• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

[Trigger] Death

Status
Not open for further replies.
Level 16
Joined
Oct 12, 2008
Messages
1,570
  • Melee Initialization
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • Set TempLoc = (Position of (Triggering Unit))
      • Unit - Create a permanent Fleshy (Unit-type of (Triggering unit)) corpse for (Owner of (Triggering unit)) at TempLoc facing (Facing of (Triggering unit)) degrees
      • Custom script: call RemoveLocation(udg_TempLoc)
Should work, though this instantly creates one, making it look like one corpse is on the ground even before the unit lies on the ground,,
 
Status
Not open for further replies.
Top