Moderator
M
Moderator
17:10, 19th Oct 2009
ap0calypse: Rejected
Not really good, especially for a 2-man-project.
ap0calypse: Rejected
Not really good, especially for a 2-man-project.
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(0 ratings)
Approved
Melee Initialization

Events


Map initialization

Conditions

Actions


Unit - Create 1 Footman for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees


Unit - Create 1 Footman for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees


Unit - Create 1 Footman for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees


Unit - Create 1 Footman for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees


Unit - Create 1 Footman for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Melee Initialization

Events


Map initialization

Conditions

Actions


For each (Integer A) from 1 to 5, do (Actions)



Loop - Actions




Set loc[1] = ((Player((Integer A))) start location)




Unit - Create 1 Footman for (Player((Integer A))) at loc[1] facing Default building facing degrees




Custom script: call RemoveLocation(udg_loc[1])
Dialog Buttons

Events


Dialog - A dialog button is clicked for Dialog

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked dialog button) Equal to DialogButton[1]



Then - Actions




Set loc[1] = (Center of (Playable map area))




Unit - Create 1 Ranger for (Triggering player) at loc[1] facing Default building facing degrees




Custom script: call RemoveLocation(udg_loc[1])




Game - Display to (All players) for 8.00 seconds the text: (|c00444488 + ((Name of (Triggering player)) + '|r has chosen the Ranger))



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked dialog button) Equal to DialogButton[2]



Then - Actions




Set loc[1] = (Center of (Playable map area))




Unit - Create 1 Warrior for (Triggering player) at loc[1] facing Default building facing degrees




Custom script: call RemoveLocation(udg_loc[1])




Game - Display to (All players) for 8.00 seconds the text: (|c00444488 + ((Name of (Triggering player)) + '|r has chosen the Warrior))



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked dialog button) Equal to DialogButton[3]



Then - Actions




Set loc[1] = (Center of (Playable map area))




Unit - Create 1 Mage for (Triggering player) at loc[1] facing Default building facing degrees




Custom script: call RemoveLocation(udg_loc[1])




Game - Display to (All players) for 8.00 seconds the text: (|c00444488 + ((Name of (Triggering player)) + '|r has chosen the Mage))



Else - Actions
Kick

Events


Player - Player 1 (Red) types a chat message containing -kick blue as An exact match

Conditions

Actions


Game - Defeat Player 2 (Blue) with the message: LOLOL NOOB!!!!
Kick

Events


Player - Player 1 (Red) types a chat message containing -kick teal as An exact match

Conditions

Actions


Game - Defeat Player 3 (Teal) with the message: LOLOL NOOB!!!!
Kick

Events


Player - Player 1 (Red) types a chat message containing -kick purple as An exact match

Conditions

Actions


Game - Defeat Player 4 (Purple) with the message: LOLOL NOOB!!!!
Init

Events


Map initialization

Conditions

Actions


Set Color[1] = blue


Set Color[2] = teal


Set Color[3] = purple


Set Color[4] = yellow


Set Color[5] = orange


Set Color[6] = green
Kick

Events


Player - Player 1 (Red) types a chat message containing -kick as A substring

Conditions

Actions


For each (Integer i) from 1 to 6, do (Actions)



Loop - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Entered chat string) Equal to (-kick + Color[i])





Then - Actions






Game - Defeat (Player((i + 1))) with the message: You have been kicked






Game - Display to (All players) for 7.00 seconds the text: (|c00444488 + ((Name of (Player((i + 1)))) + |r has been kicked))





Else - Actions
Kick

Events


Player - Player 1 (Red) types a chat message containing -kick as A substring

Conditions

Actions


For each (Integer i) from 1 to 6, do (Actions)



Loop - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Entered chat string) Equal to (-kick + (String((i + 1))))





Then - Actions






Game - Defeat (Player((i + 1))) with the message: You have been kicked






Game - Display to (All players) for 7.00 seconds the text: (|c00444488 + ((Name of (Player((i + 1)))) + |r has been kicked))





Else - Actions
