Hi, guys I need a help with this trigger.
So what a trigger does:
If a unit has a specific buff in this case "Wild Growth" this spells will consume this buff and heal a unit for 100 hp, while also removing all other buffs/debuffs.
If a unit doesn't have the buff it will function as normal dispell magic spell.
The problem is, that this trigger in game does absolutely nothing. -.-"
Any help?
So what a trigger does:
If a unit has a specific buff in this case "Wild Growth" this spells will consume this buff and heal a unit for 100 hp, while also removing all other buffs/debuffs.
If a unit doesn't have the buff it will function as normal dispell magic spell.
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Revitalize
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Cleanse
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Actions
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Unit Group - Pick every unit in (Units within 200.00 of (Target point of ability being cast)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Target unit of ability being cast) has buff Wild Growth ) Equal to True
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Then - Actions
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Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + 100.00)
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Unit - Remove All buffs from (Target unit of ability being cast)
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Else - Actions
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Unit - Remove All buffs from (Target unit of ability being cast)
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The problem is, that this trigger in game does absolutely nothing. -.-"
Any help?