This must have been discussed somewhere but I cannot find a related thread. I am trying to move away from using Blizzard's hill system but the vision blocking aspect of Blizzard's hills is something I am unsure how to replicate. There is a useful post that explains how vision blocking works and it appears using smooth hills has no impact on unit vision whatsoever regardless of how high they are.
What would the best method of implementing a similar vision system to smooth hills be? I am talking about an intuitive system where units on high ground can see units down below but those down below can't see those on the higher ground. Is using triggers the only way? If so is there already a system like this posted here? Considering how popular smooth cliffs are I was surprised to find no inquiries into this issue.
What would the best method of implementing a similar vision system to smooth hills be? I am talking about an intuitive system where units on high ground can see units down below but those down below can't see those on the higher ground. Is using triggers the only way? If so is there already a system like this posted here? Considering how popular smooth cliffs are I was surprised to find no inquiries into this issue.