mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
Hey, I'm sorry but I have to say that for a 1v1 map, there are a lot of issues.
Technical stuff:
-Creeps dropping items of different levels (70% lvl3 or 30% lvl 1).
-Creeps at expansions not on camp stance (same for the main bases, but in a 1v1 thes will be removed anyway upon spawning).
-Units are likely to walk past the fountain and get attacked by the creeps.
Not technically wrong, but will result in awkward/imbalanced gameplay:
-Expansions way too hard to take (poisons damage) and to defend (close to enemy base), in particular for humans.
-Expansion can only be attacked by going up a single small ramp.
-Central fountain, with air only creeps.
-Countless of small paths between trees.
-Many dead ends.
Visual stuff:
-Non-smooth transitions between ramps and cliffs.
Sorry if this sounds very negative. I can further explain this if you want to. And for what is apparently a first melee map, this is actually quite good. But still, it needs some work. So I'll have to set this to "Awaiting update", until at least the technical issues are reworked.
Technical stuff:
-Creeps dropping items of different levels (70% lvl3 or 30% lvl 1).
-Creeps at expansions not on camp stance (same for the main bases, but in a 1v1 thes will be removed anyway upon spawning).
-Units are likely to walk past the fountain and get attacked by the creeps.
Not technically wrong, but will result in awkward/imbalanced gameplay:
-Expansions way too hard to take (poisons damage) and to defend (close to enemy base), in particular for humans.
-Expansion can only be attacked by going up a single small ramp.
-Central fountain, with air only creeps.
-Countless of small paths between trees.
-Many dead ends.
Visual stuff:
-Non-smooth transitions between ramps and cliffs.
Sorry if this sounds very negative. I can further explain this if you want to. And for what is apparently a first melee map, this is actually quite good. But still, it needs some work. So I'll have to set this to "Awaiting update", until at least the technical issues are reworked.