I have been play testing my Star Wars dogfighting map on my computer, which is new and pretty good. I had my girlfriend's laptop join it in a LAN game. I don't know her specs exactly, but it's about 4 years old and doesn't have any custom upgrades or fancy video cards. She can play WoW on it well enough.
During one part of the game, where she's in a turret and facing a long horizontal plan (looking out on the horizon) the game becomes very choppy to the point of not really being fun. I think the problem is that I set the view distance very far illuminating a lot of fancy doodads in the background.
Is there some way that I can detect whether a player's system is good and then make their camera different? Keep in mind this is a multi-player game, so I can't use the "easy" "normal" or "hard" like in a campaign.
Thanks.
During one part of the game, where she's in a turret and facing a long horizontal plan (looking out on the horizon) the game becomes very choppy to the point of not really being fun. I think the problem is that I set the view distance very far illuminating a lot of fancy doodads in the background.
Is there some way that I can detect whether a player's system is good and then make their camera different? Keep in mind this is a multi-player game, so I can't use the "easy" "normal" or "hard" like in a campaign.
Thanks.