- Joined
- Mar 25, 2008
- Messages
- 339
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Researched tech-type) Equal to |c00ff6600Increase Marine Spending|r
Then - Actions
Player Group - Pick every player in (All players) and do (Player - Set the current research level of |c00ff6600Increase Marine Spending|r to 1 for (Picked player))
Game - Display to (Player group((Owner of Marine Job 0816 <gen>))) the text: |c000066ccThe Gover...
Else - Actions
Do nothing
This trigger no longer seems to work
unsure why, it couldn't be any more straight forward.
If - Conditions
(Researched tech-type) Equal to |c00ff6600Increase Marine Spending|r
Then - Actions
Player Group - Pick every player in (All players) and do (Player - Set the current research level of |c00ff6600Increase Marine Spending|r to 1 for (Picked player))
Game - Display to (Player group((Owner of Marine Job 0816 <gen>))) the text: |c000066ccThe Gover...
Else - Actions
Do nothing
This trigger no longer seems to work
unsure why, it couldn't be any more straight forward.