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Decay Flesh

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Level 13
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Oct 25, 2009
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995
But it always say Save Fail?
Problems.jpg

If someone can help +REP
EDIT: Every place that saved also fail.
 
Last edited:
Level 13
Joined
Oct 25, 2009
Messages
995
add .mdx at the model's name of the end?
EDIT: I tried,it WORK!! THANKS! +REP
EDIT 2: How can i change the animation into the model?(First,i use animation controller,then i click Decay Flesh,click Always Loop,and play animation,after i saved the model,and i imported to the WE,the model doesn't is the animation of Decay Flesh?)
EDIT 3: How can i change the size of the model? =.=
 
Just create a unit, play decay animation and set animation speed to 0%. Then create a trigger that checks when a unit is issued an order targeting an object. If unit-type of (Target unit of issued order) equal to (your fake corpse), then add it in a unit group that periodically checks the position of the ordered unit and the corpse's. If the distance is less than 140, then remove the corpse from the game and Hero - Create item for the ordered unit.
 
Level 13
Joined
Oct 25, 2009
Messages
995
Just create a unit, play decay animation and set animation speed to 0%. Then create a trigger that checks when a unit is issued an order targeting an object. If unit-type of (Target unit of issued order) equal to (your fake corpse), then add it in a unit group that periodically checks the position of the ordered unit and the corpse's. If the distance is less than 140, then remove the corpse from the game and Hero - Create item for the ordered unit.

Could you give me the triggers please?(Oh god,it is damn confused!)
 
Level 13
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Oct 25, 2009
Messages
995
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