- Joined
- Apr 5, 2015
- Messages
- 165
Even though this map still has a lot of flaws, I did enjoy playing it. It somehow reminded me how maps around 2004-2005 were created and played.
However, these days quality is way more important, and there are many things you need to work on if you want this map to be played and approved.
1. Oversight. It is incredible hard to get around in your map, even though you already added a lot of teleports. Destroying the enemies base is almost impossible to do, because if you do not want to pick the staff of teleportation, there is no way of getting back to your own fast enough, and it simply get's destroyed. But that's not the only part to it. If you play this map for the first time, you have no idea where you are and what the hell is going on. There needs to be better explanation what to do, especially in the beginning. And you should use more pings/messages that tell the player what is going on, or where the enemies do come from. Give the players hints about what they could do and what their benefits would be if they would go to certain places. Tell them that they can unlock vision in certain areas, and so on.
2. Terrain. Your terrain is really flat and you are using almost only one ground tile for the most part of the map. This gets really boring to see really fast. You have to work on this! Try to getting a good mix of visibilty (not overloaded stuff) and playability.
3. Balancing. So, I did not try out every hero and item combination, but I have to say that there is quite a lot of work to do for you in that part. Some of the bosses feel really overpowered and I do not think there is any hero that is getting any close to the possible damageoutput of the demon hunter. Agility + Metamorphosis as non ulti + Critical Strike + 45 armor reduction aura. That is probably a combination that is just too good. However, I'm quite surprised that you managed to not overpower agility heroes that much. With the addition of attack speed/strength item combinations and almost no agility items in the shops, you did find quite the balance in that way.
4. Bugs & Leaks. You should definitely look into that part. The map started lagging after something like 20 minutes on my girlfriends laptop. Also you have a typo in your map name. "Defenders Turn" is how it should be. And most important, not sure if it is intended, but the bottom spawns of enemies are just necromancers for the whole game. They do not upgrade like the top spawns. The leaderboard looks ugly and just shows the kills in the colours of the players, but it is also a bit glitched. You should rework that one. And often the Lvl creeps do not respawn which kind of destroys the point in fighting them.
5. Map Size. It just feels to big. Especially the beginning is like a walking simulator and then after like 20-30 minutes the speed goes up so fast. If you consider redoing the terrain, also consider making the map size smaller. Most creep spots are just huge empty spots anyways, not sure if that is needed.
The potential is there. But you need to put in a lot more work to make it good. Good luck!
However, these days quality is way more important, and there are many things you need to work on if you want this map to be played and approved.
1. Oversight. It is incredible hard to get around in your map, even though you already added a lot of teleports. Destroying the enemies base is almost impossible to do, because if you do not want to pick the staff of teleportation, there is no way of getting back to your own fast enough, and it simply get's destroyed. But that's not the only part to it. If you play this map for the first time, you have no idea where you are and what the hell is going on. There needs to be better explanation what to do, especially in the beginning. And you should use more pings/messages that tell the player what is going on, or where the enemies do come from. Give the players hints about what they could do and what their benefits would be if they would go to certain places. Tell them that they can unlock vision in certain areas, and so on.
2. Terrain. Your terrain is really flat and you are using almost only one ground tile for the most part of the map. This gets really boring to see really fast. You have to work on this! Try to getting a good mix of visibilty (not overloaded stuff) and playability.
3. Balancing. So, I did not try out every hero and item combination, but I have to say that there is quite a lot of work to do for you in that part. Some of the bosses feel really overpowered and I do not think there is any hero that is getting any close to the possible damageoutput of the demon hunter. Agility + Metamorphosis as non ulti + Critical Strike + 45 armor reduction aura. That is probably a combination that is just too good. However, I'm quite surprised that you managed to not overpower agility heroes that much. With the addition of attack speed/strength item combinations and almost no agility items in the shops, you did find quite the balance in that way.
4. Bugs & Leaks. You should definitely look into that part. The map started lagging after something like 20 minutes on my girlfriends laptop. Also you have a typo in your map name. "Defenders Turn" is how it should be. And most important, not sure if it is intended, but the bottom spawns of enemies are just necromancers for the whole game. They do not upgrade like the top spawns. The leaderboard looks ugly and just shows the kills in the colours of the players, but it is also a bit glitched. You should rework that one. And often the Lvl creeps do not respawn which kind of destroys the point in fighting them.
5. Map Size. It just feels to big. Especially the beginning is like a walking simulator and then after like 20-30 minutes the speed goes up so fast. If you consider redoing the terrain, also consider making the map size smaller. Most creep spots are just huge empty spots anyways, not sure if that is needed.
The potential is there. But you need to put in a lot more work to make it good. Good luck!