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Triggers
Deffance of Armengar.w3x
Variables
Initialization
Die
Music
Murmandamus
Vreme
Leaderbord
Melee Initialization
Evil Force
Murmandamus leavs
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Good Force
Untitled Trigger 004
Untitled Trigger 004 Copy
Untitled Trigger 004 Copy 2
Untitled Trigger 004 Copy 3
victory
Untitled Trigger 005 Copy
Untitled Trigger 006
Corpses
Untitled Trigger 008
Quests
Untitled Trigger 007
Zla pobeda
Arutina smrt
Amos Smrt
Sevenij smrt
Gajeva smrt
Proba
Bounty
corpse
gate
gate Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Gametime
timer
No
Die
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current gold
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to ((Owner of (Killing unit)) Total gold gathered)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Wait 5.00 seconds
Unit - Remove (Triggering unit) from the game
Music
Events
Map initialization
Conditions
Actions
Sound - Play War2IntroMusic <gen>
Murmandamus
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Animation - Play Witch King 0022 <gen> 's Channel animation
Vreme
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start Gametime as a One-shot timer that will expire in 3000.00 seconds
Countdown Timer - Create a timer window for Gametime with title Evacuation
Player Group - Pick every player in (All players) and do (Show (Last created timer window))
Leaderbord
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All allies of Player 1 (Red).) titled Kills
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaderboard - Show (Last created leaderboard)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Melee Game - Run melee AI scripts (for computer players)
Murmandamus leavs
Events
Map initialization
Conditions
((Player 1 (Red) slot status) Equal to Has left the game) or ((Player 1 (Red) slot status) Equal to Is unused)
Actions
Game - Display to (All players) the text: Murmandamus has left game.
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Trigger - Turn off (This trigger)
Untitled Trigger 001
Events
Map initialization
Conditions
((Player 10 (Light Blue) slot status) Equal to Has left the game) or ((Player 10 (Light Blue) slot status) Equal to Is unused)
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left game)
Game - Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies
Trigger - Turn off (This trigger)
Untitled Trigger 002
Events
Map initialization
Conditions
((Player 11 (Dark Green) slot status) Equal to Has left the game) or ((Player 11 (Dark Green) slot status) Equal to Is unused)
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left game)
Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
Trigger - Turn off (This trigger)
Untitled Trigger 003
Events
Map initialization
Conditions
((Player 12 (Brown) slot status) Equal to Has left the game) or ((Player 12 (Brown) slot status) Equal to Is unused)
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left game)
Game - Grant shared vision and full shared unit control of Player 12 (Brown) units with his/her allies
Trigger - Turn off (This trigger)
Untitled Trigger 004
Events
Map initialization
Conditions
((Player 2 (Blue) slot status) Equal to Has left the game) or ((Player 2 (Blue) slot status) Equal to Is unused)
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left game)
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Trigger - Turn off (This trigger)
Untitled Trigger 004 Copy
Events
Map initialization
Conditions
((Player 3 (Teal) slot status) Equal to Has left the game) or ((Player 3 (Teal) slot status) Equal to Is unused)
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left game)
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Trigger - Turn off (This trigger)
Untitled Trigger 004 Copy 2
Events
Map initialization
Conditions
((Player 6 (Orange) slot status) Equal to Has left the game) or ((Player 6 (Orange) slot status) Equal to Is unused)
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left game)
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Trigger - Turn off (This trigger)
Untitled Trigger 004 Copy 3
Events
Map initialization
Conditions
((Player 9 (Gray) slot status) Equal to Has left the game) or ((Player 9 (Gray) slot status) Equal to Is unused)
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left game)
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Trigger - Turn off (This trigger)
Untitled Trigger 005 Copy
Events
Unit - Protector of Armengar 0026 <gen> Dies
Unit - The Pirate 0021 <gen> Dies
Unit - Prince of Krondor 0209 <gen> Dies
Unit - Autcast Lord 0210 <gen> Dies
Conditions
(The Pirate 0021 <gen> is dead) Equal to True
(Autcast Lord 0210 <gen> is dead) Equal to True
(Prince of Krondor 0209 <gen> is dead) Equal to True
Actions
Game - Display to (All players) the text: Protectors are dead.Armengar has fallen under the might of Murmandamus.Setanon is next.
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: You failed to stop Murmandamus.
Game - Defeat Player 3 (Teal) with the message: You failed to stop Murmandamus.
Game - Defeat Player 6 (Orange) with the message: You failed to stop Murmandamus.
Sound - Play U08Archimonde19 <gen>
Game - Defeat Player 9 (Gray) with the message: You failed to stop Murmandamus.
Untitled Trigger 006
Events
Time - Elapsed game time is 3001.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Evacuation is complet.Now go.Castle of Armengar is lost but with great price for Mumandamus.
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Murmandamus is not happy.
Game - Defeat Player 1 (Red) with the message: Murmandamus is not happy.
Game - Defeat Player 1 (Red) with the message: Murmandamus is not happy.
Game - Defeat Player 1 (Red) with the message: Murmandamus is not happy.
Untitled Trigger 008
Events
Map initialization
Conditions
Actions
Unit - Create a permanent Fleshy Goblin corpse for Neutral Victim at (Center of Region_001 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Goblin corpse for Neutral Victim at (Center of Region_003 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Troll Charger corpse for Neutral Victim at (Center of Region_004 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Goblin Spear-thrower corpse for Neutral Victim at (Center of Region_002 <gen>) facing (Random angle) degrees
Untitled Trigger 007
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Armengar with the description People of Armengar ! The city is lost but we must save our people and flee to kingdom on south. You must stop as much as you can attackers before the evacuation is complet.-Wait until time elapses.-Don't let all your Heroes to die. , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
Quest - Create a Required quest titled Murmandamus with the description My children.We must deastroy this city so we could go to Setanon and achieve our victory.If you don't I achieve this goal I will not be happy.-Kill all enemy Heros , using icon path ReplaceableTextures\CommandButtons\BTNEvilIllidan.blp
Quest - Create a Optional quest titled "Story" with the description I will tell you only what you need to know.Armengar is city of warriors far on north and isn't part of Great Kingdom.For long time they were at war with Mordels and Goblins.But new leader came named Murmandamus and he united all dark elves and goblin clans .Soon others started to come to his banner Trols ,Humans...But sudenly three men came .Autcastsfrom Kingdom Gaj of Bas-Tir , Arman de Sevinij , and Amos the Piret.They quickly become leaders of Armengar and started to fight against Murmandamus.Out numberd they tryed to get help from Kingdom but with no luck.Then one day prince Aruta came with his felowship and they found Armengar.Aruta and Gaj joined hands against Murmandamus.Now batle begins , Arutas friends are trying to bring help , Armengar is waiting to met his Desteny.For the record the batle was lost with many dead for bouth sides But why did Murmandamus sacrifas his men needlessly?And why are you reading this? , using icon path ReplaceableTextures\CommandButtons\BTNSorceressMaster.blp
Quest - Create a Optional quest titled Credits with the description Credits:-Goblin model by Urkdrengi-Aragorn skin by Hueter-Shandris skin by Black_Stan-Rostrodle Javeliner model by Cavman (spearmen)-Trebuchet model and icon by Olofmoleman-spearmen speach by Stronghold Crusader-Loading Screen by Hubcool , using icon path ReplaceableTextures\PassiveButtons\PASBTNStatUp.blp
Quest - Create a Optional quest titled Just Read with the description -Attackers will get 1 bounty for evry unit they killed.They will also get bonus bonty depending on unit that was killed.Stronger unit more money.-Teal player (Lord of Bas-Tir) can type message 'open/close inergate' to open/close gate. , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Arutina smrt
Events
Unit - Prince of Krondor 0209 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Aruta Kon-Doin has fallen
Sound - Play UtherTaunt1 <gen>
Amos Smrt
Events
Unit - The Pirate 0021 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Amos the Pirate has fallen
Sound - Play UtherTaunt1 <gen>
Sevenij smrt
Events
Unit - Autcast Lord 0210 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Arman de Sevenij has fallen
Sound - Play UtherTaunt1 <gen>
Gajeva smrt
Events
Unit - Protector of Armengar 0026 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Gaj of Bas-tir has fallen
Sound - Play UtherTaunt1 <gen>
Bounty
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 9 (Gray)
corpse
Events
Map initialization
Conditions
Actions
Unit - Create a permanent Fleshy Goblin corpse for Neutral Passive at (Center of Region_005 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Goblin corpse for Neutral Passive at (Center of Region_005 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Goblin corpse for Neutral Passive at (Random point in (Playable map area)) facing (Random angle) degrees
Unit - Create a permanent Skeletal Goblin corpse for Neutral Passive at (Center of Region_005 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Goblin corpse for Neutral Passive at (Center of Region_005 <gen>) facing (Random angle) degrees
gate
Events
Player - Player 3 (Teal) types a chat message containing open innergate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 2098 <gen>
gate Copy
Events
Player - Player 3 (Teal) types a chat message containing close innergate (Unexpected type: 'stringnoformat') as An exact match
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