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Detecting computer quality...

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Aug 30, 2004
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I have been play testing my Star Wars dogfighting map on my computer, which is new and pretty good. I had my girlfriend's laptop join it in a LAN game. I don't know her specs exactly, but it's about 4 years old and doesn't have any custom upgrades or fancy video cards. She can play WoW on it well enough.

During one part of the game, where she's in a turret and facing a long horizontal plan (looking out on the horizon) the game becomes very choppy to the point of not really being fun. I think the problem is that I set the view distance very far illuminating a lot of fancy doodads in the background.

Is there some way that I can detect whether a player's system is good and then make their camera different? Keep in mind this is a multi-player game, so I can't use the "easy" "normal" or "hard" like in a campaign.

Thanks.
 
This is something I've faced before when developing cinematics for my map. Because of the wide range there was a lot of rendering that needed to be done which lowered the FPS.

Something you can use instead of checking graphics settings is to make all of your cinematics on a low-performance computer with no more than a gig of RAM with a single-core processor speed < 2GHz, so if the cinematic doesn't lag on that computer it pretty much won't lag on any computer.
 
Level 14
Joined
Aug 30, 2004
Messages
909
This is something I've faced before when developing cinematics for my map. Because of the wide range there was a lot of rendering that needed to be done which lowered the FPS.

Something you can use instead of checking graphics settings is to make all of your cinematics on a low-performance computer with no more than a gig of RAM with a single-core processor speed < 2GHz, so if the cinematic doesn't lag on that computer it pretty much won't lag on any computer.

I'd like to do that, but I'm afraid this isn't a cinematic, it's part of the gameplay. I have hopes that someday this will be played on BattleNet, though honestly I've been up there trying to play test it and no one ever shows. That's another post I suppose.

I pulled back the camera a bit so they don't see so much, so that will probably help. It's also a small part of the game that is player driven; i.e. if it lags when using the ground cannon they can always not do that and fly their ship around instead.

Thanks for the help you guys
 
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