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How do I make a unit not sink into the ground after dying? I want him just to be laying there.. There's nowhere he would turn into a skeleton after 5 seconds am I right? : o
Unit - Create a permanent Fleshy (Unit-type of (Triggering unit)) corpse for (Owner of (Triggering unit)) at TempLoc facing (Facing of (Triggering unit)) degrees
Custom script: call RemoveLocation(udg_TempLoc)
Should work, though this instantly creates one, making it look like one corpse is on the ground even before the unit lies on the ground,,
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