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- Sep 26, 2009
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Looking to review jim7777's Anti AFK System I was reminded of an idea I had some time back for a perfect anti-AFK system.
It would involve:
Checking the player's camera target position and synching it with the other players. If the camera has moved, the player is active.
Checking if any of the three order events have fired. If they have, the player is active (provided he has not shared his units, which is usually the case with AFK lamers).
Checking if the unit-selection event has fired. Though I can't remember if selecting a different player's unit fires that event. I will have to test this one.
What are your guys' thoughts on this one?
It would involve:
Checking the player's camera target position and synching it with the other players. If the camera has moved, the player is active.
Checking if any of the three order events have fired. If they have, the player is active (provided he has not shared his units, which is usually the case with AFK lamers).
Checking if the unit-selection event has fired. Though I can't remember if selecting a different player's unit fires that event. I will have to test this one.
What are your guys' thoughts on this one?