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[Solved] Different way to open a model ( out of World.Editor )

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Because this model have "Effect/ABC.blp" so my war3modelEditor can not see it's skin.
Maybe other program can see it through ( if it have animation too, it would be better)
 

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Level 8
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>Open magos then open your model
>Open the texture manager
>Right click on an empty space in the texture manager and click import
>Find your texture and import it. The texture manager should look like this now:
attachment.php

>Open the material manager and open a material. In this model, only one material is present so it should be easy.
>Then follow these steps:
attachment.php

>Do that to every material if needed and make sure you replace with the same texture as the one in the material.
>After replacing those texture, open the texture manager again and remove the texture with the prefix then save the model.


That's basically it.
 

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Alternatively--Magos' model editor checks for the textures relative to where the mdx is. So if you have "Effect/ABC.blp", you can just make a folder where the mdx file is named "Effect" and then move ABC.blp into it. Then the model should open properly.

Another alternative method, which might be just a little bit faster than The Prodigy's suggested method, would be to use MDX Pather:
http://www.hiveworkshop.com/forums/tools-560/mdx-pather-62978/

It does pretty much the same thing, but it allows you to redefine the texture paths with just a few clicks.
 
Level 4
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1. Make a folder, how can it simple like that !
2. MDX pather. Downloaded and tried. It's was awesome.
+rep
 
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