• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Death and Decay Spell Trigger Help

Status
Not open for further replies.
You don't/can't; no base wc3 spells can use attributes for damage. You will have to code the effect entirely yourself. Periodically pick units in range of target point and damage them; if caster stops casting spell, end the effect.

You can do the nifty trick Tasyen posted below to change the spell's damage value at cast-time, which is probably good enough for most spells if you're okay locking the damage per-cast so it wouldn't change mid-cast if attributes are altered.
 
Last edited:
Death and Decay is % of max life dmg per second are sure you wana scale that with attributes, sounds pretty op to me. One could use monsun(ANmo)/Blizzard/Flamestrike for a fix dmg amount. But anyway that is doable with the ability api introduced in 1.31.
  • Unit SpellEffect
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Death and Decay
    • Actions
      • Set Attribut = (Intelligence of (Triggering unit) (Include bonuses))
      • Set SpellLevel = (Level of (Ability being cast) for (Triggering unit))
      • Set Damage = (0.01 x (Real(Attribut)))
      • Ability - Set Ability: (Unit: (Triggering unit)'s Ability with Ability Code: (Ability being cast))'s Real Level Field: Max Life Drained per Second (%) ('Udd1') of Level: (SpellLevel - 1) to Damage
"Ability - Set Ability: (Unit: (Triggering unit)'s...."
is Set Ability Real Level Field
 
Last edited:
Status
Not open for further replies.
Back
Top