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Dialog help

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Level 2
Joined
Aug 3, 2007
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7
Alright so im working on a map that will have a flag to capture. I want the game to have an option to either play for captures or just kills. I want to know how to setup dialog windows asking all players to vote whether to play for kills or captures, then another window to follow up based on what won the vote, that asks how many kills/captures with a few options. I also need help on making sure these actually take effect.
 
Level 8
Joined
Aug 23, 2007
Messages
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Thats a lot of triggering work, if you don't know anything about them thats going to be quite problematic. Maybe someone will be kind enough to post them all for you.
 
Level 8
Joined
Aug 11, 2007
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272
I'm gonna tell you what you need to do. But not explain it.

You need to show each player a dialog, of game type they want to play.
When a player presses button "A" for instance, the variable "VotedA" increases by 1.
"VotedA" is an integer of course.
When a player presses button "B", the variable "VotedB" increases by 1.

Then after several seconds, or after each player voted, (though, i strongly suggest you use the time option), a trigger compares the two values. If "VotedA" is greater than "VotedB", then the game will be played using the "A" type.

Get it?

Now, for the rest of the voting, you basically use the same way.
I don't have the patience to help you deeper.

===
 
Level 2
Joined
Aug 3, 2007
Messages
7
I'm gonna tell you what you need to do. But not explain it.

You need to show each player a dialog, of game type they want to play.
When a player presses button "A" for instance, the variable "VotedA" increases by 1.
"VotedA" is an integer of course.
When a player presses button "B", the variable "VotedB" increases by 1.

Then after several seconds, or after each player voted, (though, i strongly suggest you use the time option), a trigger compares the two values. If "VotedA" is greater than "VotedB", then the game will be played using the "A" type.

Get it?

Now, for the rest of the voting, you basically use the same way.
I don't have the patience to help you deeper.

===
Thanks a ton, lots of help finally. But now what I'm wondering is, once the dialog windows are set up, how do I make them actually determine the layout of the game?
 
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