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[Trigger] Death

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Level 16
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Oct 12, 2008
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  • Melee Initialization
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • Set TempLoc = (Position of (Triggering Unit))
      • Unit - Create a permanent Fleshy (Unit-type of (Triggering unit)) corpse for (Owner of (Triggering unit)) at TempLoc facing (Facing of (Triggering unit)) degrees
      • Custom script: call RemoveLocation(udg_TempLoc)
Should work, though this instantly creates one, making it look like one corpse is on the ground even before the unit lies on the ground,,
 
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