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Desync when trigger runs

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Jun 3, 2018
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This trigger desyncs nearly all players when it runs, directly after a player loses their king/base. Can someone tell me what's wrong with it? (the last bit just repeats for every player)
 

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(Target of Current Camera View) is a value that is different for each player, and is not synced when playing a multiplayer game. That means you can't use it as a point to create a unit, because the unit will be created at a different location for each player. That will cause a desync, since units must always be at the same place for all clients.
 
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