Moderator
M
Moderator
08:38, 28th Jun 2011
-Kobas-:
Status: Approved
-Kobas-:
Status: Approved
(2 ratings)
well, only the idea and the name comes from runescape...If I heard right from people, this is something from 'RuneScape'? Am I correct? Also the terrain looks symmetrical which is really nice.
Thanks for yoru review! its great...nice map
Increase the space between the wall and the gold mine by 1 square at the expansions under the taverns.
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I think it would be a little more natural looking if the corners of trees were arched a little more, and the paths didn't have clean cut ends of trees. And maybe some rocks or other environmental doodads spread around would add some aesthetics; if you use terrain fog and also keep the current global weather dungeon effect, making the terrain fog a similar color, it would create a layered fog effect with light spots and dark spots, because the global weather is not a sheet effect like terrain fog, will also make things outside of vision look more realistic.
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Purple and teal, red and orange are very close together, if they are on opposing teams then it will be a very unorthodox game, I personally don't think it is too bad, if that is the style of map you were aiming for; however if it were me I would increase the distance, or add a wall, or move the creeps from the goldmine up to prevent lame early game rushes.
that is a sexy fountain in the middle
obviously a lot of work put in, 3.5/5 = 4/5
I want to try and become a good melee map maker, so if you would like to work together on some melee maps give me a shout
Well, 4 taverns are good for me. If i put 2 taverns, 2 of the players will not have a close tavern to them. And the crees are not so strong, would have seen it, if you have played the map before you review. The Trees are good as they are. I'll add more environment doodads to make it lesser monotone and i'll add artifact drop to the center. Thanks for your review.A fast review for melee maps:
Decrease Tavern buildings (I suggest only 2). like what -Kobas- said, its useless. you release tons of impossible creep camps that are hard to clear out, an example of the expansion sites, while the easiest creep kill would be in the middle, and that would be imbalanced for the map.
Main Lumber resources are fixed due to the detailed cliffs you implemented to your map, remove it as my suggestion for a good harvest.
Terrain is less attractive to me, add more good doodads and environmental displays.
Item Drops are fine to me but please. if a strong item is placed on a destined creep, follow the right style for the drops example: Kobold Tunneler drops Gauntlets of Strength instead of Orb of Fire, you know the drill then do it.
good luck! happy map-making!
please don't do that because then it won't be melee because one of your resources will be unlimited, your trees seem plentiful to me, players must expand in melee games.how about trying a periodic event that resurrects the trees? just a thought