Panther brings up some good points, but consider this:
Icefrog pirated DotA and made DotA Allstars.
Gotenkz pirated Womplord's old version. The list goes on.
Also, I didn't deprotect any map, it was given to me and I was asked to make an updated version. I did my job, thought I could do more, so I did.
I'm sorry I don't live up to your little expectations, but I'm sure there's more than 1500 people on the forums for my versions that would back me up. The maker of the map doesn't matter, it's all about whether or not you enjoy it. If you don't enjoy it, don't play it, don't comment on it, don't flame people, especially mods.
Oh, and sorry for double posting. I didn't know it was frowned upon in your own resource ^^
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The map is nice but you need to change the bottom left city to how it was, it is just messed up now being on fire and such, and as a civilized person I am asking could you change it back to what it was. As for the rest of the terane, use less random noise and more manual and skillfull skulpturing, I know it was rushed but still the noise just looks ugly."
Sorry, terrain isn't my best subject.
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Something is seriously messed up with the sight range of your hero after reviving, occasionally it is very short and is hard to fight with because you can not see your foe while they see you. Getistar suffers the most from that glitch."
I know about this already, it has something to do with the "Revive hero instantly" trigger, although I don't know how reviving and sight radius are related.
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Also remove piccolos farming, you removed farming from cell and bebi so why can piccolo still farm. It leads to a pro piccolo out powering everyone especially since piccolo is stronger than FT when it comes to spell wise since FT is 5,2,2 while piccolo is 5,3.5,3.5 so removing farming would be nice."
I've thought long and hard on this one, and I am still undecided as far as what to do. My current outlook is: Since Piccolo's images were actually extensions of his body, he should be able to grow stronger as they do. With his x5. x3.0, x3.0 (Not x3.5), it is very hard to kill, but also very hard to kill someone with. Because he is an int hero, Kyodaika doesn't increase his damage, only his HP. FT's uss2 with the addition of his second sword does 10x normal melee damage, 2x normal spell damage, and has 5x normal HP, where Piccolo at his strongest has 5x hp, 3x damage, and 3x spells. With his regeneration, he's a tank. But because his spells are easily avoided, I do not see him as rigged, just hard to kill.
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Also as evil you should be able to split tickets in half or "shair" them instead of the current method of 2 for 1 person."
This issue will be resolved soon, as I am adding a new revive system.
"I reccomend also making the sagas after Lord Slug and before Garlic weaker since they often lead to the death of people."
This was an issue back in the beta for v10, the new saga creeps were very strong. After some fine tuning, I believe that, although the saga mobs are still pretty strong, they aren't too hard either. How do I figure this, you ask? Simple. I haven't been killed by them yet.
Thanks for all your flames, it only goes to show that people will do anything to try to piss off someone more popular than them. And thanks to the good Doctor for bringing these issues to my attention (Although people do that on a regular basis ^^). And finally, thanks to the two resource mods for the positive feedback.