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Dialog show/hide or create/destroy

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Apr 15, 2012
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In my map, I use a lot of dialogs. I wonder, should I hide and show the dialogs or create and destroy them? which way consumes the least memory?

also, should I do the same with dialog items?
 
Memory used by dialogs is of little concern as it should have limited impact on performance.

You only need to destroy dialogs if you reach some internal limit for dialogs (I do not know of one yet) or the dialog will only be shown once (such as a vote at map start).

Do be aware that hidden dialog elements can still trigger events (you will need to check if the press is valid).
 
I found out that the "display dialog button" limit is 50, is there any limit for dialogs and dialog item buttons?
 
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