- Joined
- Sep 11, 2013
- Messages
- 220
Guys is there a way to disable ability animations? Like how Windwalk or Beserk does, no animation. I am using 1.31.
Base your ability on either of the spells you mentioned. For Windwalk just set the transition time higher than the duration, and remove all the other unwanted effects.
Basing it on channel and removing all the animation names, setting follow through time and art duration to 0 should also work, but it will still interrupt orders.
You could create a custom spell casting system.
1) All of your abilities should have the "stand" animation.
2) All of your units need to have their Art - Animation - Cast Backswing/Point set to 0.00.
3) Make sure the abilities don't have any Cast Time.
Then create the ability trigger. I personally did this in Lua using a 0.00 second timer instead of a Wait (The wait takes longer), but here is the general idea in GUI:
I left a lot of stuff out, but hopefully this leads you in the right direction.
- Spell Cast
- Events
- Unit - A unit begins casting an ability
- Conditions
- Actions
- -------- Disable movement, attack, and turning --------
- Wait 0.00 seconds
- -------- Play the Spell Animation --------
- Custom script: call SetUnitAnimationByIndex(udg_unit, udg_integer)
- Wait AnimatioDuration seconds
- -------- Enable movement, attack, and turning. Then turn off this trigger and order your unit to cast the spell again - this time finishing it's effect. Turn the trigger back on after the order is given. --------
Yup I did that, it has improved it but still shows it, like something tickled the unit while running. I am using the channel ability. I think I've found a way to change the minimap texture. So I am left this this ability animation problem. Thanks!Does your unit have it's Cast Backswing/Point set to 0? That might speed things up. Also, with those set to 0 it opens up some other abilities to be "instant" such as Roar, Fan of Knives, and I believe Howl of Terror.
Instant cast abilities other than berserk?
Not sure about the minimap. You can use the new UI natives to put a texture anywhere you want, I just don't know if you can layer it so that the unit icons on the minimap are layered on top of the texture.
Not really because if I'm just standing still and decide to rotate the camera with the abilities it will play the walk animation. Oh is there a way to move the minimap? or change item hotkeys without other programs? I'm using 1.31. I want to move the minimap to the top right if possible?Does setting the ability cast animation to "walk" help at all?
function ReposMenuButtons3 takes nothing returns nothing
local framehandle allies = BlzGetFrameByName("UpperButtonBarAlliesButton",0)
local framehandle menu = BlzGetFrameByName("UpperButtonBarMenuButton",0)
local framehandle log = BlzGetFrameByName("UpperButtonBarChatButton",0)
call BlzFrameClearAllPoints(allies)
call BlzFrameClearAllPoints(log)
call BlzFrameClearAllPoints(menu)
call BlzFrameSetAbsPoint(menu, FRAMEPOINT_RIGHT, 0.5, 0.5) //Pos Menu
call BlzFrameSetPoint(allies, FRAMEPOINT_TOP, menu, FRAMEPOINT_BOTTOM, 0.0, 0.0) //Pos allies below menu
call BlzFrameSetPoint(log, FRAMEPOINT_TOP, allies, FRAMEPOINT_BOTTOM, 0.0, 0.0) //Pos log below allies
endfunction
Ayt! Thanks dude! I'm gonna try that in a few minutes[JASS/AI] - UI: Positionate Frames
I had trouble trying to move the minimap but you can mess around with it.
^The code would resemble this but reference the Minimap frames instead of the "UpperButtonBar" stuff.vJASS:function ReposMenuButtons3 takes nothing returns nothing local framehandle allies = BlzGetFrameByName("UpperButtonBarAlliesButton",0) local framehandle menu = BlzGetFrameByName("UpperButtonBarMenuButton",0) local framehandle log = BlzGetFrameByName("UpperButtonBarChatButton",0) call BlzFrameClearAllPoints(allies) call BlzFrameClearAllPoints(log) call BlzFrameClearAllPoints(menu) call BlzFrameSetAbsPoint(menu, FRAMEPOINT_RIGHT, 0.5, 0.5) //Pos Menu call BlzFrameSetPoint(allies, FRAMEPOINT_TOP, menu, FRAMEPOINT_BOTTOM, 0.0, 0.0) //Pos allies below menu call BlzFrameSetPoint(log, FRAMEPOINT_TOP, allies, FRAMEPOINT_BOTTOM, 0.0, 0.0) //Pos log below allies endfunction
Here's the list of frames you can mess around with. I imagine you want:
ORIGIN_FRAME_MINIMAP
ORIGIN_FRAME_MINIMAP_BUTTON (0 - 4)
UI: OriginFrames
[JASS/AI] - UI: Positionate Frames
I had trouble trying to move the minimap but you can mess around with it.
^The code would resemble this but reference the Minimap frames instead of the "UpperButtonBar" stuff.vJASS:function ReposMenuButtons3 takes nothing returns nothing local framehandle allies = BlzGetFrameByName("UpperButtonBarAlliesButton",0) local framehandle menu = BlzGetFrameByName("UpperButtonBarMenuButton",0) local framehandle log = BlzGetFrameByName("UpperButtonBarChatButton",0) call BlzFrameClearAllPoints(allies) call BlzFrameClearAllPoints(log) call BlzFrameClearAllPoints(menu) call BlzFrameSetAbsPoint(menu, FRAMEPOINT_RIGHT, 0.5, 0.5) //Pos Menu call BlzFrameSetPoint(allies, FRAMEPOINT_TOP, menu, FRAMEPOINT_BOTTOM, 0.0, 0.0) //Pos allies below menu call BlzFrameSetPoint(log, FRAMEPOINT_TOP, allies, FRAMEPOINT_BOTTOM, 0.0, 0.0) //Pos log below allies endfunction
Here's the list of frames you can mess around with. I imagine you want:
ORIGIN_FRAME_MINIMAP
ORIGIN_FRAME_MINIMAP_BUTTON (0 - 4)
UI: OriginFrames
HelpButton
HelpButtonText
HelpTitleText
HelpTextArea
HelpOKButton
HelpOKButtonText
CancelButtonText
LoadGameButton
LoadGameButtonText
GameSpeedLabel
GameSpeedValue
FileListFrame
OKButtonText
MapListBoxBackdrop
ButtonBackdropTemplate
ButtonPushedBackdropTemplate
ButtonDisabledBackdropTemplate
DifficultyLabel
DifficultyValue
DecoratedMapListBox
MapListScrollBar
GameSpeedSlider
PlayerNameLabel [0 to 23]
OptionsButton
OptionsButtonText
ExitButton
ExitButtonText
GameplayButton
GameplayButtonText
VideoButton
VideoButtonText
SoundButton
SoundButtonText
GameplayPanel
MouseScrollLabel
MouseScrollSlowLabel
MouseScrollSlider
MouseScrollFastLabel
MouseScrollDisableLabel
KeyScrollLabel
KeyScrollSlowLabel
KeyScrollSlider
KeyScrollFastLabel
TooltipsCheckBox
TooltipsLabel
SubgroupCheckBox
SubgroupLabel
FormationToggleCheckBox
FormationToggleLabel
CustomKeysLabel
HealthBarsCheckBox
HealthBarsLabel
VideoPanel
GammaLabel
GammaDarkLabel
GammaSlider
GammaBrightLabel
WindowModeLabel
ResolutionLabel
ModelDetailLabel
AnimQualityLabel
TextureQualityLabel
ParticlesLabel
LightsLabel
ShadowsLabel
OcclusionLabel
VSyncCheckBox
SoundPanel
SoundCheckBox
SoundVolumeLabel
SoundVolumeLowLabel
SoundVolumeSlider
SoundVolumeHighLabel
MusicCheckBox
MusicVolumeLabel
MusicVolumeLowLabel
MusicVolumeSlider
MusicVolumeHighLabel
AmbientCheckBox
AmbientLabel
MovementCheckBox
MovementLabel
SubtitlesCheckBox
SubtitlesLabel
UnitCheckBox
UnitLabel
ProviderLabel
EnviroCheckBox
EnviroLabel
PositionalCheckBox
PositionalLabel
MainPanel
AllianceDialog
AllianceBackdrop
AllianceTitle
ResourceTradingTitle
PlayersHeader
AllyHeader
VisionHeader
UnitsHeader
GoldHeader
LumberHeader
AllianceAcceptButton
AllianceAcceptButtonText
AllianceCancelButton
AllianceCancelButtonText
AlliedVictoryCheckBox
AlliedVictoryLabel
AllianceDialogScrollBar
AllianceSlot [0 to 23]
ColorBackdrop [0 to 23]
ColorBorder [0 to 23]
AllyCheckBox [0 to 23]
VisionCheckBox [0 to 23]
UnitsCheckBox [0 to 23]
GoldBackdrop [0 to 23]
GoldText [0 to 23]
LumberBackdrop [0 to 23]
LumberText [0 to 23]
CinematicPanel
CinematicBottomBorder
CinematicScenePanel
CinematicPortraitBackground
CinematicPortrait
CinematicPortraitCover
CinematicSpeakerText
CinematicDialogueText
CinematicTopBorder
ConsoleUI
EscMenuMainPanel
WouldTheRealOptionsTitleTextPleaseStandUp
InsideMainPanel
PauseButton
PauseButtonText
SaveGameButton
SaveGameButtonText
TipsButton
TipsButtonText
EndGameButton
EndGameButtonText
ReturnButton
ReturnButtonText
EndGamePanel
InsideEndGamePanel
EndGameTitleText
RestartButton
RestartButtonText
QuitButton
QuitButtonText
PreviousButton
PreviousButtonText
ConfirmQuitPanel
InsideConfirmQuitPanel
ConfirmQuitTitleText
ConfirmQuitMessageText
ConfirmQuitQuitButton
ConfirmQuitQuitButtonText
ConfirmQuitCancelButton
ConfirmQuitCancelButtonText
HelpPanel
InsideHelpPanel
TipsPanel
InsideTipsPanel
TipsTitleText
TipsTextArea
TipsBackButton
TipsBackButtonText
TipsNextButton
TipsNextButtonText
TipsOKButton
TipsOKButtonText
EscMenuBackdrop
EscMenuOptionsPanel
OptionsPanel
OptionsTitleText
NetworkButton
NetworkButtonText
OptionsPreviousButton
OptionsPreviousButtonText
GameplayTitleText
MouseScrollDisable
CustomKeysValue
VideoTitleText
VSyncLabel
ModelDetailValue
AnimQualityValue
TextureQualityValue
EscOptionsWindowModeMenu
EscOptionsWindowModePopupMenuBackdrop
EscOptionsWindowModePopupMenuDisabledBackdrop
EscOptionsWindowModePopupMenuTitle
EscOptionsWindowModePopupMenuArrow
EscOptionsWindowModePopupMenuMenu
EscOptionsResolutionMenu
EscOptionsResolutionPopupMenuBackdrop
EscOptionsResolutionPopupMenuDisabledBackdrop
EscOptionsResolutionPopupMenuTitle
EscOptionsResolutionPopupMenuArrow
EscOptionsResolutionPopupMenuMenu
EscOptionsParticlesMenu
EscOptionsParticlesPopupMenuBackdrop
EscOptionsParticlesPopupMenuDisabledBackdrop
EscOptionsParticlesPopupMenuTitle
EscOptionsParticlesPopupMenuArrow
EscOptionsParticlesPopupMenuMenu
EscOptionsLightsMenu
EscOptionsLightsPopupMenuBackdrop
EscOptionsLightsPopupMenuDisabledBackdrop
EscOptionsLightsPopupMenuTitle
EscOptionsLightsPopupMenuArrow
EscOptionsLightsPopupMenuMenu
EscOptionsShadowsMenu
EscOptionsShadowsPopupMenuBackdrop
EscOptionsShadowsPopupMenuDisabledBackdrop
EscOptionsShadowsPopupMenuTitle
EscOptionsShadowsPopupMenuArrow
EscOptionsShadowsPopupMenuMenu
EscOptionsOcclusionMenu
EscOptionsOcclusionPopupMenuBackdrop
EscOptionsOcclusionPopupMenuDisabledBackdrop
EscOptionsOcclusionPopupMenuTitle
EscOptionsOcclusionPopupMenuArrow
EscOptionsOcclusionPopupMenuMenu
SoundTitleText
ProviderValue
NetworkPanel
NetworkTitleText
NetworkLabel
LatencyInfo1
LatencyInfo2
LowLatencyRadio
HighLatencyRadio
ExtraHighLatencyRadio
LowLatencyLabel
HighLatencyLabel
ExtraHighLatencyLabel
BottomButtonPanel
OptionsOKButton
OptionsCancelButton
EscMenuSaveGamePanel
EscMenuSaveLoadContainer
SaveAndLoad
LoadOnly
LoadGameTitleText
LoadGameLoadButton
LoadGameLoadButtonText
LoadGameCancelButton
LoadGameCancelButtonText
SaveOnly
SaveGameTitleText
SaveGameSaveButton
SaveGameSaveButtonText
SaveGameDeleteButton
SaveGameDeleteButtonText
SaveGameCancelButton
SaveGameCancelButtonText
SaveGameFileEditBox
SaveGameFileEditBoxText
EscMenuOverwriteContainer
OverwriteOnly
OverwriteTitleText
OverwriteMessageText
OverwriteOverwriteButton
OverwriteOverwriteButtonText
OverwriteCancelButton
OverwriteCancelButtonText
EscMenuDeleteContainer
DeleteOnly
DeleteTitleText
DeleteMessageText
DeleteDeleteButton
DeleteDeleteButtonText
DeleteCancelButton
DeleteCancelButtonText
ButtonDisabledPushedBackdropTemplate
Leaderboard
LeaderboardBackdrop
LeaderboardTitle
LeaderboardListContainer
LogDialog
LogBackdrop
LogTitle
LogOkButton
LogOkButtonText
LogAreaBackdrop
LogArea
LogAreaScrollBar
Multiboard
MultiboardMinimizeButton
MultiboardTitleBackdrop
MultiboardTitle
MultiboardBackdrop
MultiboardListContainer
SimpleObserverPanel
ObserverVisionMenu
ObserverVisionMenuBackdrop
ObserverVisionMenuDisabledBackdrop
ObserverVisionMenuTitle
ObserverVisionMenuArrow
ObserverVisionPopupMenu
ObserverVisionPopupMenuMenuBackdropTemplate
ObserverFogCheckBox
ObserverFogString
ObserverCameraCheckBox
ObserverCameraString
ResourceBarFrame
ResourceBarGoldText
ResourceBarLumberText
ResourceBarSupplyText
ResourceBarUpkeepText
SimpleInfoPanelUnitDetail
SimpleNameValue
SimpleHeroLevelBar
SimpleProgressIndicator
SimpleBuildTimeIndicator [0 & 1]
SimpleBuildingActionLabel [0 & 1]
SimpleUnitStatsPanel
SimpleClassValue
SimpleInfoPanelCargoDetail [2]
SimpleHoldNameValue [2]
SimpleHoldDescriptionValue [2]
SimpleInfoPanelBuildingDetail [1]
SimpleBuildingNameValue [1]
SimpleBuildingDescriptionValue [1]
SimpleBuildQueueBackdrop [1]
SimpleInfoPanelItemDetail [3]
SimpleItemNameValue [3]
SimpleItemDescriptionValue [3]
SimpleInfoPanelDestructableDetail [4]
SimpleDestructableNameValue [4]
SimpleInfoPanelIconDamage [0 & 1]
InfoPanelIconBackdrop [0 to 5]
InfoPanelIconLevel [0 to 5]
InfoPanelIconLabel [0 to 5]
InfoPanelIconValue [0 to 5]
SimpleInfoPanelIconArmor [2]
SimpleInfoPanelIconRank [3]
SimpleInfoPanelIconFood [4]
SimpleInfoPanelIconGold [5]
SimpleInfoPanelIconHero [6]
InfoPanelIconHeroIcon [6]
SimpleInfoPanelIconHeroText [6]
InfoPanelIconHeroStrengthLabel [6]
InfoPanelIconHeroStrengthValue [6]
InfoPanelIconHeroAgilityLabel [6]
InfoPanelIconHeroAgilityValue [6]
InfoPanelIconHeroIntellectLabel [6]
InfoPanelIconHeroIntellectValue [6]
SimpleInfoPanelIconAlly [7]
InfoPanelIconAllyTitle [7]
InfoPanelIconAllyGoldIcon [7]
InfoPanelIconAllyGoldValue [7]
InfoPanelIconAllyWoodIcon [7]
InfoPanelIconAllyWoodValue [7]
InfoPanelIconAllyFoodIcon [7]
InfoPanelIconAllyFoodValue [7]
InfoPanelIconAllyUpkeep [7]
UpperButtonBarFrame
UpperButtonBarQuestsButton
UpperButtonBarMenuButton
UpperButtonBarAlliesButton
UpperButtonBarChatButton
It's case sensitive so it should have an uppercase Q in quests. I'm no expert on the matter so I don't know if you use SetPoint or SetAbsPoint but you can try both fairly easily.
The list of these can be found in here: [code=jass] - "Added Custom User Interface functions to allow map makers to add, remove, and adjust UI frames"
Look for Tasyen's post (3rd comment), they'll be under "valid default Names for BlzGetFrameByName"
Edit: I'll just post em here, lol.
Code:HelpButton HelpButtonText HelpTitleText HelpTextArea HelpOKButton HelpOKButtonText CancelButtonText LoadGameButton LoadGameButtonText GameSpeedLabel GameSpeedValue FileListFrame OKButtonText MapListBoxBackdrop ButtonBackdropTemplate ButtonPushedBackdropTemplate ButtonDisabledBackdropTemplate DifficultyLabel DifficultyValue DecoratedMapListBox MapListScrollBar GameSpeedSlider PlayerNameLabel [0 to 23] OptionsButton OptionsButtonText ExitButton ExitButtonText GameplayButton GameplayButtonText VideoButton VideoButtonText SoundButton SoundButtonText GameplayPanel MouseScrollLabel MouseScrollSlowLabel MouseScrollSlider MouseScrollFastLabel MouseScrollDisableLabel KeyScrollLabel KeyScrollSlowLabel KeyScrollSlider KeyScrollFastLabel TooltipsCheckBox TooltipsLabel SubgroupCheckBox SubgroupLabel FormationToggleCheckBox FormationToggleLabel CustomKeysLabel HealthBarsCheckBox HealthBarsLabel VideoPanel GammaLabel GammaDarkLabel GammaSlider GammaBrightLabel WindowModeLabel ResolutionLabel ModelDetailLabel AnimQualityLabel TextureQualityLabel ParticlesLabel LightsLabel ShadowsLabel OcclusionLabel VSyncCheckBox SoundPanel SoundCheckBox SoundVolumeLabel SoundVolumeLowLabel SoundVolumeSlider SoundVolumeHighLabel MusicCheckBox MusicVolumeLabel MusicVolumeLowLabel MusicVolumeSlider MusicVolumeHighLabel AmbientCheckBox AmbientLabel MovementCheckBox MovementLabel SubtitlesCheckBox SubtitlesLabel UnitCheckBox UnitLabel ProviderLabel EnviroCheckBox EnviroLabel PositionalCheckBox PositionalLabel MainPanel AllianceDialog AllianceBackdrop AllianceTitle ResourceTradingTitle PlayersHeader AllyHeader VisionHeader UnitsHeader GoldHeader LumberHeader AllianceAcceptButton AllianceAcceptButtonText AllianceCancelButton AllianceCancelButtonText AlliedVictoryCheckBox AlliedVictoryLabel AllianceDialogScrollBar AllianceSlot [0 to 23] ColorBackdrop [0 to 23] ColorBorder [0 to 23] AllyCheckBox [0 to 23] VisionCheckBox [0 to 23] UnitsCheckBox [0 to 23] GoldBackdrop [0 to 23] GoldText [0 to 23] LumberBackdrop [0 to 23] LumberText [0 to 23] CinematicPanel CinematicBottomBorder CinematicScenePanel CinematicPortraitBackground CinematicPortrait CinematicPortraitCover CinematicSpeakerText CinematicDialogueText CinematicTopBorder ConsoleUI EscMenuMainPanel WouldTheRealOptionsTitleTextPleaseStandUp InsideMainPanel PauseButton PauseButtonText SaveGameButton SaveGameButtonText TipsButton TipsButtonText EndGameButton EndGameButtonText ReturnButton ReturnButtonText EndGamePanel InsideEndGamePanel EndGameTitleText RestartButton RestartButtonText QuitButton QuitButtonText PreviousButton PreviousButtonText ConfirmQuitPanel InsideConfirmQuitPanel ConfirmQuitTitleText ConfirmQuitMessageText ConfirmQuitQuitButton ConfirmQuitQuitButtonText ConfirmQuitCancelButton ConfirmQuitCancelButtonText HelpPanel InsideHelpPanel TipsPanel InsideTipsPanel TipsTitleText TipsTextArea TipsBackButton TipsBackButtonText TipsNextButton TipsNextButtonText TipsOKButton TipsOKButtonText EscMenuBackdrop EscMenuOptionsPanel OptionsPanel OptionsTitleText NetworkButton NetworkButtonText OptionsPreviousButton OptionsPreviousButtonText GameplayTitleText MouseScrollDisable CustomKeysValue VideoTitleText VSyncLabel ModelDetailValue AnimQualityValue TextureQualityValue EscOptionsWindowModeMenu EscOptionsWindowModePopupMenuBackdrop EscOptionsWindowModePopupMenuDisabledBackdrop EscOptionsWindowModePopupMenuTitle EscOptionsWindowModePopupMenuArrow EscOptionsWindowModePopupMenuMenu EscOptionsResolutionMenu EscOptionsResolutionPopupMenuBackdrop EscOptionsResolutionPopupMenuDisabledBackdrop EscOptionsResolutionPopupMenuTitle EscOptionsResolutionPopupMenuArrow EscOptionsResolutionPopupMenuMenu EscOptionsParticlesMenu EscOptionsParticlesPopupMenuBackdrop EscOptionsParticlesPopupMenuDisabledBackdrop EscOptionsParticlesPopupMenuTitle EscOptionsParticlesPopupMenuArrow EscOptionsParticlesPopupMenuMenu EscOptionsLightsMenu EscOptionsLightsPopupMenuBackdrop EscOptionsLightsPopupMenuDisabledBackdrop EscOptionsLightsPopupMenuTitle EscOptionsLightsPopupMenuArrow EscOptionsLightsPopupMenuMenu EscOptionsShadowsMenu EscOptionsShadowsPopupMenuBackdrop EscOptionsShadowsPopupMenuDisabledBackdrop EscOptionsShadowsPopupMenuTitle EscOptionsShadowsPopupMenuArrow EscOptionsShadowsPopupMenuMenu EscOptionsOcclusionMenu EscOptionsOcclusionPopupMenuBackdrop EscOptionsOcclusionPopupMenuDisabledBackdrop EscOptionsOcclusionPopupMenuTitle EscOptionsOcclusionPopupMenuArrow EscOptionsOcclusionPopupMenuMenu SoundTitleText ProviderValue NetworkPanel NetworkTitleText NetworkLabel LatencyInfo1 LatencyInfo2 LowLatencyRadio HighLatencyRadio ExtraHighLatencyRadio LowLatencyLabel HighLatencyLabel ExtraHighLatencyLabel BottomButtonPanel OptionsOKButton OptionsCancelButton EscMenuSaveGamePanel EscMenuSaveLoadContainer SaveAndLoad LoadOnly LoadGameTitleText LoadGameLoadButton LoadGameLoadButtonText LoadGameCancelButton LoadGameCancelButtonText SaveOnly SaveGameTitleText SaveGameSaveButton SaveGameSaveButtonText SaveGameDeleteButton SaveGameDeleteButtonText SaveGameCancelButton SaveGameCancelButtonText SaveGameFileEditBox SaveGameFileEditBoxText EscMenuOverwriteContainer OverwriteOnly OverwriteTitleText OverwriteMessageText OverwriteOverwriteButton OverwriteOverwriteButtonText OverwriteCancelButton OverwriteCancelButtonText EscMenuDeleteContainer DeleteOnly DeleteTitleText DeleteMessageText DeleteDeleteButton DeleteDeleteButtonText DeleteCancelButton DeleteCancelButtonText ButtonDisabledPushedBackdropTemplate Leaderboard LeaderboardBackdrop LeaderboardTitle LeaderboardListContainer LogDialog LogBackdrop LogTitle LogOkButton LogOkButtonText LogAreaBackdrop LogArea LogAreaScrollBar Multiboard MultiboardMinimizeButton MultiboardTitleBackdrop MultiboardTitle MultiboardBackdrop MultiboardListContainer SimpleObserverPanel ObserverVisionMenu ObserverVisionMenuBackdrop ObserverVisionMenuDisabledBackdrop ObserverVisionMenuTitle ObserverVisionMenuArrow ObserverVisionPopupMenu ObserverVisionPopupMenuMenuBackdropTemplate ObserverFogCheckBox ObserverFogString ObserverCameraCheckBox ObserverCameraString ResourceBarFrame ResourceBarGoldText ResourceBarLumberText ResourceBarSupplyText ResourceBarUpkeepText SimpleInfoPanelUnitDetail SimpleNameValue SimpleHeroLevelBar SimpleProgressIndicator SimpleBuildTimeIndicator [0 & 1] SimpleBuildingActionLabel [0 & 1] SimpleUnitStatsPanel SimpleClassValue SimpleInfoPanelCargoDetail [2] SimpleHoldNameValue [2] SimpleHoldDescriptionValue [2] SimpleInfoPanelBuildingDetail [1] SimpleBuildingNameValue [1] SimpleBuildingDescriptionValue [1] SimpleBuildQueueBackdrop [1] SimpleInfoPanelItemDetail [3] SimpleItemNameValue [3] SimpleItemDescriptionValue [3] SimpleInfoPanelDestructableDetail [4] SimpleDestructableNameValue [4] SimpleInfoPanelIconDamage [0 & 1] InfoPanelIconBackdrop [0 to 5] InfoPanelIconLevel [0 to 5] InfoPanelIconLabel [0 to 5] InfoPanelIconValue [0 to 5] SimpleInfoPanelIconArmor [2] SimpleInfoPanelIconRank [3] SimpleInfoPanelIconFood [4] SimpleInfoPanelIconGold [5] SimpleInfoPanelIconHero [6] InfoPanelIconHeroIcon [6] SimpleInfoPanelIconHeroText [6] InfoPanelIconHeroStrengthLabel [6] InfoPanelIconHeroStrengthValue [6] InfoPanelIconHeroAgilityLabel [6] InfoPanelIconHeroAgilityValue [6] InfoPanelIconHeroIntellectLabel [6] InfoPanelIconHeroIntellectValue [6] SimpleInfoPanelIconAlly [7] InfoPanelIconAllyTitle [7] InfoPanelIconAllyGoldIcon [7] InfoPanelIconAllyGoldValue [7] InfoPanelIconAllyWoodIcon [7] InfoPanelIconAllyWoodValue [7] InfoPanelIconAllyFoodIcon [7] InfoPanelIconAllyFoodValue [7] InfoPanelIconAllyUpkeep [7] UpperButtonBarFrame UpperButtonBarQuestsButton UpperButtonBarMenuButton UpperButtonBarAlliesButton UpperButtonBarChatButton
Thanks for responding, but it doesn't work unfortunately. Still +rep!Just put "null" in the Art - Animation Names field and see if it works.