- Joined
- Aug 3, 2004
- Messages
- 2,891
I have created a altered blighted gold mine that uses dummies to harvest itself. That works fine, what doesn't is when I go to remove the dummies. I know that Locust units can't be detected via "units in range" and must be stored in a unit group.
How can I store them in a leak free way (this must function in a melee setting) so that when the mine dies I can detect units in that unit group in 512 range and "kill" them?
How can I store them in a leak free way (this must function in a melee setting) so that when the mine dies I can detect units in that unit group in 512 range and "kill" them?