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Disable private massages...

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Level 14
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Mar 4, 2009
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Well, you maybe can't shut down the private chat, but I believe it was possible to shut down the whole chatsystem.

Is it possible to make game text/massages if someone sends a massage?

In Defiance when you type a massage for example "go go go" it will do
<name of player that typed the massage> the ranger says "go go go"

maybe it would be possible to force all players with text massage that player is sending massages on private...
 
Level 18
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Mar 13, 2009
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1,411
I thought I did a game message system by just having an event with:
Player enters chat message
Chat message contains [nothing] as a substring.
And then an action that would display that text with the name of the player.
 
Level 14
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Mar 4, 2009
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1,156
I thought I did a game message system by just having an event with:
Player enters chat message
Chat message contains [nothing] as a substring.
And then an action that would display that text with the name of the player.

Yes that is just something that i found today

this trigger works for every massage you type
  • Player types a massage
    • Events
      • Player - Player 1 (Red) types a chat message containing <Empty String> as An exact match
      • Player - Player 2 (Blue) types a chat message containing <Empty String> as An exact match
      • Player - Player 3 (Teal) types a chat message containing <Empty String> as An exact match
    • Conditions
    • Actions
      • Game - Display to (All players) the text: (COLOR[(Player number of (Triggering player))] + ((Name of (Triggering player)) + (|r: + (Entered chat string))))
but it would be good if there is a condition - I can´t find it :(
>player is not typeing to allies
>player is not typeing all
than do action
Game - Display to (All all players) the text: (COLOR[(Player number of (Triggering player))] + ((Name of (Triggering player)) + (|r: + (Entered chat string))))

anyway to do that?:confused:

or maybe clearing what PLAYER typed and so there is only the game text
but i thing it would not look so good
 
Last edited:
Level 18
Joined
Mar 13, 2009
Messages
1,411
Yes that is just something that i found today

this trigger works for every massage you type
  • Player types a massage
    • Events
      • Player - Player 1 (Red) types a chat message containing <Empty String> as An exact match
      • Player - Player 2 (Blue) types a chat message containing <Empty String> as An exact match
      • Player - Player 3 (Teal) types a chat message containing <Empty String> as An exact match
    • Conditions
    • Actions
      • Game - Display to (All players) the text: (COLOR[(Player number of (Triggering player))] + ((Name of (Triggering player)) + (|r: + (Entered chat string))))
but it would be good if there is a condition I can´t find it :(
>player is not typeing to allies
>player is not typeing all
than do action
Game - Display to (All all players) the text: (COLOR[(Player number of (Triggering player))] + ((Name of (Triggering player)) + (|r: + (Entered chat string))))

anyway to do that?:confused:

or maybe clearing what PLAYER typed and so there is only the game text
but i thing it would not look so good

I don't know if I understood that well, but some maps like Parasite 2 use for example a . in front of a sentence to send it to specific players.
 
Level 14
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Mar 4, 2009
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1,156
i need conditions
if player has typed his massage to private equal to true
or
player has typed his massage to all not equal to true
player has typed his massage to allies not equal to true

>>>game text to all players : (entered cheat string)


always replacing chat massages with game text massage would not look good
 
Level 18
Joined
Mar 13, 2009
Messages
1,411
The problem is that I think there is no condition like that D:

Parasite 2 just blocks all non-whispers (private is also blocked) and then displays the game message to all players. And if you want to set private you had to put a thing in front of your sentence.
 
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