Deleted member 238589
D
Deleted member 238589

Story
For centuries, the war between the Orcs and Chathul dragged on. The orcs lacked technology and knowledge of their adversaries, but they made up for it with vicious attitude and incredible physical strength, so these two mighty races were evenly matched on the battlefield.
The one thing Chathul lacked compared to Orcs was a sense of unity. The corruption within their ranks destroyed any chanced Chathul had against the Orcs, and the Orcs knew that. They've soon launched an invasion on the Chathul homeworld and were able to cut through it's defenses with relative ease.
All hope seems lost to the remaining Chathul defenders. They had fled towards one of their last sanctuaries, the Temple of Thessadyn.
The local civilians also sought shelter there, and will now find themselves under protection of not just any Chathul army, but the Tempest Regiment.
Chosen among the strongest and most skilled Chathul, these battle-hardened warriors, even though decimated during the invasion, will die rather then see their loved ones butchered before their eyes.
The Temple of Thessadyn, the angel guardian of Chathul, is the only bastion of power that stands between the Orcs and the Chathul capital.
Now, having nothing else to lose, they prepare their defenses for the final onslaught. Will they be able to survive this war and arise once again as the great civilization they once were, or will they succumb to darkness, and embrace death and slavery?
The one thing Chathul lacked compared to Orcs was a sense of unity. The corruption within their ranks destroyed any chanced Chathul had against the Orcs, and the Orcs knew that. They've soon launched an invasion on the Chathul homeworld and were able to cut through it's defenses with relative ease.
All hope seems lost to the remaining Chathul defenders. They had fled towards one of their last sanctuaries, the Temple of Thessadyn.
The local civilians also sought shelter there, and will now find themselves under protection of not just any Chathul army, but the Tempest Regiment.
Chosen among the strongest and most skilled Chathul, these battle-hardened warriors, even though decimated during the invasion, will die rather then see their loved ones butchered before their eyes.
The Temple of Thessadyn, the angel guardian of Chathul, is the only bastion of power that stands between the Orcs and the Chathul capital.
Now, having nothing else to lose, they prepare their defenses for the final onslaught. Will they be able to survive this war and arise once again as the great civilization they once were, or will they succumb to darkness, and embrace death and slavery?
Screenshots
Credits
Changelog



Credits
Models by:
General Frank
Infrisios
Horn
-Grendel
AnemicRoyalty
Hawkwing
Cavman
Norinrad
Fingolfin
epsilon
Metal_Sonic
Skins by:
modafoka
Ardenian
Daenar7
Just_Spectating
chr2
FrIkY
Stanakin
DeathChef
Icons by:
KelThuzad
Mr.Goblin
Hellx-Magnu
-Berz-
~Nightmare
SkriK
Soul Theft
NFWar
kola
D.ee
PeeKay
Heinvers
eubz
Dalharukn
Mad
The_Silent
FrIkY
UgoUgo
Packs by:
tobyfat50
Talavaj
Ujimasa Hojo
SinisterX
Raging Ent
XiaolianhuaStudio
Triggers by:
-Berz-
defskull
Footman16
Shar Dundred
Music & Voices by:
DivineArms
Two Steps from Hell
General Frank
Infrisios
Horn
-Grendel
AnemicRoyalty
Hawkwing
Cavman
Norinrad
Fingolfin
epsilon
Metal_Sonic
Skins by:
modafoka
Ardenian
Daenar7
Just_Spectating
chr2
FrIkY
Stanakin
DeathChef
Icons by:
KelThuzad
Mr.Goblin
Hellx-Magnu
-Berz-
~Nightmare
SkriK
Soul Theft
NFWar
kola
D.ee
PeeKay
Heinvers
eubz
Dalharukn
Mad
The_Silent
FrIkY
UgoUgo
Packs by:
tobyfat50
Talavaj
Ujimasa Hojo
SinisterX
Raging Ent
XiaolianhuaStudio
Triggers by:
-Berz-
defskull
Footman16
Shar Dundred
Music & Voices by:
DivineArms
Two Steps from Hell
Changelog
- Initial release
- Added hero selection
- Rebalanced all units
- Added one friendly (trainable) unit and one enemy unit
- Rebalanced all units
- Added one friendly (trainable) unit and one enemy unit
- All hero spells completed
- Added a few items (potions) to the Magic Vault
- Enabled a second resource: Soul Shards (will be used for item purchasing and research, acquired by killing enemy units)
- Reduced health to most of the buildings
- Knocked out almost half the file-size
- Added new features to the Energy Towers
- Hunter is no longer considered "Mechanical", so he can be healed in the Spirit Wells
- Replaced spells for both Templar and Hunter
- Reworked all units a little
- Added a few items (potions) to the Magic Vault
- Enabled a second resource: Soul Shards (will be used for item purchasing and research, acquired by killing enemy units)
- Reduced health to most of the buildings
- Knocked out almost half the file-size
- Added new features to the Energy Towers
- Hunter is no longer considered "Mechanical", so he can be healed in the Spirit Wells
- Replaced spells for both Templar and Hunter
- Reworked all units a little
- Uploaded the BETA version
- Added another trainable unit
- Lots of minor fixes
- Added another trainable unit
- Lots of minor fixes
Attachments
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