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Disable Ability Animations

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Base your ability on either of the spells you mentioned. For Windwalk just set the transition time higher than the duration, and remove all the other unwanted effects.

Basing it on channel and removing all the animation names, setting follow through time and art duration to 0 should also work, but it will still interrupt orders.
 
Level 7
Joined
Sep 11, 2013
Messages
220
Base your ability on either of the spells you mentioned. For Windwalk just set the transition time higher than the duration, and remove all the other unwanted effects.

Basing it on channel and removing all the animation names, setting follow through time and art duration to 0 should also work, but it will still interrupt orders.

Thanks! Yup I already used Windwalk and Beserk but with channel even when I've done what you said it will play the Spell Animation still.

Is there no way to disable entirely animations when casting any ability? I want to do them through triggers only.
 
Last edited:

Uncle

Warcraft Moderator
Level 64
Joined
Aug 10, 2018
Messages
6,537
You could create a custom spell casting system.

1) All of your abilities should have the "stand" animation.
2) All of your units need to have their Art - Animation - Cast Backswing/Point set to 0.00.
3) Make sure the abilities don't have any Cast Time.

Then create the ability trigger. I personally did this in Lua using a 0.00 second timer instead of a Wait (The wait takes longer), but here is the general idea in GUI:
  • Spell Cast
    • Events
      • Unit - A unit begins casting an ability
    • Conditions
    • Actions
      • -------- Disable movement, attack, and turning --------
      • Wait 0.00 seconds
      • -------- Play the Spell Animation --------
      • Custom script: call SetUnitAnimationByIndex(udg_unit, udg_integer)
      • Wait AnimationDuration seconds
      • -------- Enable movement, attack, and turning. Then turn off this trigger and order your unit to cast the spell again - this time finishing it's effect. Turn the trigger back on after the order is given. --------
I left a lot of stuff out, but hopefully this leads you in the right direction.
 
Last edited:
Level 7
Joined
Sep 11, 2013
Messages
220
You could create a custom spell casting system.

1) All of your abilities should have the "stand" animation.
2) All of your units need to have their Art - Animation - Cast Backswing/Point set to 0.00.
3) Make sure the abilities don't have any Cast Time.

Then create the ability trigger. I personally did this in Lua using a 0.00 second timer instead of a Wait (The wait takes longer), but here is the general idea in GUI:
  • Spell Cast
    • Events
      • Unit - A unit begins casting an ability
    • Conditions
    • Actions
      • -------- Disable movement, attack, and turning --------
      • Wait 0.00 seconds
      • -------- Play the Spell Animation --------
      • Custom script: call SetUnitAnimationByIndex(udg_unit, udg_integer)
      • Wait AnimatioDuration seconds
      • -------- Enable movement, attack, and turning. Then turn off this trigger and order your unit to cast the spell again - this time finishing it's effect. Turn the trigger back on after the order is given. --------
I left a lot of stuff out, but hopefully this leads you in the right direction.

Thanks +rep everyone for trying to help but my issue is that I am using a arrowkey movement system with a 3rd person camera view that is adjustable with abilites (ex: W ability to face camera u, S ability to face down, etc). Whenever I am walking and use these abilities to move the camera around it stops the walk animation to do a stand animation even though it is quick it still shows it and is weird. I wish there was a way to just disable ability animations. Anyways thanks guys! +rep to you both! :D

[EDIT]
One last thing, is there a way to edit minimap texture with triggers? I know that you can import only one, but is there a way to import let say 5 of them then use them each whenever you trigger it?
 

Uncle

Warcraft Moderator
Level 64
Joined
Aug 10, 2018
Messages
6,537
Does your unit have it's Cast Backswing/Point set to 0? That might speed things up. Also, with those set to 0 it opens up some other abilities to be "instant" such as Roar, Fan of Knives, and I believe Howl of Terror.

Instant cast abilities other than berserk?

Not sure about the minimap. You can use the new UI natives to put a texture anywhere you want, I just don't know if you can layer it so that the unit icons on the minimap are layered on top of the texture.
 
Level 7
Joined
Sep 11, 2013
Messages
220
Does your unit have it's Cast Backswing/Point set to 0? That might speed things up. Also, with those set to 0 it opens up some other abilities to be "instant" such as Roar, Fan of Knives, and I believe Howl of Terror.

Instant cast abilities other than berserk?

Not sure about the minimap. You can use the new UI natives to put a texture anywhere you want, I just don't know if you can layer it so that the unit icons on the minimap are layered on top of the texture.
Yup I did that, it has improved it but still shows it, like something tickled the unit while running. I am using the channel ability. I think I've found a way to change the minimap texture. So I am left this this ability animation problem. Thanks! :)
 
Level 7
Joined
Sep 11, 2013
Messages
220
Does setting the ability cast animation to "walk" help at all?
Not really because if I'm just standing still and decide to rotate the camera with the abilities it will play the walk animation. Oh is there a way to move the minimap? or change item hotkeys without other programs? I'm using 1.31. I want to move the minimap to the top right if possible?
 

Uncle

Warcraft Moderator
Level 64
Joined
Aug 10, 2018
Messages
6,537
[JASS/AI] - UI: Positionate Frames

I had trouble trying to move the minimap but you can mess around with it.
vJASS:
function ReposMenuButtons3 takes nothing returns nothing
   local framehandle allies = BlzGetFrameByName("UpperButtonBarAlliesButton",0)
   local framehandle menu = BlzGetFrameByName("UpperButtonBarMenuButton",0)
   local framehandle log = BlzGetFrameByName("UpperButtonBarChatButton",0)
   call BlzFrameClearAllPoints(allies)
   call BlzFrameClearAllPoints(log)
   call BlzFrameClearAllPoints(menu)
   call BlzFrameSetAbsPoint(menu, FRAMEPOINT_RIGHT, 0.5, 0.5) //Pos Menu
   call BlzFrameSetPoint(allies, FRAMEPOINT_TOP, menu, FRAMEPOINT_BOTTOM, 0.0, 0.0) //Pos allies below menu
   call BlzFrameSetPoint(log, FRAMEPOINT_TOP, allies, FRAMEPOINT_BOTTOM, 0.0, 0.0) //Pos log below allies
endfunction
^The code would resemble this but reference the Minimap frames instead of the "UpperButtonBar" stuff.

Here's the list of frames you can mess around with. I imagine you want:
ORIGIN_FRAME_MINIMAP
ORIGIN_FRAME_MINIMAP_BUTTON (0 - 4)
UI: OriginFrames
 
Level 7
Joined
Sep 11, 2013
Messages
220
[JASS/AI] - UI: Positionate Frames

I had trouble trying to move the minimap but you can mess around with it.
vJASS:
function ReposMenuButtons3 takes nothing returns nothing
   local framehandle allies = BlzGetFrameByName("UpperButtonBarAlliesButton",0)
   local framehandle menu = BlzGetFrameByName("UpperButtonBarMenuButton",0)
   local framehandle log = BlzGetFrameByName("UpperButtonBarChatButton",0)
   call BlzFrameClearAllPoints(allies)
   call BlzFrameClearAllPoints(log)
   call BlzFrameClearAllPoints(menu)
   call BlzFrameSetAbsPoint(menu, FRAMEPOINT_RIGHT, 0.5, 0.5) //Pos Menu
   call BlzFrameSetPoint(allies, FRAMEPOINT_TOP, menu, FRAMEPOINT_BOTTOM, 0.0, 0.0) //Pos allies below menu
   call BlzFrameSetPoint(log, FRAMEPOINT_TOP, allies, FRAMEPOINT_BOTTOM, 0.0, 0.0) //Pos log below allies
endfunction
^The code would resemble this but reference the Minimap frames instead of the "UpperButtonBar" stuff.

Here's the list of frames you can mess around with. I imagine you want:
ORIGIN_FRAME_MINIMAP
ORIGIN_FRAME_MINIMAP_BUTTON (0 - 4)
UI: OriginFrames
Ayt! Thanks dude! :D I'm gonna try that in a few minutes :)
I don't need to click the map since I am locked on 3rd person camera on a unit, I only need just to show the map and unit's icon but on the top right :)
 
Level 7
Joined
Sep 11, 2013
Messages
220
[JASS/AI] - UI: Positionate Frames

I had trouble trying to move the minimap but you can mess around with it.
vJASS:
function ReposMenuButtons3 takes nothing returns nothing
   local framehandle allies = BlzGetFrameByName("UpperButtonBarAlliesButton",0)
   local framehandle menu = BlzGetFrameByName("UpperButtonBarMenuButton",0)
   local framehandle log = BlzGetFrameByName("UpperButtonBarChatButton",0)
   call BlzFrameClearAllPoints(allies)
   call BlzFrameClearAllPoints(log)
   call BlzFrameClearAllPoints(menu)
   call BlzFrameSetAbsPoint(menu, FRAMEPOINT_RIGHT, 0.5, 0.5) //Pos Menu
   call BlzFrameSetPoint(allies, FRAMEPOINT_TOP, menu, FRAMEPOINT_BOTTOM, 0.0, 0.0) //Pos allies below menu
   call BlzFrameSetPoint(log, FRAMEPOINT_TOP, allies, FRAMEPOINT_BOTTOM, 0.0, 0.0) //Pos log below allies
endfunction
^The code would resemble this but reference the Minimap frames instead of the "UpperButtonBar" stuff.

Here's the list of frames you can mess around with. I imagine you want:
ORIGIN_FRAME_MINIMAP
ORIGIN_FRAME_MINIMAP_BUTTON (0 - 4)
UI: OriginFrames

Hey I tried to do something you did with those triggers like mmoving the menu buttons but I cant seem to get the QUEST to move. I can get the menu, allies and log like with your triggers but when I changed the allies to quests it doesn't move.

local framehandle quests = BlzGetFrameByName("UpperButtonBarquestsButton",0)
call BlzFrameClearAllPoints(quests)
call BlzFrameSetPoint(quests, FRAMEPOINT_TOP, menu, FRAMEPOINT_BOTTOM, 0.0, 0.0)


Is this correct?
 

Uncle

Warcraft Moderator
Level 64
Joined
Aug 10, 2018
Messages
6,537
It's case sensitive so it should have an uppercase Q in quests. I'm no expert on the matter so I don't know if you use SetPoint or SetAbsPoint but you can try both fairly easily.

The list of these can be found in here: [code=jass] - "Added Custom User Interface functions to allow map makers to add, remove, and adjust UI frames"

Look for Tasyen's post (3rd comment), they'll be under "valid default Names for BlzGetFrameByName"

Edit: I'll just post em here, lol.

Code:
HelpButton
HelpButtonText
HelpTitleText
HelpTextArea
HelpOKButton
HelpOKButtonText
CancelButtonText
LoadGameButton
LoadGameButtonText
GameSpeedLabel
GameSpeedValue
FileListFrame
OKButtonText
MapListBoxBackdrop
ButtonBackdropTemplate
ButtonPushedBackdropTemplate
ButtonDisabledBackdropTemplate
DifficultyLabel
DifficultyValue
DecoratedMapListBox
MapListScrollBar
GameSpeedSlider
PlayerNameLabel [0 to 23]
OptionsButton
OptionsButtonText
ExitButton
ExitButtonText
GameplayButton
GameplayButtonText
VideoButton
VideoButtonText
SoundButton
SoundButtonText
GameplayPanel
MouseScrollLabel
MouseScrollSlowLabel
MouseScrollSlider
MouseScrollFastLabel
MouseScrollDisableLabel
KeyScrollLabel
KeyScrollSlowLabel
KeyScrollSlider
KeyScrollFastLabel
TooltipsCheckBox
TooltipsLabel
SubgroupCheckBox
SubgroupLabel
FormationToggleCheckBox
FormationToggleLabel
CustomKeysLabel
HealthBarsCheckBox
HealthBarsLabel
VideoPanel
GammaLabel
GammaDarkLabel
GammaSlider
GammaBrightLabel
WindowModeLabel
ResolutionLabel
ModelDetailLabel
AnimQualityLabel
TextureQualityLabel
ParticlesLabel
LightsLabel
ShadowsLabel
OcclusionLabel
VSyncCheckBox
SoundPanel
SoundCheckBox
SoundVolumeLabel
SoundVolumeLowLabel
SoundVolumeSlider
SoundVolumeHighLabel
MusicCheckBox
MusicVolumeLabel
MusicVolumeLowLabel
MusicVolumeSlider
MusicVolumeHighLabel
AmbientCheckBox
AmbientLabel
MovementCheckBox
MovementLabel
SubtitlesCheckBox
SubtitlesLabel
UnitCheckBox
UnitLabel
ProviderLabel
EnviroCheckBox
EnviroLabel
PositionalCheckBox
PositionalLabel
MainPanel
AllianceDialog
AllianceBackdrop
AllianceTitle
ResourceTradingTitle
PlayersHeader
AllyHeader
VisionHeader
UnitsHeader
GoldHeader
LumberHeader
AllianceAcceptButton
AllianceAcceptButtonText
AllianceCancelButton
AllianceCancelButtonText
AlliedVictoryCheckBox
AlliedVictoryLabel
AllianceDialogScrollBar
AllianceSlot [0 to 23]
ColorBackdrop [0 to 23]
ColorBorder [0 to 23]
AllyCheckBox [0 to 23]
VisionCheckBox [0 to 23]
UnitsCheckBox [0 to 23]
GoldBackdrop [0 to 23]
GoldText [0 to 23]
LumberBackdrop [0 to 23]
LumberText [0 to 23]
CinematicPanel
CinematicBottomBorder
CinematicScenePanel
CinematicPortraitBackground
CinematicPortrait
CinematicPortraitCover
CinematicSpeakerText
CinematicDialogueText
CinematicTopBorder
ConsoleUI
EscMenuMainPanel
WouldTheRealOptionsTitleTextPleaseStandUp
InsideMainPanel
PauseButton
PauseButtonText
SaveGameButton
SaveGameButtonText
TipsButton
TipsButtonText
EndGameButton
EndGameButtonText
ReturnButton
ReturnButtonText
EndGamePanel
InsideEndGamePanel
EndGameTitleText
RestartButton
RestartButtonText
QuitButton
QuitButtonText
PreviousButton
PreviousButtonText
ConfirmQuitPanel
InsideConfirmQuitPanel
ConfirmQuitTitleText
ConfirmQuitMessageText
ConfirmQuitQuitButton
ConfirmQuitQuitButtonText
ConfirmQuitCancelButton
ConfirmQuitCancelButtonText
HelpPanel
InsideHelpPanel
TipsPanel
InsideTipsPanel
TipsTitleText
TipsTextArea
TipsBackButton
TipsBackButtonText
TipsNextButton
TipsNextButtonText
TipsOKButton
TipsOKButtonText
EscMenuBackdrop
EscMenuOptionsPanel
OptionsPanel
OptionsTitleText
NetworkButton
NetworkButtonText
OptionsPreviousButton
OptionsPreviousButtonText
GameplayTitleText
MouseScrollDisable
CustomKeysValue
VideoTitleText
VSyncLabel
ModelDetailValue
AnimQualityValue
TextureQualityValue
EscOptionsWindowModeMenu
EscOptionsWindowModePopupMenuBackdrop
EscOptionsWindowModePopupMenuDisabledBackdrop
EscOptionsWindowModePopupMenuTitle
EscOptionsWindowModePopupMenuArrow
EscOptionsWindowModePopupMenuMenu
EscOptionsResolutionMenu
EscOptionsResolutionPopupMenuBackdrop
EscOptionsResolutionPopupMenuDisabledBackdrop
EscOptionsResolutionPopupMenuTitle
EscOptionsResolutionPopupMenuArrow
EscOptionsResolutionPopupMenuMenu
EscOptionsParticlesMenu
EscOptionsParticlesPopupMenuBackdrop
EscOptionsParticlesPopupMenuDisabledBackdrop
EscOptionsParticlesPopupMenuTitle
EscOptionsParticlesPopupMenuArrow
EscOptionsParticlesPopupMenuMenu
EscOptionsLightsMenu
EscOptionsLightsPopupMenuBackdrop
EscOptionsLightsPopupMenuDisabledBackdrop
EscOptionsLightsPopupMenuTitle
EscOptionsLightsPopupMenuArrow
EscOptionsLightsPopupMenuMenu
EscOptionsShadowsMenu
EscOptionsShadowsPopupMenuBackdrop
EscOptionsShadowsPopupMenuDisabledBackdrop
EscOptionsShadowsPopupMenuTitle
EscOptionsShadowsPopupMenuArrow
EscOptionsShadowsPopupMenuMenu
EscOptionsOcclusionMenu
EscOptionsOcclusionPopupMenuBackdrop
EscOptionsOcclusionPopupMenuDisabledBackdrop
EscOptionsOcclusionPopupMenuTitle
EscOptionsOcclusionPopupMenuArrow
EscOptionsOcclusionPopupMenuMenu
SoundTitleText
ProviderValue
NetworkPanel
NetworkTitleText
NetworkLabel
LatencyInfo1
LatencyInfo2
LowLatencyRadio
HighLatencyRadio
ExtraHighLatencyRadio
LowLatencyLabel
HighLatencyLabel
ExtraHighLatencyLabel
BottomButtonPanel
OptionsOKButton
OptionsCancelButton
EscMenuSaveGamePanel
EscMenuSaveLoadContainer
SaveAndLoad
LoadOnly
LoadGameTitleText
LoadGameLoadButton
LoadGameLoadButtonText
LoadGameCancelButton
LoadGameCancelButtonText
SaveOnly
SaveGameTitleText
SaveGameSaveButton
SaveGameSaveButtonText
SaveGameDeleteButton
SaveGameDeleteButtonText
SaveGameCancelButton
SaveGameCancelButtonText
SaveGameFileEditBox
SaveGameFileEditBoxText
EscMenuOverwriteContainer
OverwriteOnly
OverwriteTitleText
OverwriteMessageText
OverwriteOverwriteButton
OverwriteOverwriteButtonText
OverwriteCancelButton
OverwriteCancelButtonText
EscMenuDeleteContainer
DeleteOnly
DeleteTitleText
DeleteMessageText
DeleteDeleteButton
DeleteDeleteButtonText
DeleteCancelButton
DeleteCancelButtonText
ButtonDisabledPushedBackdropTemplate
Leaderboard
LeaderboardBackdrop
LeaderboardTitle
LeaderboardListContainer
LogDialog
LogBackdrop
LogTitle
LogOkButton
LogOkButtonText
LogAreaBackdrop
LogArea
LogAreaScrollBar
Multiboard
MultiboardMinimizeButton
MultiboardTitleBackdrop
MultiboardTitle
MultiboardBackdrop
MultiboardListContainer
SimpleObserverPanel
ObserverVisionMenu
ObserverVisionMenuBackdrop
ObserverVisionMenuDisabledBackdrop
ObserverVisionMenuTitle
ObserverVisionMenuArrow
ObserverVisionPopupMenu
ObserverVisionPopupMenuMenuBackdropTemplate
ObserverFogCheckBox
ObserverFogString
ObserverCameraCheckBox
ObserverCameraString
ResourceBarFrame
ResourceBarGoldText
ResourceBarLumberText
ResourceBarSupplyText
ResourceBarUpkeepText
SimpleInfoPanelUnitDetail
SimpleNameValue
SimpleHeroLevelBar
SimpleProgressIndicator
SimpleBuildTimeIndicator [0 & 1]
SimpleBuildingActionLabel [0 & 1]
SimpleUnitStatsPanel
SimpleClassValue
SimpleInfoPanelCargoDetail [2]
SimpleHoldNameValue [2]
SimpleHoldDescriptionValue [2]
SimpleInfoPanelBuildingDetail [1]
SimpleBuildingNameValue [1]
SimpleBuildingDescriptionValue [1]
SimpleBuildQueueBackdrop [1]
SimpleInfoPanelItemDetail [3]
SimpleItemNameValue [3]
SimpleItemDescriptionValue [3]
SimpleInfoPanelDestructableDetail [4]
SimpleDestructableNameValue [4]
SimpleInfoPanelIconDamage [0 & 1]
InfoPanelIconBackdrop [0 to 5]
InfoPanelIconLevel [0 to 5]
InfoPanelIconLabel [0 to 5]
InfoPanelIconValue [0 to 5]
SimpleInfoPanelIconArmor [2]
SimpleInfoPanelIconRank [3]
SimpleInfoPanelIconFood [4]
SimpleInfoPanelIconGold [5]
SimpleInfoPanelIconHero [6]
InfoPanelIconHeroIcon [6]
SimpleInfoPanelIconHeroText [6]
InfoPanelIconHeroStrengthLabel [6]
InfoPanelIconHeroStrengthValue [6]
InfoPanelIconHeroAgilityLabel [6]
InfoPanelIconHeroAgilityValue [6]
InfoPanelIconHeroIntellectLabel [6]
InfoPanelIconHeroIntellectValue [6]
SimpleInfoPanelIconAlly [7]
InfoPanelIconAllyTitle [7]
InfoPanelIconAllyGoldIcon [7]
InfoPanelIconAllyGoldValue [7]
InfoPanelIconAllyWoodIcon [7]
InfoPanelIconAllyWoodValue [7]
InfoPanelIconAllyFoodIcon [7]
InfoPanelIconAllyFoodValue [7]
InfoPanelIconAllyUpkeep [7]
UpperButtonBarFrame
UpperButtonBarQuestsButton
UpperButtonBarMenuButton
UpperButtonBarAlliesButton
UpperButtonBarChatButton
 
Level 7
Joined
Sep 11, 2013
Messages
220
It's case sensitive so it should have an uppercase Q in quests. I'm no expert on the matter so I don't know if you use SetPoint or SetAbsPoint but you can try both fairly easily.

The list of these can be found in here: [code=jass] - "Added Custom User Interface functions to allow map makers to add, remove, and adjust UI frames"

Look for Tasyen's post (3rd comment), they'll be under "valid default Names for BlzGetFrameByName"

Edit: I'll just post em here, lol.

Code:
HelpButton
HelpButtonText
HelpTitleText
HelpTextArea
HelpOKButton
HelpOKButtonText
CancelButtonText
LoadGameButton
LoadGameButtonText
GameSpeedLabel
GameSpeedValue
FileListFrame
OKButtonText
MapListBoxBackdrop
ButtonBackdropTemplate
ButtonPushedBackdropTemplate
ButtonDisabledBackdropTemplate
DifficultyLabel
DifficultyValue
DecoratedMapListBox
MapListScrollBar
GameSpeedSlider
PlayerNameLabel [0 to 23]
OptionsButton
OptionsButtonText
ExitButton
ExitButtonText
GameplayButton
GameplayButtonText
VideoButton
VideoButtonText
SoundButton
SoundButtonText
GameplayPanel
MouseScrollLabel
MouseScrollSlowLabel
MouseScrollSlider
MouseScrollFastLabel
MouseScrollDisableLabel
KeyScrollLabel
KeyScrollSlowLabel
KeyScrollSlider
KeyScrollFastLabel
TooltipsCheckBox
TooltipsLabel
SubgroupCheckBox
SubgroupLabel
FormationToggleCheckBox
FormationToggleLabel
CustomKeysLabel
HealthBarsCheckBox
HealthBarsLabel
VideoPanel
GammaLabel
GammaDarkLabel
GammaSlider
GammaBrightLabel
WindowModeLabel
ResolutionLabel
ModelDetailLabel
AnimQualityLabel
TextureQualityLabel
ParticlesLabel
LightsLabel
ShadowsLabel
OcclusionLabel
VSyncCheckBox
SoundPanel
SoundCheckBox
SoundVolumeLabel
SoundVolumeLowLabel
SoundVolumeSlider
SoundVolumeHighLabel
MusicCheckBox
MusicVolumeLabel
MusicVolumeLowLabel
MusicVolumeSlider
MusicVolumeHighLabel
AmbientCheckBox
AmbientLabel
MovementCheckBox
MovementLabel
SubtitlesCheckBox
SubtitlesLabel
UnitCheckBox
UnitLabel
ProviderLabel
EnviroCheckBox
EnviroLabel
PositionalCheckBox
PositionalLabel
MainPanel
AllianceDialog
AllianceBackdrop
AllianceTitle
ResourceTradingTitle
PlayersHeader
AllyHeader
VisionHeader
UnitsHeader
GoldHeader
LumberHeader
AllianceAcceptButton
AllianceAcceptButtonText
AllianceCancelButton
AllianceCancelButtonText
AlliedVictoryCheckBox
AlliedVictoryLabel
AllianceDialogScrollBar
AllianceSlot [0 to 23]
ColorBackdrop [0 to 23]
ColorBorder [0 to 23]
AllyCheckBox [0 to 23]
VisionCheckBox [0 to 23]
UnitsCheckBox [0 to 23]
GoldBackdrop [0 to 23]
GoldText [0 to 23]
LumberBackdrop [0 to 23]
LumberText [0 to 23]
CinematicPanel
CinematicBottomBorder
CinematicScenePanel
CinematicPortraitBackground
CinematicPortrait
CinematicPortraitCover
CinematicSpeakerText
CinematicDialogueText
CinematicTopBorder
ConsoleUI
EscMenuMainPanel
WouldTheRealOptionsTitleTextPleaseStandUp
InsideMainPanel
PauseButton
PauseButtonText
SaveGameButton
SaveGameButtonText
TipsButton
TipsButtonText
EndGameButton
EndGameButtonText
ReturnButton
ReturnButtonText
EndGamePanel
InsideEndGamePanel
EndGameTitleText
RestartButton
RestartButtonText
QuitButton
QuitButtonText
PreviousButton
PreviousButtonText
ConfirmQuitPanel
InsideConfirmQuitPanel
ConfirmQuitTitleText
ConfirmQuitMessageText
ConfirmQuitQuitButton
ConfirmQuitQuitButtonText
ConfirmQuitCancelButton
ConfirmQuitCancelButtonText
HelpPanel
InsideHelpPanel
TipsPanel
InsideTipsPanel
TipsTitleText
TipsTextArea
TipsBackButton
TipsBackButtonText
TipsNextButton
TipsNextButtonText
TipsOKButton
TipsOKButtonText
EscMenuBackdrop
EscMenuOptionsPanel
OptionsPanel
OptionsTitleText
NetworkButton
NetworkButtonText
OptionsPreviousButton
OptionsPreviousButtonText
GameplayTitleText
MouseScrollDisable
CustomKeysValue
VideoTitleText
VSyncLabel
ModelDetailValue
AnimQualityValue
TextureQualityValue
EscOptionsWindowModeMenu
EscOptionsWindowModePopupMenuBackdrop
EscOptionsWindowModePopupMenuDisabledBackdrop
EscOptionsWindowModePopupMenuTitle
EscOptionsWindowModePopupMenuArrow
EscOptionsWindowModePopupMenuMenu
EscOptionsResolutionMenu
EscOptionsResolutionPopupMenuBackdrop
EscOptionsResolutionPopupMenuDisabledBackdrop
EscOptionsResolutionPopupMenuTitle
EscOptionsResolutionPopupMenuArrow
EscOptionsResolutionPopupMenuMenu
EscOptionsParticlesMenu
EscOptionsParticlesPopupMenuBackdrop
EscOptionsParticlesPopupMenuDisabledBackdrop
EscOptionsParticlesPopupMenuTitle
EscOptionsParticlesPopupMenuArrow
EscOptionsParticlesPopupMenuMenu
EscOptionsLightsMenu
EscOptionsLightsPopupMenuBackdrop
EscOptionsLightsPopupMenuDisabledBackdrop
EscOptionsLightsPopupMenuTitle
EscOptionsLightsPopupMenuArrow
EscOptionsLightsPopupMenuMenu
EscOptionsShadowsMenu
EscOptionsShadowsPopupMenuBackdrop
EscOptionsShadowsPopupMenuDisabledBackdrop
EscOptionsShadowsPopupMenuTitle
EscOptionsShadowsPopupMenuArrow
EscOptionsShadowsPopupMenuMenu
EscOptionsOcclusionMenu
EscOptionsOcclusionPopupMenuBackdrop
EscOptionsOcclusionPopupMenuDisabledBackdrop
EscOptionsOcclusionPopupMenuTitle
EscOptionsOcclusionPopupMenuArrow
EscOptionsOcclusionPopupMenuMenu
SoundTitleText
ProviderValue
NetworkPanel
NetworkTitleText
NetworkLabel
LatencyInfo1
LatencyInfo2
LowLatencyRadio
HighLatencyRadio
ExtraHighLatencyRadio
LowLatencyLabel
HighLatencyLabel
ExtraHighLatencyLabel
BottomButtonPanel
OptionsOKButton
OptionsCancelButton
EscMenuSaveGamePanel
EscMenuSaveLoadContainer
SaveAndLoad
LoadOnly
LoadGameTitleText
LoadGameLoadButton
LoadGameLoadButtonText
LoadGameCancelButton
LoadGameCancelButtonText
SaveOnly
SaveGameTitleText
SaveGameSaveButton
SaveGameSaveButtonText
SaveGameDeleteButton
SaveGameDeleteButtonText
SaveGameCancelButton
SaveGameCancelButtonText
SaveGameFileEditBox
SaveGameFileEditBoxText
EscMenuOverwriteContainer
OverwriteOnly
OverwriteTitleText
OverwriteMessageText
OverwriteOverwriteButton
OverwriteOverwriteButtonText
OverwriteCancelButton
OverwriteCancelButtonText
EscMenuDeleteContainer
DeleteOnly
DeleteTitleText
DeleteMessageText
DeleteDeleteButton
DeleteDeleteButtonText
DeleteCancelButton
DeleteCancelButtonText
ButtonDisabledPushedBackdropTemplate
Leaderboard
LeaderboardBackdrop
LeaderboardTitle
LeaderboardListContainer
LogDialog
LogBackdrop
LogTitle
LogOkButton
LogOkButtonText
LogAreaBackdrop
LogArea
LogAreaScrollBar
Multiboard
MultiboardMinimizeButton
MultiboardTitleBackdrop
MultiboardTitle
MultiboardBackdrop
MultiboardListContainer
SimpleObserverPanel
ObserverVisionMenu
ObserverVisionMenuBackdrop
ObserverVisionMenuDisabledBackdrop
ObserverVisionMenuTitle
ObserverVisionMenuArrow
ObserverVisionPopupMenu
ObserverVisionPopupMenuMenuBackdropTemplate
ObserverFogCheckBox
ObserverFogString
ObserverCameraCheckBox
ObserverCameraString
ResourceBarFrame
ResourceBarGoldText
ResourceBarLumberText
ResourceBarSupplyText
ResourceBarUpkeepText
SimpleInfoPanelUnitDetail
SimpleNameValue
SimpleHeroLevelBar
SimpleProgressIndicator
SimpleBuildTimeIndicator [0 & 1]
SimpleBuildingActionLabel [0 & 1]
SimpleUnitStatsPanel
SimpleClassValue
SimpleInfoPanelCargoDetail [2]
SimpleHoldNameValue [2]
SimpleHoldDescriptionValue [2]
SimpleInfoPanelBuildingDetail [1]
SimpleBuildingNameValue [1]
SimpleBuildingDescriptionValue [1]
SimpleBuildQueueBackdrop [1]
SimpleInfoPanelItemDetail [3]
SimpleItemNameValue [3]
SimpleItemDescriptionValue [3]
SimpleInfoPanelDestructableDetail [4]
SimpleDestructableNameValue [4]
SimpleInfoPanelIconDamage [0 & 1]
InfoPanelIconBackdrop [0 to 5]
InfoPanelIconLevel [0 to 5]
InfoPanelIconLabel [0 to 5]
InfoPanelIconValue [0 to 5]
SimpleInfoPanelIconArmor [2]
SimpleInfoPanelIconRank [3]
SimpleInfoPanelIconFood [4]
SimpleInfoPanelIconGold [5]
SimpleInfoPanelIconHero [6]
InfoPanelIconHeroIcon [6]
SimpleInfoPanelIconHeroText [6]
InfoPanelIconHeroStrengthLabel [6]
InfoPanelIconHeroStrengthValue [6]
InfoPanelIconHeroAgilityLabel [6]
InfoPanelIconHeroAgilityValue [6]
InfoPanelIconHeroIntellectLabel [6]
InfoPanelIconHeroIntellectValue [6]
SimpleInfoPanelIconAlly [7]
InfoPanelIconAllyTitle [7]
InfoPanelIconAllyGoldIcon [7]
InfoPanelIconAllyGoldValue [7]
InfoPanelIconAllyWoodIcon [7]
InfoPanelIconAllyWoodValue [7]
InfoPanelIconAllyFoodIcon [7]
InfoPanelIconAllyFoodValue [7]
InfoPanelIconAllyUpkeep [7]
UpperButtonBarFrame
UpperButtonBarQuestsButton
UpperButtonBarMenuButton
UpperButtonBarAlliesButton
UpperButtonBarChatButton

Thanks dude I changed it to uppercase, it's weird because for menu and log it's not needed. Damn this new stuff is really good xD Thanks again! You've been very helpful! I'll give credits in my map too :)
 
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