[Trigger] Death

Status
Not open for further replies.
  • Melee Initialization
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • Set TempLoc = (Position of (Triggering Unit))
      • Unit - Create a permanent Fleshy (Unit-type of (Triggering unit)) corpse for (Owner of (Triggering unit)) at TempLoc facing (Facing of (Triggering unit)) degrees
      • Custom script: call RemoveLocation(udg_TempLoc)
Should work, though this instantly creates one, making it look like one corpse is on the ground even before the unit lies on the ground,,
 
Status
Not open for further replies.
Back
Top