Hi guys
I am working on a project with a bunch of ideas going on, but I need some structure and maybe some other points of view. I have gotten a bunch of feedback, suggestions and points of view so far, but I still need some structure and a guide line.
I would love any kind of feedback, may it be positive or critique. If something seems 'lame' or somehow doll, let me know. I do not intend to create something bad. Also my main goals of posting this, is if you have any ideas you want to share with me, I would love to hear your thoughts!
This campaign will have a story where your choices as the main character (MC) will have an impact on the outcome of the game.
The idea behind this game is inspired by Diablo II, Lords of the Fallen, Path of Exile and the movie The Gladiator.
Select a topic below to read more.
Bossses:
Enemies:
Game Design:
Hero Skills:
Maps:
Music:
Story:
I am working on a project with a bunch of ideas going on, but I need some structure and maybe some other points of view. I have gotten a bunch of feedback, suggestions and points of view so far, but I still need some structure and a guide line.
I would love any kind of feedback, may it be positive or critique. If something seems 'lame' or somehow doll, let me know. I do not intend to create something bad. Also my main goals of posting this, is if you have any ideas you want to share with me, I would love to hear your thoughts!
This campaign will have a story where your choices as the main character (MC) will have an impact on the outcome of the game.
The idea behind this game is inspired by Diablo II, Lords of the Fallen, Path of Exile and the movie The Gladiator.
Select a topic below to read more.
Bossses:
The 7 Deadly Sins from Christianity will be inspiring the bosses in this world, making them the ultimate Demons of Sin (for deeper understanding, see the story tab).
The sins are named as follows and the Demons of Sin will be named as originally spelled by the author, Dante Alighieri:
See more info on the trustworthy and beloved site, Wikipedia.
Link: Seven deadly sins - Wikipedia
The sins are named as follows and the Demons of Sin will be named as originally spelled by the author, Dante Alighieri:
Lust - Luxuria
Gluttony - Gula
Greed - Avaritia
Sloth - Acedia
Wrath - Ira
Envy - Invidia
Pride - Superbia
Gluttony - Gula
Greed - Avaritia
Sloth - Acedia
Wrath - Ira
Envy - Invidia
Pride - Superbia
See more info on the trustworthy and beloved site, Wikipedia.
Link: Seven deadly sins - Wikipedia
Enemies:
Disciples:
Always come in a group of 3-4 enemies. Have following basic stats and abilities:
- Light attack (small cone radius, low damage)
- Slow movement speed
- Low health
- Killing one will increase the others maximum health
- They may channel a ritual, transforming into one single demon, gaining bonus health from each disciple successfully completing the ritual
- May cast Spirit Link
Demon Infantry:
Will be encountered alone early on, but will be out-scaled late game and may come in bigger numbers. Have following basic stats and abilities:
- Medium attack (medium cone radius, medium damage)
- Slow movement speed
- Low health
- May perform a roar, stunning nearby enemies
- May perform perform a series of 2-3 attacks in a row
- May perform heavy attack (increased damage)
- May charge at an enemy, dealing damage upon collision
Turned Human:
Variate in numbers and shapes, and are for the most part the weakest enemy in the game. Have following basic stats and abilities:
- Light attack
- Medium movement speed
- Low health
- May perform perform a series of 2-3 attacks in a row
- May perform heavy attack (increased damage)
- May block (if wielding a shield)
- May perform a ranged missile attack in a line (if wielding a bow, javelin etc)
Demoness of Lust:
An enemy with multiple weapon-wielding arms that causes swift series of attacks and will be encountered single-handedly as being one of the tough opponents. You will have to learn its kit to be able to counter it.
- Medium attack
- Medium movement speed
- High health
- May perform Slice & Dice, a series of swift deadly attacks in front of her for a duration
- May perform heavy attack (increased damage)
- May perform whirling blades, dealing damage to close nearby enemies
- May step into a Berserk stance, striking randomly around her
- May charge in an enemy target direction and deal a swift attack at arrival point
- May cause a Bladestorm, while chasing and deal damage to nearby enemies
More to come...
Always come in a group of 3-4 enemies. Have following basic stats and abilities:
- Light attack (small cone radius, low damage)
- Slow movement speed
- Low health
- Killing one will increase the others maximum health
- They may channel a ritual, transforming into one single demon, gaining bonus health from each disciple successfully completing the ritual
- May cast Spirit Link
Demon Infantry:
Will be encountered alone early on, but will be out-scaled late game and may come in bigger numbers. Have following basic stats and abilities:
- Medium attack (medium cone radius, medium damage)
- Slow movement speed
- Low health
- May perform a roar, stunning nearby enemies
- May perform perform a series of 2-3 attacks in a row
- May perform heavy attack (increased damage)
- May charge at an enemy, dealing damage upon collision
Turned Human:
Variate in numbers and shapes, and are for the most part the weakest enemy in the game. Have following basic stats and abilities:
- Light attack
- Medium movement speed
- Low health
- May perform perform a series of 2-3 attacks in a row
- May perform heavy attack (increased damage)
- May block (if wielding a shield)
- May perform a ranged missile attack in a line (if wielding a bow, javelin etc)
Demoness of Lust:
An enemy with multiple weapon-wielding arms that causes swift series of attacks and will be encountered single-handedly as being one of the tough opponents. You will have to learn its kit to be able to counter it.
- Medium attack
- Medium movement speed
- High health
- May perform Slice & Dice, a series of swift deadly attacks in front of her for a duration
- May perform heavy attack (increased damage)
- May perform whirling blades, dealing damage to close nearby enemies
- May step into a Berserk stance, striking randomly around her
- May charge in an enemy target direction and deal a swift attack at arrival point
- May cause a Bladestorm, while chasing and deal damage to nearby enemies
More to come...
Game Design:
With the story set for now, I am looking for a play style for the map.
It is an RPG and gear, skills and a bunch of enemies will be a part of this map. Now I am looking for some interesting way of how the play style will be for this map. I was thinking of making the battle style like in the Lords of the Fallen somehow. My thoughts here were to keep every enemy unique on their abilities or attack styles. The goal is to achieve something interesting and fun to play, instead of the Warcraft 3 Blizzard campaigns, where you just hammer onto some unit until one falls.
If you have any ideas, both for game style and for unique features for enemy units and the Hero.
Ideas could be one enemy unit attacks in a cone in front of it after channeling its attack, forcing the player to side step and be more aware of positioning.
I may have to tell you it is limited of how advanced I can do triggers. So the simpler the better, also to spare time, since I am solo on this project... As always.
Join in with ideas for this game style or an alternative if you like.
It is an RPG and gear, skills and a bunch of enemies will be a part of this map. Now I am looking for some interesting way of how the play style will be for this map. I was thinking of making the battle style like in the Lords of the Fallen somehow. My thoughts here were to keep every enemy unique on their abilities or attack styles. The goal is to achieve something interesting and fun to play, instead of the Warcraft 3 Blizzard campaigns, where you just hammer onto some unit until one falls.
If you have any ideas, both for game style and for unique features for enemy units and the Hero.
Ideas could be one enemy unit attacks in a cone in front of it after channeling its attack, forcing the player to side step and be more aware of positioning.
I may have to tell you it is limited of how advanced I can do triggers. So the simpler the better, also to spare time, since I am solo on this project... As always.
Join in with ideas for this game style or an alternative if you like.
Hero Skills:
The Hero (MC) will be customizable in its 'skill layout', being the abilities at its hands. There will be room for 3 'Common Skills', including a basic attack skill, and 4 'Virtue Skills' or 'Sin Skills'.
Virtue Classes:
- Exorcist: Counter to Demons/Undeads, may benefit from enemy humans.
- Templar/Crusader: Durable fighter.
- Inquisitor: Magician, Healer, Supportive, Utility.
Sin Classes:
- Disciple: Dark arts, transformer, magician.
- Rogue: Swift and cunning fighter.
- Cultist: Manipulator, Conjurer, Summoner.
Skills require Energy (which is basically mana) that will regenerate at a fast rate, but limiting the skill output depending on the amount of energy you may have.
Common Skills:
Common skills are skills the Hero has, like Basic Attack, and skills he may progress to learn. They will be taught by common folks, acquired through exploring the world map or gained through quest rewards. To use them you will need to unlock them with Skill Points, which are gained through leveling.
Examples of common skills:
- Basic Attack: Perform a basic attack in front of the Hero, dealing damage to enemies hit.
- Cleave: Perform a cleaving attack in a wider area, dealing damage to enemies hit. More energy expensive.
- Swipe: Perform a swipe attack to cause imbalance to enemies hit, making them vulnerable to critical strikes from Basic Attack or Cleave attacks. (Basically the Haze ability from Pandaren Brawler with attack skills based of Breath of Fire).
- Block: Briefly raise your shield, soaking some of the damage taken.
- Execute: Passive. Enemies taking damage to below 15 % of their maximum health will be instantly slain.
Virtue & Sin Skills:
Virtue or Sin skill points will be acquired/rewarded through choices and actions done through-out the game. These may be spent at specific class NPC units to teach Virtue or Sin skills. These classes varies in both Virtue and Sin.
Example of Virtue and Sin skills:
Virtue: "Defensive, utility, healing, counter, disable."
- Exorcism: Cripples a target enemy demon, slowing it dramatically.
- Prayer: Channel for a few seconds, restoring health over the duration and granting a buff at the end, increasing armor for a couple of seconds.
- Meditation: Channel for a few seconds, gaining reduced damage taken. At the end gain a buff increasing your energy recovery magnificently.
- Sacred Ground: Create an area of Sacred Ground at your feet, dealing damage to enemies inside.
- Holy Bolt: Perform a medium ranged attack, stunning a target enemy and dealing damage. Undeads will take double damage.
- Savior: Passive. Has a chance to make a human friendly by hitting it with Virtue skills. Does still award kill experience.
Sin: "Offensive, conjuration, manipulating."
- Adorcism: Cause a living non-demon to go into Frenzy, increasing its stats, and make it attack everything.
- Haunt: Curse a target enemy with Haunt, making it take damage over time for a duration.
- Convergent: Channel for a few seconds and take form of a specific demon for a duration.
- Raise Dead: Raise a non-controllable minion from a corpse to fight for you. Lasts a duration.
- Slice & Dice: Perform a series of swift attacks in front of you, dealing damage over time.
- Backstab: Vanish to appear behind a target enemy, dealing an unavoidable attack.
Virtue Classes:
- Exorcist: Counter to Demons/Undeads, may benefit from enemy humans.
- Templar/Crusader: Durable fighter.
- Inquisitor: Magician, Healer, Supportive, Utility.
Sin Classes:
- Disciple: Dark arts, transformer, magician.
- Rogue: Swift and cunning fighter.
- Cultist: Manipulator, Conjurer, Summoner.
Skills require Energy (which is basically mana) that will regenerate at a fast rate, but limiting the skill output depending on the amount of energy you may have.
Common Skills:
Common skills are skills the Hero has, like Basic Attack, and skills he may progress to learn. They will be taught by common folks, acquired through exploring the world map or gained through quest rewards. To use them you will need to unlock them with Skill Points, which are gained through leveling.
Examples of common skills:
- Basic Attack: Perform a basic attack in front of the Hero, dealing damage to enemies hit.
- Cleave: Perform a cleaving attack in a wider area, dealing damage to enemies hit. More energy expensive.
- Swipe: Perform a swipe attack to cause imbalance to enemies hit, making them vulnerable to critical strikes from Basic Attack or Cleave attacks. (Basically the Haze ability from Pandaren Brawler with attack skills based of Breath of Fire).
- Block: Briefly raise your shield, soaking some of the damage taken.
- Execute: Passive. Enemies taking damage to below 15 % of their maximum health will be instantly slain.
Virtue & Sin Skills:
Virtue or Sin skill points will be acquired/rewarded through choices and actions done through-out the game. These may be spent at specific class NPC units to teach Virtue or Sin skills. These classes varies in both Virtue and Sin.
Example of Virtue and Sin skills:
Virtue: "Defensive, utility, healing, counter, disable."
- Exorcism: Cripples a target enemy demon, slowing it dramatically.
- Prayer: Channel for a few seconds, restoring health over the duration and granting a buff at the end, increasing armor for a couple of seconds.
- Meditation: Channel for a few seconds, gaining reduced damage taken. At the end gain a buff increasing your energy recovery magnificently.
- Sacred Ground: Create an area of Sacred Ground at your feet, dealing damage to enemies inside.
- Holy Bolt: Perform a medium ranged attack, stunning a target enemy and dealing damage. Undeads will take double damage.
- Savior: Passive. Has a chance to make a human friendly by hitting it with Virtue skills. Does still award kill experience.
Sin: "Offensive, conjuration, manipulating."
- Adorcism: Cause a living non-demon to go into Frenzy, increasing its stats, and make it attack everything.
- Haunt: Curse a target enemy with Haunt, making it take damage over time for a duration.
- Convergent: Channel for a few seconds and take form of a specific demon for a duration.
- Raise Dead: Raise a non-controllable minion from a corpse to fight for you. Lasts a duration.
- Slice & Dice: Perform a series of swift attacks in front of you, dealing damage over time.
- Backstab: Vanish to appear behind a target enemy, dealing an unavoidable attack.
Maps:
Prologue Map:
So far I have made the prologue map. It will be very small and just centered around the home village of the MC. Here the MC will travel from the upper left corner and downwards to the city. He will face demons raiding the city at this point and will have to fight them off to get to the church (Town Hall) in the bottom right corner. As he rescues the people who seek refuge in the church, they tell him of a Warlock that have already taken most of the villagers and taken them to be a part of a ritual in the upper right corner. The MC will witness the slaughter here and face the Warlock.
As the prologue event ends, the map will increase its size with the initial start point in the center.
Other maps will follow as I go.
So far I have made the prologue map. It will be very small and just centered around the home village of the MC. Here the MC will travel from the upper left corner and downwards to the city. He will face demons raiding the city at this point and will have to fight them off to get to the church (Town Hall) in the bottom right corner. As he rescues the people who seek refuge in the church, they tell him of a Warlock that have already taken most of the villagers and taken them to be a part of a ritual in the upper right corner. The MC will witness the slaughter here and face the Warlock.
As the prologue event ends, the map will increase its size with the initial start point in the center.
Other maps will follow as I go.
Music:
A soundtrack with ambient music is in development by AMIG (myself). Link to soundtrack on SoundCloud:
Soundtrack
Soundtrack
Story:
"In the beginning of time man were as one. United. We shared peace. But dark times would fall upon us.
The king, our king, was endowed two sons. Time shaped them, as it does us all. Both grew to be men, however, only one to be king. The elder son showed diligence to serve his people. He had temperance in his ways and was humble to those in need, who he gave charity. The king favored him and wanted for him to inherit the throne. The son was most grateful and he shared his appreciation with the love of his people. He was an idol to his people, but not to his brother, who lived in the shadows of his doing. Envious of his possessions, the smaller brother took his wrath upon his brother and killed him. The bereaved people cursed the son of sins, to bear his burdens within. Affected by contempt, the king had his son banished to live forever with his sins and guilt by his side. The burden grew stronger over time and started taking shape of voices within his mind. He was no longer by himself, but spoke for more. In time he lost control and let loose his seven sins to take over the virtues, ultimately changing the world forever.
As the sins spread across the lands, the kingdom was in time torn apart and divided into lands which was each ruled by a lord. People who failed to uphold the virtues took shape of the sins, while some pledged to them. They became what we know as demons and among those are the upholders of this imbalance. The Demons of Sin.
We were no longer one. Even the demon planes are divided, each keeping a sacred shrine. A shrine of Virtue and a shrine of Sin."
- The Warlock
You start with your MC being a former part of the army, but now retired in a peaceful village. One day your village is being overrun by demons and left defenseless due to a careless land lord. You manage to escape and rescue an innocent child in the doing, who you take under your wing. You take your vengeance upon the Warlock, leading the attack. Upon his defeat, you discover in fact that he endeavored to reach the lord to expel him from his sins inflated by a Demon of Sin.
The Warlock does not intend to fail his quest, and so he possesses the MC. Since the MC does not have a choice, he unites with the Warlock, despite his contempt, and lets the Warlock guide the MC through a journey of ridding the world of sins.
The essence of the story lays weight upon virtue and sin, which you as the MC will struggle to find a balance between, while being accompanied by an innocent child and a cryptic demon.
How will you determine what choices are right and wrong in a world of chaos and sin?
The king, our king, was endowed two sons. Time shaped them, as it does us all. Both grew to be men, however, only one to be king. The elder son showed diligence to serve his people. He had temperance in his ways and was humble to those in need, who he gave charity. The king favored him and wanted for him to inherit the throne. The son was most grateful and he shared his appreciation with the love of his people. He was an idol to his people, but not to his brother, who lived in the shadows of his doing. Envious of his possessions, the smaller brother took his wrath upon his brother and killed him. The bereaved people cursed the son of sins, to bear his burdens within. Affected by contempt, the king had his son banished to live forever with his sins and guilt by his side. The burden grew stronger over time and started taking shape of voices within his mind. He was no longer by himself, but spoke for more. In time he lost control and let loose his seven sins to take over the virtues, ultimately changing the world forever.
As the sins spread across the lands, the kingdom was in time torn apart and divided into lands which was each ruled by a lord. People who failed to uphold the virtues took shape of the sins, while some pledged to them. They became what we know as demons and among those are the upholders of this imbalance. The Demons of Sin.
We were no longer one. Even the demon planes are divided, each keeping a sacred shrine. A shrine of Virtue and a shrine of Sin."
- The Warlock
You start with your MC being a former part of the army, but now retired in a peaceful village. One day your village is being overrun by demons and left defenseless due to a careless land lord. You manage to escape and rescue an innocent child in the doing, who you take under your wing. You take your vengeance upon the Warlock, leading the attack. Upon his defeat, you discover in fact that he endeavored to reach the lord to expel him from his sins inflated by a Demon of Sin.
The Warlock does not intend to fail his quest, and so he possesses the MC. Since the MC does not have a choice, he unites with the Warlock, despite his contempt, and lets the Warlock guide the MC through a journey of ridding the world of sins.
The essence of the story lays weight upon virtue and sin, which you as the MC will struggle to find a balance between, while being accompanied by an innocent child and a cryptic demon.
How will you determine what choices are right and wrong in a world of chaos and sin?
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