- Joined
- Sep 8, 2022
- Messages
- 114
I know I can use triggers to create corpses, but the way I work isn't very compatible with that, I like to see everything in the editor and have control over it before I go to game. I have so far been making destructibles with the model file of the desired unit, and placing dead versions, which allows me to place them in conjunction with other doodads, like flies and pathing blockers. Trouble with that is that they are sometimes moved a tiny bit when I start the map, resulting in them being aside the flies and gore doodads rather than on top of them.
Then today I got the bright idea to open up the unit models for my desired corpses in the model editor, delete all the animation sequences that weren't decay flesh, rename decay flesh 'stand' and make it so that the start and end points are the same number so it's just a still model of the unit in decaying position, and use that as a doodad. It crashed the game on test and made the map un-openable - when it got to loading that doodad, world editor just stopped and closed. Luckily I had backed up my map just last night, and so didn't lose a great deal.
Does anyone have any ideas for alternate solutions, or a version of my idea that would actually work? Though I'm thinking of just biting the bullet and trying my best with triggers.
Then today I got the bright idea to open up the unit models for my desired corpses in the model editor, delete all the animation sequences that weren't decay flesh, rename decay flesh 'stand' and make it so that the start and end points are the same number so it's just a still model of the unit in decaying position, and use that as a doodad. It crashed the game on test and made the map un-openable - when it got to loading that doodad, world editor just stopped and closed. Luckily I had backed up my map just last night, and so didn't lose a great deal.
Does anyone have any ideas for alternate solutions, or a version of my idea that would actually work? Though I'm thinking of just biting the bullet and trying my best with triggers.