to be done)
-Hero-independent stash and equipment system (meaning hero inventory is extendet by stash and equipment dummi) Done, waiting for more content to improve
-Complete stat control (meaning hp, vision, mana, reg, etc.) (Done)
-Flexible item stat change (meaning items effect can be modified) Done, waiting for more content to improve
-Professions/sockets (Depending on item management) (Needs to be done)
-Nutrition (Yes, you need to eat) (Needs to be done)
-Birthsign (Content dependent) (Needs to be done)
-God workhipping (Content dependent) (Needs to be done)
-Flexible class change and skillpoint system (You don't need to stay on your current class, you can change it like you need and even crossclass skills) (Needs to be done)
-Custom experience and level system (experience split and so on) (Done)
-Creep generator (Creeps just generate when you enter a region) (Needs to be done)
-Loot generator and statsets for items (Needs to be done)
-Reviving system on "revival stones" (Needs to be done)
Maybe more systems, the more i make, the less i need to hardcode
thanks to Bribe's GUI Damage Engine (Yes, i'm triggering in GUI )
Edit: I'm really unsure if i should implement a save/load system or not and when i'm doing this, what i should save. I won't save items for sure, because drops will be created with random stats (But will follow hardcoded statsets) and i can save many stats in one item (Items are just dummis) (I won't save that much, it should not be come too much effects for one item), saving/loading them would be really too much. (Since you have 1 hero, 2 stashes and one equipment with all in all 24 items). When i would add save/load, i would only save level and collected skill and attribute points. any suggestions?
Edit: I probable change the name of the rpg to "Hunt for divination" or something like this, ideas for this?
I'm currently working on some systems for a new rpg map and i would like to get feedback for the current ideas i have got for this map:
The island (insert name here) became well known for being a refuge for exiled soldiers, occultists and criminals, creating a multi-culture mercenary camp and for the rumor of inhabiting the mysterious "stone of divination".
This ancient gem is rumored to inhabit the soul of the god "Anub", sealed there since the creation of this world for betraying the other 11 ancient gods (More information about this will follow in the long version).
In this form, occultist, which are workshipping this banished god, have found an ancient ritual with which it is possible to merge the prison of their master with the body of any being. With this, it would be possible to bring this god into physical form, the dream of any of his workshippers and the fear of any of the 11 gods.
And with this, a footrace for the stone of divination began. Anub's workshipper promissed everyone, who would be is able to find this gem, the fusion with their god, granting this being infinite powers. The other 11 gods began to send their workshippers on the mission to find this gem either to destroy Anub's soul by shattering the stone of divination in the ancient forge of souls, which is also located on this island.
Many travelers tried, many did fail on finding this sacred gem and so the rumor itself just stayed. At the current time, only a few, most time insane, beings try to find this gem in the ancient ruins of Anub, guarded by dreadful demons and beasts, blocked by hundreds of traps and sealed by powerfull seals, only breakable by divine artefacts, located all around this small, but nowadays historical island.
You are one of these adventurers, seeking for wealth, power and honor, not knowing what adventure is in front of you, will you be able to find this ancient artefact and will you be able to take it out alive? And then, for which side?
To create an orpg which is on the one side heaviely competition based and on the other side highly cooperative, since you cannot find the gem alone, but you need to work together with the other player, while you know that at the end, you need to get out alone with this gem, since, independent on which side you are, only the one who brings the gem to its destination is honored and rewarded.
This means:
This RPG will contain many pvp events while still being focused on heavy teamplay in pve.
The RPG will be also based on full character customization, since then balancing in pvp is almost an impossible task. (See features)
Edit: What i forgot to mention, most of the time you travel on the island, seeking there for the artefacts used to get to the stone of divination, the ruins of Anub will be for the endgame (You can say last chapter), althought you can enter it at the beginning of the game (not recommended, the creeps rip you into pieces).
Since i'm working currently on the systems, i can show what i have done and what i want to do:
-Attribute system (Needs to be done)
-Complete Damage System (eg. blocking, evasion, resistances, crit, magical crit) (Done)
-Projectile attack system (Meaning ranged system will cause in dummi missiles) Done, waiting for more content to improve
-Dual weapon handling (Needs to be done)
-Custom ability menu (since damage detection system makes spellbooks unuseable) (Needs to be done)
-Hero-independent stash and equipment system (meaning hero inventory is extendet by stash and equipment dummi) Done, waiting for more content to improve
-Complete stat control (meaning hp, vision, mana, reg, etc.) (Done)
-Flexible item stat change (meaning items effect can be modified) Done, waiting for more content to improve
-Professions/sockets (Depending on item management) (Needs to be done)
-Nutrition (Yes, you need to eat) (Needs to be done)
-Birthsign (Content dependent) (Needs to be done)
-God workhipping (Content dependent) (Needs to be done)
-Flexible class change and skillpoint system (You don't need to stay on your current class, you can change it like you need and even crossclass skills) (Needs to be done)
-Custom experience and level system (experience split and so on) (Done)
-Creep generator (Creeps just generate when you enter a region) (Needs to be done)
-Loot generator and statsets for items (Needs to be done)
-Reviving system on "revival stones" (Needs to be done)
Maybe more systems, the more i make, the less i need to hardcode
thanks to Bribe's GUI Damage Engine (Yes, i'm triggering in GUI )
Edit: I'm really unsure if i should implement a save/load system or not and when i'm doing this, what i should save. I won't save items for sure, because drops will be created with random stats (But will follow hardcoded statsets) and i can save many stats in one item (Items are just dummis) (I won't save that much, it should not be come too much effects for one item), saving/loading them would be really too much. (Since you have 1 hero, 2 stashes and one equipment with all in all 24 items). When i would add save/load, i would only save level and collected skill and attribute points. any suggestions?
Edit: I probable change the name of the rpg to "Hunt for divination" or something like this, ideas for this?