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Dialog Button

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Level 13
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Feb 18, 2009
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1,381
Integer variable.
At intialization, set Integer[1] = Hero 1 and Integer[2] = Hero 2.

Then when button is click, make a random, and IF/THEN/ELSE if i remember right.
 
Level 13
Joined
Sep 14, 2008
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1,408
First of all you create a unit array and put in ALL units you want to include in the random.

Like:

RandomUnits[1]=UnitX
RandomUnits[2]=UnitY
RandomUnits[3]=UnitZ
...

Then you add this lines to the trigger which referres to the random button:

Create unit of type RandomUnits[Integer - random int between 1 and ArrayLength(you must put in the value here)] for triggering player
 
Level 8
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Apr 30, 2009
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338
go to file-preferences and uncheck "use fixed random seed" in the tab called Test Map
 
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