[Solved] Detecting player casting ability from neutral building.

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Dec 19, 2012
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How with triggers do I detect the player casting an ability from a neutral building?

Untitled Trigger 001
Events
Unit - Race Chooser 0000 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Next page
Actions
Selection - Select Race Chooser (Page 2) 0002 <gen> for (Triggering player)

So I'm trying to create a 2nd page in a neutral building using a ability, and when that ability goes off it will take me to page 2. (A dummy unit for the shops next page.) But I can't figure out how to make the computer detect who's using it, as I want it to be able for all players to use it.

Thanks.
 
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