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Dialog Button

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Integer variable.
At intialization, set Integer[1] = Hero 1 and Integer[2] = Hero 2.

Then when button is click, make a random, and IF/THEN/ELSE if i remember right.
 
First of all you create a unit array and put in ALL units you want to include in the random.

Like:

RandomUnits[1]=UnitX
RandomUnits[2]=UnitY
RandomUnits[3]=UnitZ
...

Then you add this lines to the trigger which referres to the random button:

Create unit of type RandomUnits[Integer - random int between 1 and ArrayLength(you must put in the value here)] for triggering player
 
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