- Joined
- Nov 10, 2008
- Messages
- 97
I have a need of a series of spells done for my diablo II project,
(class spells)
all spells are listed here:
Skeleton Mage
req lvl:6 and Raise Skeleton lvl 1
lvls:20
mp cost: 8 +1 each level >> 27
# of Skeletal Mages: 1 +1 second level +1 each 3:rd level after second level >> 8
Raises a Skeletal Mage that fights for you with an elemental attack.
Revive
req lvl:30 and Skelton Mage lvl 12 and Rasie Skeleton lvl 1
lvls:20
mp cost: 45
# of Monsters: 1 +1 each level >> 20
Duration: 180 Seconds
HP (Original Creature +200%)
Resurrects a monster to fight for you.
Life Tap
lvls:20
mp cost: 9
Radius: 2.5 +0.5 each level >> 15.5
Duration: 16 +2.4 each level >> 61.6
Drain health from attacked creature.
Glosary:
mp = Mana Points
hp = Health Points
>> = up to
req lvl = Required level
lvls = Number of avalible levels
Hits # Targets
# of Monsters
# of Skeletal Mages # = Number
# of Skeletons
Hope you understand

+rep for spell makers and credit in map.
plz post all done spells in class folders using
(class spells)
all spells are listed here:
Double Swing
req lvl:6 and bash lvl:1
lvls:20
mp cost: 1.0 -0.2 each level >> -1.3
A quick double attack that can damage two nearby enemies.
Leap
req lvl:6
lvls:20
mp cost:2
radius: 4.6 >> 16.6
Barbarian jumps and knocks back enemies where he lands.
Leap has a hidden radius in which the knockback-effect is caused. It has a base of 2.6 (actually 2.64) yards, and gains 0.66 yards per level. For Example, a level 10 Leap will have a knockback radius of ( 1.98 + ( 10 * 0.66) ) = 8.5 yards. This is an approximation. As is obvious, high levels of Leap can cause knockback to almost an entire screen of monsters.
Whirlwind
req lvl:30 and Bash lvl:1 Leap lvl:6
lvls:20
mp cost: 12.5 +0.5 each level >> 22
damage: -50% +8% each level >> +102%
req lvl:6 and bash lvl:1
lvls:20
mp cost: 1.0 -0.2 each level >> -1.3
A quick double attack that can damage two nearby enemies.
Leap
req lvl:6
lvls:20
mp cost:2
radius: 4.6 >> 16.6
Barbarian jumps and knocks back enemies where he lands.
Leap has a hidden radius in which the knockback-effect is caused. It has a base of 2.6 (actually 2.64) yards, and gains 0.66 yards per level. For Example, a level 10 Leap will have a knockback radius of ( 1.98 + ( 10 * 0.66) ) = 8.5 yards. This is an approximation. As is obvious, high levels of Leap can cause knockback to almost an entire screen of monsters.
Whirlwind
req lvl:30 and Bash lvl:1 Leap lvl:6
lvls:20
mp cost: 12.5 +0.5 each level >> 22
damage: -50% +8% each level >> +102%
Jab
lvls:20
mp cost: 2 +0.2 second level +0.3 each level after second level >> 6.7
Damage: -15% +3% each level >> +42%
Multiple attacks within the time span of a normal attack, each jab a bit less powerful than the last up until level 6.
Poison Javelin
req lvl:6
lvls:20
mp cost: 4 +0.2 second level +0.3 each level after second level >> 8.7
Poison Damage: 25-37 >> 2659-2946
Duration (Over X Seconds) 8 +2 each level >> 46
Thrown javelin causes poison damage and leaves a trail of poison clouds.
Critical Strike
lvls:20
Chance to 2x Damage: 16% +9 -2 each level >> 68%
Mp cost: passive
Grants a chance to do double physical damage with your attacks.
lvls:20
mp cost: 2 +0.2 second level +0.3 each level after second level >> 6.7
Damage: -15% +3% each level >> +42%
Multiple attacks within the time span of a normal attack, each jab a bit less powerful than the last up until level 6.
Poison Javelin
req lvl:6
lvls:20
mp cost: 4 +0.2 second level +0.3 each level after second level >> 8.7
Poison Damage: 25-37 >> 2659-2946
Duration (Over X Seconds) 8 +2 each level >> 46
Thrown javelin causes poison damage and leaves a trail of poison clouds.
Critical Strike
lvls:20
Chance to 2x Damage: 16% +9 -2 each level >> 68%
Mp cost: passive
Grants a chance to do double physical damage with your attacks.
Skeleton Mage
req lvl:6 and Raise Skeleton lvl 1
lvls:20
mp cost: 8 +1 each level >> 27
# of Skeletal Mages: 1 +1 second level +1 each 3:rd level after second level >> 8
Raises a Skeletal Mage that fights for you with an elemental attack.
Revive
req lvl:30 and Skelton Mage lvl 12 and Rasie Skeleton lvl 1
lvls:20
mp cost: 45
# of Monsters: 1 +1 each level >> 20
Duration: 180 Seconds
HP (Original Creature +200%)
Resurrects a monster to fight for you.
Life Tap
lvls:20
mp cost: 9
Radius: 2.5 +0.5 each level >> 15.5
Duration: 16 +2.4 each level >> 61.6
Drain health from attacked creature.
Fire Bolt
lvls:20
mp cost: 2.5
Damage: 3-6 +1-1 each level +2-2 each second level >> 45-60
Creates a bolt of fire.
Ice Bolt
lvls:20
mp cost: 3
Damage: 3-5 +1-1 each level +1-2 each second level
Cold length (seconds): 6 +0.4 each level >> 32.6
Shoots a bolt of ice that damages and slows your victim.
Frost Armor
lvls:20
mp cost: 7
Defense Bonus: 30% +5% each level >> 125%
Duration: 120 +12 each level >> 348 Seconds
Freeze Length (seconds): 1.2 +0.1 each level >> 3.4
Gives a defense bonus and freezes any melee attacker that hits you.
Chain Lightnig
req lvl: 6
lvls:20
mp cost: 9 +1 each level >> 28
Damage: 1-40 +1-11 each level >> 1-281
Hits # Targets: 5 +1 >> 6 forth level +1 each fift level >> 9
Casts a lightning bolt that jumps through multiple targets.
lvls:20
mp cost: 2.5
Damage: 3-6 +1-1 each level +2-2 each second level >> 45-60
Creates a bolt of fire.
Ice Bolt
lvls:20
mp cost: 3
Damage: 3-5 +1-1 each level +1-2 each second level
Cold length (seconds): 6 +0.4 each level >> 32.6
Shoots a bolt of ice that damages and slows your victim.
Frost Armor
lvls:20
mp cost: 7
Defense Bonus: 30% +5% each level >> 125%
Duration: 120 +12 each level >> 348 Seconds
Freeze Length (seconds): 1.2 +0.1 each level >> 3.4
Gives a defense bonus and freezes any melee attacker that hits you.
Chain Lightnig
req lvl: 6
lvls:20
mp cost: 9 +1 each level >> 28
Damage: 1-40 +1-11 each level >> 1-281
Hits # Targets: 5 +1 >> 6 forth level +1 each fift level >> 9
Casts a lightning bolt that jumps through multiple targets.
Sacrifice
lvls:20
hp cost: 8%
Attack speed: +20% +14% each level >> +153%
Damage: 180% +15% each level >> 465%
Increased damage and attack speed at the cost of health on a single target.
Smite
lvls:20
mp cost: 2
Damage: +15% +15% each level >> +300%
Stun: 0.6 +0.2 each level >> 4.4 Seconds
Shield bash that does damage and knock back.
Prayer
lvls:20
mp cost: aura
Radius: 10.6 +0.4 each level +0.3 each two levels >> 36
Healing: 2 +1 each level >> 25
Heals all party members.
Holy Fire
req lvl:6
lvs:20
mp cost: aura
Radius: 4 +0.6 each level +0.7 each two levels >> 16.6
Fire Damage: 1-3 +0.5 each level +1.0 each second level
Periodically does Fire damage to nearby enemies.
lvls:20
hp cost: 8%
Attack speed: +20% +14% each level >> +153%
Damage: 180% +15% each level >> 465%
Increased damage and attack speed at the cost of health on a single target.
Smite
lvls:20
mp cost: 2
Damage: +15% +15% each level >> +300%
Stun: 0.6 +0.2 each level >> 4.4 Seconds
Shield bash that does damage and knock back.
Prayer
lvls:20
mp cost: aura
Radius: 10.6 +0.4 each level +0.3 each two levels >> 36
Healing: 2 +1 each level >> 25
Heals all party members.
Holy Fire
req lvl:6
lvs:20
mp cost: aura
Radius: 4 +0.6 each level +0.7 each two levels >> 16.6
Fire Damage: 1-3 +0.5 each level +1.0 each second level
Periodically does Fire damage to nearby enemies.
Glosary:
mp = Mana Points
hp = Health Points
>> = up to
req lvl = Required level
lvls = Number of avalible levels
Hits # Targets
# of Monsters
# of Skeletal Mages # = Number
# of Skeletons
Hope you understand


+rep for spell makers and credit in map.
plz post all done spells in class folders using
text post.
Thanks
Some of the spells were removed cause they were finnished.
Thanks in forehand!
Thanks

Fallen Shaman
Revive
Max distance: 100
Revives a dead Fallen. If Fallen Shaman Dies, don't revive.
Revive
Max distance: 100
Revives a dead Fallen. If Fallen Shaman Dies, don't revive.
Some of the spells were removed cause they were finnished.
Thanks in forehand!
