- Joined
- Jan 23, 2020
- Messages
- 86
I'd like to implement a paging system for multiple structures in the building selection on a worker unit.
I have two units, "Next page" and "Previous page"
When the units are selected/clicked in the build menu, it should change the buildings available for the triggering player.
ISSUE: The event "Game - Button for build Building Next pressed." only seems to work for one player (works 100% in single player), is there a way to get it to work for multiple players? Using something with LocalPlayer/TriggeringPlayer Custom Script.
I know about the Bear Form and Spellbook tricks, but I'd much prefer this system.
Thx in advance!
I have two units, "Next page" and "Previous page"
When the units are selected/clicked in the build menu, it should change the buildings available for the triggering player.
ISSUE: The event "Game - Button for build Building Next pressed." only seems to work for one player (works 100% in single player), is there a way to get it to work for multiple players? Using something with LocalPlayer/TriggeringPlayer Custom Script.
-
Next Page
-
Events
- Game - Button for build Building Next pressed.
- Conditions
-
Actions
- Set VariableSet PN = (Player number of (Triggering player))
- Game - Force Builder[PN] to press Escape/Cancel
- Unit - Order Player_Builder[PN] to Build.
- -------- --------
- Player - Make Building1Page1 Unavailable for training/construction by (Player(PN))
- Player - Make Building2Page1 Unavailable for training/construction by (Player(PN))
- Player - Make Building2Page1 Unavailable for training/construction by (Player(PN))
- -------- --------
- Player - Make Building Next Unavailable for training/construction by (Player(PN))
- Player - Make Building Previous Available for training/construction by (Player(PN))
- Player - Make Building1Page2 Available for training/construction by (Player(PN))
-
Events
-
Prev Page
-
Events
- Game - Button for build Building Previous pressed.
- Conditions
-
Actions
- Set VariableSet PN = (Player number of (Triggering player))
- Game - Force (Player(PN)) to press Escape/Cancel
- Unit - Order Player_Builder[PN] to Build.
- -------- --------
- Player - Make Building1Page1 Available for training/construction by (Player(PN))
- Player - Make Building2Page1 Available for training/construction by (Player(PN))
- Player - Make Building2Page1 Available for training/construction by (Player(PN))
- -------- --------
- Player - Make Building Previous Unavailable for training/construction by (Player(PN))
- Player - Make Building Next Available for training/construction by (Player(PN))
- Player - Make Building1Page2 Unavailable for training/construction by (Player(PN))
-
Events
I know about the Bear Form and Spellbook tricks, but I'd much prefer this system.
Thx in advance!
Last edited: