- Joined
- Jul 10, 2007
- Messages
- 6,306
Simply go through the map. There are 9 tutorials and 11 labs that cover everything that can be done with DDS.
This is being posted here to really show the power of multi-stage events and unit specific events.
Naysayers will say that events are just registered in correct order as they require each other. What of dynamic events that are registered/unregistered? They need to still be put into their correct positions. Without multiple stages in an event, they'll go to the end and everything will get screwed up. Without enough stages, they'll still be put into an awkward spot.
I hope people enjoy this new take on damage detection. I certainly worked a very long time on the architecture, API, and tutorials. I hope my work speaks for itself.
This is being posted here to really show the power of multi-stage events and unit specific events.
Naysayers will say that events are just registered in correct order as they require each other. What of dynamic events that are registered/unregistered? They need to still be put into their correct positions. Without multiple stages in an event, they'll go to the end and everything will get screwed up. Without enough stages, they'll still be put into an awkward spot.
I hope people enjoy this new take on damage detection. I certainly worked a very long time on the architecture, API, and tutorials. I hope my work speaks for itself.