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dialog questions

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Level 4
Joined
Mar 27, 2009
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66
alright, how would i make it so that if you have certain items in your inventory then it will add a dialog button...however once you choose a dialog button, it deletes all buttons.
 
Level 7
Joined
Mar 12, 2006
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407
  • Event
  • A Unit acquires a item
  • Conditions
  • Item-type of item acquired = xxx
  • Actions
  • Dialog - add button[x] to variable_dialog
For Dialogs in general there is a tutorial in tutorials section

And please specify what u meant by if u choose a button it deletes all buttons
 
Level 4
Joined
Mar 27, 2009
Messages
66
this seems close to what i need, however i need it so that if they drop the items then it will remove the buttons....and what i mean by delete all buttons is, that once someone has chosen a button (which is linked to a recipe to make a item) then the entire dialog will be wiped.


edit:: solved it myself.
 
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