Well, you maybe can't shut down the private chat, but I believe it was possible to shut down the whole chatsystem.
I thought I did a game message system by just having an event with:
Player enters chat message
Chat message contains [nothing] as a substring.
And then an action that would display that text with the name of the player.
that are game text: text massages...Clear all Chat messages?
Yes that is just something that i found today
this trigger works for every massage you type
but it would be good if there is a condition I can´t find it
- Player types a massage
- Events
- Player - Player 1 (Red) types a chat message containing <Empty String> as An exact match
- Player - Player 2 (Blue) types a chat message containing <Empty String> as An exact match
- Player - Player 3 (Teal) types a chat message containing <Empty String> as An exact match
- Conditions
- Actions
- Game - Display to (All players) the text: (COLOR[(Player number of (Triggering player))] + ((Name of (Triggering player)) + (|r: + (Entered chat string))))
>player is not typeing to allies
>player is not typeing all
than do action
Game - Display to (All all players) the text: (COLOR[(Player number of (Triggering player))] + ((Name of (Triggering player)) + (|r: + (Entered chat string))))
anyway to do that?
or maybe clearing what PLAYER typed and so there is only the game text
but i thing it would not look so good
I know, but you need to have it before the Show message thing. So they dont Double write
ok so all I need to do is to find this conditions xDI don't think it is.