- Joined
- Dec 8, 2008
- Messages
- 4,373
Hey guys.
Quick question: I have a bone (of a weapon) which is the child bone of the, lets say, the left hand. I've done this, obviously, to give it it's one movement in certain animations. But is there a way to animate it freely in those animations without having to adjust the movement that comes from the parent bones or having to create a separate model that apperas in only that animation (as most wc3 models do it). Either with mdlvis, vertex eater or magos preferably.
Thanks in advance.
Quick question: I have a bone (of a weapon) which is the child bone of the, lets say, the left hand. I've done this, obviously, to give it it's one movement in certain animations. But is there a way to animate it freely in those animations without having to adjust the movement that comes from the parent bones or having to create a separate model that apperas in only that animation (as most wc3 models do it). Either with mdlvis, vertex eater or magos preferably.
Thanks in advance.