- Joined
- Jun 15, 2016
- Messages
- 472
I'm trying to create an ability that will distract enemy units, i.e cause them to go to a predetermined location (think MGS guards walking around saying "what was that noise?!"), and I'm in a bit of a rut.
The ability itself is based on flamestrike, so that the player will be able to see the range of units affected, and so far I've tried achieving it by:
1. Ordering units to spell location (the units instead instantly attack the caster).
2. Creating a dummy caster which casts taunt (units will not try getting close to a taunting unit with locust or invulnerability). Making the dummy caster a flier also didn't work because the units which are supposed to be distracted can attack it (even though they're specified to attack ground units only), maybe something with hover movement? I dunno.
Any ideas?
The ability itself is based on flamestrike, so that the player will be able to see the range of units affected, and so far I've tried achieving it by:
1. Ordering units to spell location (the units instead instantly attack the caster).
2. Creating a dummy caster which casts taunt (units will not try getting close to a taunting unit with locust or invulnerability). Making the dummy caster a flier also didn't work because the units which are supposed to be distracted can attack it (even though they're specified to attack ground units only), maybe something with hover movement? I dunno.
Any ideas?