- Joined
- Aug 9, 2007
- Messages
- 33
Well people, I messed around with my map and found a very simple way to disable fog of war in the entire map and in certain areas like footmen frenzy. No, it is not:
Visibility - Disable fog of war
...because that does not work. My way takes about 5 seconds. Make a new trigger named what ever you want:
Now if you want to make it so they can only see 1 section of the map like footmen frenzy, make a region (im using region v<gen>) to the selected spot.
Then Make the trigger:
Visibility - Disable fog of war
...because that does not work. My way takes about 5 seconds. Make a new trigger named what ever you want:
-
Events
- Map initialization
- Conditions
-
Actions
- Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
- Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Entire map)
- Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Entire map)
- Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Entire map)
- Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Entire map)
- Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Entire map)
- Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Entire map)
- Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Entire map)
- Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Entire map)
- Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Entire map)
Now if you want to make it so they can only see 1 section of the map like footmen frenzy, make a region (im using region v<gen>) to the selected spot.
Then Make the trigger:
-
Disable
-
Events
- Map initialization
- Conditions
-
Actions
- Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region v <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region v <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region v <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region v <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region v <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region v <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region v <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region v <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region v <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region v <gen>
-
Events