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Diablo III Warcraft Beta v1.19b



This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)



class_barb.png
class_wd.png
class_wiz.png
class_monk.png



New Classes will be available as Blizzard reveal them :)








Any comments and criticism you guys have is most welcome :)



New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

logo.png

THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
Level 19
Joined
Sep 4, 2007
Messages
2,826
There will not be a warez version for some time, just after it's released.
People need time to crack that stuff. Oh and warez users are dead if it needs CD.
There must be a crack or a community patch later.

Oh, by the way, on topic... Why the hell is the hero's model static?
I mean... I order to move, to attack. But only the shadow moves, the model stays at the start...

The problem with cracked version in this case would be that StarCraft II features no LAN option meaning that you can only play Custom Maps online. Without being connected to the internet you'll only experience the campaign and not the full game.
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
What? Starcraft II doesn't feature LAN games?
That's bullshit!
The f**k!

Dude, like the original Battle.net Battle.net 2.0 will most likely feature a feature to reduce latency if players are connected to each other from inside the same network. This is pretty standard stuff if I remember correctly.

It's not so bad as it sounds once you see Battle.net 2.0.
 
Level 4
Joined
Feb 18, 2009
Messages
54
What? Starcraft II doesn't feature LAN games?
That's bullshit!
The f**k!

You don't need a Local Area Network when you have the real game and Battlenet. Also, buying the cds 2x times won't kill yo, if you want to play with your brother at the same house. 150$ Isn't that expensive for such a game.
 
Level 3
Joined
Sep 7, 2009
Messages
56
You don't need a Local Area Network when you have the real game and Battlenet. Also, buying the cds 2x times won't kill yo, if you want to play with your brother at the same house. 150$ Isn't that expensive for such a game.


Yh I might be agreeing on that but why should we have to buy it lolz when you can crack it.....not that im going too crack it but if it is $150 Balzin Hell you would think that this thing was the future.....No offence blizz I know that they have put lots and lots of time into this but still........Oh yeah I have played demo they put it on site but now they take it off why?
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
Yh I might be agreeing on that but why should we have to buy it lolz when you can crack it.....not that im going too crack it but if it is $150 Balzin Hell you would think that this thing was the future.....No offence blizz I know that they have put lots and lots of time into this but still........Oh yeah I have played demo they put it on site but now they take it off why?

First of all they never released StarCraft II on any website only showcased it.

Third, pirates only get half of the gaming which is the campaign and not the Battle.net 2.0 experience. Sure they might get a private servers but it'll be very underwhelming considering Blizzard's crazy amount of features they are implementing in Battle.net 2.0.

Third, if you continue talking about piracy then leave.

PS: It won't cost $150.
 
Level 3
Joined
Sep 7, 2009
Messages
56
First of all they never released StarCraft II on any website only showcased it.

Third, pirates only get half of the gaming which is the campaign and not the Battle.net 2.0 experience. Sure they might get a private servers but it'll be very underwhelming considering Blizzard's crazy amount of features they are implementing in Battle.net 2.0.

Third, if you continue talking about piracy then leave.

PS: It won't cost $150.
:pal:So you angry now?:pal:

Anyways I know it wont cost that much but Im technically saying that it will cost alot and if you are going to keep moaning (Dont -Rep Me On This) then.......you know so go and post nice things instead of all the things you have posted that are nasty...

PS::thumbs_down: no offence but I am starting to wonder why on earth I +Rep you I mean there was totally no point in that.....

PS: Take this!
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
StarKeeper, whats your problem? Redmarine has the right to tell you to stop talking about piracy since its illigal and against this sites rules if im not wrong?
If you want to talk about piracy go somewhere else, its illigal and it doesnt belong here.
I dont understand what sc2 have to do with this anyway..
 
Level 4
Joined
Feb 18, 2009
Messages
54
PS: It won't cost $150.

Yes it will, and maybe more. This is a TRIOLOGIE then if 50$ every case then 50*3 is 150.$$$

If you are those kind of asshole that will crack it, I just say go to hell, you kind of bitch dont have any sense of ''inteligence''

If i see one of your kind infront of me i will just put you in jail. You badass suck.

Even if i'm would be able to crack i won't. There is no honor and no sense of cracking such a wonderful game. Crack WC1 if you want, but sc2 will cost you your soul.:mwahaha:
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
Yes it will, and maybe more. This is a TRIOLOGIE then if 50$ every case then 50*3 is 150.$$$

If you are those kind of asshole that will crack it, I just say go to hell, you kind of bitch dont have any sense of ''inteligence''

If i see one of your kind infront of me i will just put you in jail. You badass suck.

Even if i'm would be able to crack i won't. There is no honor and no sense of cracking such a wonderful game. Crack WC1 if you want, but sc2 will cost you your soul.:mwahaha:

As far as I am concerned there have been no price tag announced yet.

I'm going to buy StarCraft II and enjoy the online experience. If a LAN version is released by hackers I will download it for LAN-parties because it is fully legit to have pirated versions if you already own a legit version.

Although I seriously doubt that a LAN version will be released.
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
If you pay for starcraft 2, you get access to battle.net, if you dont, you get access to campaign, if you pay all 3, you get two bonus campaigns that you can get by cracking.
So you would only have to pay for one if you crack but that would just be stupid...
I think i will buy all of them, and i think my bro will aswell, and the proof will be achievements for campaigns ;)
 
Level 4
Joined
Feb 18, 2009
Messages
54
You are a true man LTGH! That's how man work, not afraid of losing a small 150.. wimp are afraid of losing 50$, last summer i made 120$ at Poker with my fammily.

So i just paid starcraft 2 with my favoryte games card.
 
Level 4
Joined
Feb 18, 2009
Messages
54
meh, wings of liberty is going to be released in 2010,thats like btw 50-60,so until the next one comes out,u will surely have that much money again(to be able to buy the next part)-.-And i think the next part will take 2 years....

I agree with you ma but i don't think it will take that much of times before the second release, the diffcult part is to balance the teams and found spot to upgrade.
 
Level 3
Joined
Sep 7, 2009
Messages
56
Actually WOW? World Of Warcraft, They have done an update? xD....

Anyway remarine and the rest of those guys did real neat work on the Diablo :)

PS: What does Elaborate mean?
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
Look like we shouldn't talk with words that have more than 8 letters, there are many children out here...:hohum::spell_breaker:

=O I actually joined this forum when i was about 9, lol! xD But i didnt start to post untill i was about 12-13 :>
So there is children out here, im pretty sure about that :p

But what does that guy mean with WoW inventory? o_O
=O Everything is Diablo exept the inventory slots and the equipment slots. (And we decided to use the wow icon for equipment slots becouse that fits in better with the warcraft style of all item icons)
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
=O I actually joined this forum when i was about 9, lol! xD But i didnt start to post untill i was about 12-13 :>
So there is children out here, im pretty sure about that :p

But what does that guy mean with WoW inventory? o_O
=O Everything is Diablo exept the inventory slots and the equipment slots. (And we decided to use the wow icon for equipment slots becouse that fits in better with the warcraft style of all item icons)

We don't need that much inventory space. Currently the amount of slots in game is enough compared to the amount of items you get.
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
We don't need that much inventory space. Currently the amount of slots in game is enough compared to the amount of items you get.

Yeah, but i want him to explain why it is a "WoW" inventory :p
But yeah, currently, it is bigger then needed, but i think that will change in the next map, the RPG one.
Cus there you maybe get crap items to sell, quest items to save in bag, items that you cant wear in your level etc, and that would require more slots ;) You have to think forward :)
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
I think you should make more slots.
I think it won't hurt anyone.
Oh and a vault.

For the slots, you should be able to get more slots equipping bags or by gaining more strength.

This is not an RPG, that means that you cant go around farming bags etc, but thats something to improve on the RPG map. I already have a plan on how we are suppost to make that.
And you dont need more slots =O
If you pick up everything on the entire map, you might get a full bag, but your not suppost to do that :p
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
It is still develpoing but cloudwolf have full time job, i have school going on, redmarine have school/university etc.
I think that its only Cloudwolf that is working on the map currently, he is improving the terrain like always, and it looks better then ever, and i can tell you, it has improved very much since last release terrain wise.
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
will u be using Taylor_Mouse's monk model or will u make one urself?Anyway im really excited^^:D

People have already asked to many times :bored:
I have answered the question about 7 times and yes, we will use hi's model, we said it in hi's thread when the model still was a WIP and (i think) in the model resource comments + on our forums.
Do a little research first, please :>
 
Level 4
Joined
Nov 21, 2008
Messages
109
All can i say is your map is really epic!~
I like your terrain...too smooth and the doodads fits...^^
Also your UI Blps...^^

Good job. Keep it up.~ :thumbs_up:
I see your good in gfx... Can i ask a favor?
 
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