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Defence of Armengar v1.3

This is newest version of my map "Defense of Armengar"
Idea is from the book "The darkness at Setanon"
It is defense of the castle based on maps like Helms Deep.
Changes are:
-wider outer walls
-spells have 4 levels
-ultimate spells have 2 levels
-spells are little more buffed
-Siege Tower uses food now
-prices and bounty are more balanced

Credits for the skins and models are in map
Loading screen by Hubcool
Thanks guys for the support
And no there are no waves,this is for human players only.(well for now)

Keywords:
Defense helms deep armengar castle
Contents

Defence of Armengar v1.3 (Map)

Reviews
02:35, 11th Oct 2008 Septimus: This map approve by mini-moderator, I would just post the review over here.

Moderator

M

Moderator

02:35, 11th Oct 2008
Septimus: This map approve by mini-moderator, I would just post the review over here.

hellblazer-14;780591 said:
Hey again :p

Well I took a real close look at this map, and noticed even more errors... that will need correcting, but loads of previous things have been fixed.

BUGS ---

- The Demolisher's / Catapults on the castle walls can't turn, and when they attack an enemy to their left, right or behind it looks VERY odd.

- The Black Guard / Death Guard revive ability is much too fast, the unit gets revived every 10 seconds or so, making them impossible to kill. You could just take these units and walk to the base and win, because every time they die they come back to life again :ugly:

- Heroes are far too weak, they die pretty much instantly xD

- Terrain is still a little flat, and at some parts you spammed too many of the same doodads (at one part of the map I counted about 20 or so impaled corpses, all heaped on top of each other...)

THAT is about all I Could Find, I will have to rate it 3 / 5 for now, because of these problems. Fix these and I will change the rating. Great job though, the custom models make the game more interesting :thumbs_up:

Just remember, you can import as many models as you want, but the size of the map needs to stay under 4mb's, or it will not be playable on Battle.net.

Good luck on future projects!!
:pal:Hellblazer-14:pal:
 
Level 12
Joined
Apr 16, 2007
Messages
262
Hey again :p

Well I took a real close look at this map, and noticed even more errors... that will need correcting, but loads of previous things have been fixed.

BUGS ---

- The Demolisher's / Catapults on the castle walls can't turn, and when they attack an enemy to their left, right or behind it looks VERY odd.

- The Black Guard / Death Guard revive ability is much too fast, the unit gets revived every 10 seconds or so, making them impossible to kill. You could just take these units and walk to the base and win, because every time they die they come back to life again :ugly:

- Heroes are far too weak, they die pretty much instantly xD

- Terrain is still a little flat, and at some parts you spammed too many of the same doodads (at one part of the map I counted about 20 or so impaled corpses, all heaped on top of each other...)

THAT is about all I Could Find, I will have to rate it 3 / 5 for now, because of these problems. Fix these and I will change the rating. Great job though, the custom models make the game more interesting :thumbs_up:

Just remember, you can import as many models as you want, but the size of the map needs to stay under 4mb's, or it will not be playable on Battle.net.

Good luck on future projects!!
:pal:Hellblazer-14:pal:
 
Level 2
Joined
Oct 4, 2008
Messages
22
Uhh, well, I like this map, but you oughta add a trigger that will automatically send waves of enemies from the attackers if you are the defenders.
I understand that Player 1 is supposed to be the attackers...but, I like to defend too.
 
Level 1
Joined
Aug 23, 2007
Messages
6
bloody god, this sound alot like a ripoff

there was a same map made by kildare called warhammer castle defense that has the same mapstyle, and almost similiar playing style, yet i aint seeing a credit anywhere
 
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