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Disabling Fog of War Easily

Level 4
Joined
Aug 9, 2007
Messages
33
Well people, I messed around with my map and found a very simple way to disable fog of war in the entire map and in certain areas like footmen frenzy. No, it is not:

Visibility - Disable fog of war

...because that does not work. My way takes about 5 seconds. Make a new trigger named what ever you want:
  • Events
    • Map initialization
Then you want to eneble vision of entire map.

  • Conditions
  • Actions
    • Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
    • Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Entire map)
    • Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Entire map)
    • Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Entire map)
    • Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Entire map)
    • Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Entire map)
    • Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Entire map)
    • Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Entire map)
    • Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Entire map)
    • Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Entire map)
You must create 1 for each player if everyone needs to see.

Now if you want to make it so they can only see 1 section of the map like footmen frenzy, make a region (im using region v<gen>) to the selected spot.
Then Make the trigger:

  • Disable
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region v <gen>
      • Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region v <gen>
      • Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region v <gen>
      • Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region v <gen>
      • Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region v <gen>
      • Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region v <gen>
      • Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region v <gen>
      • Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region v <gen>
      • Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region v <gen>
      • Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region v <gen>
Its as simple as that!
 
Level 12
Joined
Jul 11, 2007
Messages
642
Black mask and fog of war are two different thing. One is the re-cover when units are not close, and the other is the initial cover up you can remove once. I think that one is Black Mask. If you only disable fog of war (I think), it will be like one of those old games when you see it once, you always see it.
 
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