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DBZ Spells.

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Level 19
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Some good verisons of the following spells.

Galick Gun
300px-Galic_Gun.jpg

One of Vegeta's signature moves, Vegeta gathers his hands at his waist-level, gathering all his ki, and puts his palms forward, firing a powerful blast of energy. This attack is equivalent to Gokū's Kamehameha. He uses this move against Goku in the Saiyan Saga.

Spirit Bomb
300px-GenkiDama.jpg

A move taught to Gokū by North Kaiō, it is a blue ball of energy collected from all living things. At first, Gokū made a Genki Dama by collecting spare energy from nature in his battle against Vegeta; though he was too battered to use it himself and had Kuririn throw it for him. Later, in his confrontation against Freeza, Gokū made a bigger one on Planet Namek by collecting energy from Planet Namek's stars and planets, as there was very little life left on the planet itself. Finally, while fighting Majin-Buu, Gokū makes a huge Genki Dama from as much energy as the people of Earth could give, as well as from other planets and even the afterlife.

Solar Flare
300px-Taiyoken.jpg

An extremely bright light used to temporarily blind and stun most opponents, commonly to incapacitate them long enough for the user to make a quick escape. It was first used by Tenshinhan at the 22nd Tenka-ichi Budōkai as an ace-up-the-sleeve in his battle against Jackie Chun, who is Muten-Rōshi a.k.a. Kame-Sen'nin in disguise. He tried it again against Gokū, but it failed due to counter measures taken by the latter. At the 23rd Tenka-ichi Budōkai, Gokū demonstrated that he had learned the technique and used it to aid him in defeating an outclassed Tenshinhan. Since then it has been used on numerous occasions to aid a character in distracting or escaping from their opponent(s).

KameHameHa
Kamehameha.jpg

Gokū's signature attack. Consisting of a large ball of energy propelled by a powerful beam, usually blue, but has also been yellow; it can only be red when Super Saiyan 4 (known as the Jubei Kamehameha/Kamehameha x10).

Finish Buster
179-16.jpg


Final Flash
300px-Vegeta_Final_Flash.jpg

Another one of Vegeta's signature moves (and supposedly the most powerful), he draws his hands back, gathering all of his ki, and thrusts his palms forward, discharging a massive beam of energy towards his opponent.

Vegeta uses this move against Perfect Cell during their battle. Even though Cell is significantly more powerful, the attack is strong enough to cause him heavy damage, destroying one of the sides of his upper torso. Cell fully regenerates almost immediately after though, mostly negating the effects.

In the anime, Vegeta uses this move against the Cell Jr. he is fighting against, but the attack is easily dispatched.

This move is one of Vegeta's desperation moves in the Dragon Ball Z: Budōkai series.


Death Ball
deathball.jpg

An attack used by Freeza (and in the Dragonball Z movies by his brother Coola). A spark of ki lights on the index finger, and once enough energy is gathered this spark may grow to the size of a small moon. When ready, this "Death Ball" is thrown towards the target. Typically this attack is used to destroy planets or as a last-ditch effort to kill an opponent.

Freeza used this technique to destroy Planet Vegeta and planned to detonate Planet Namek the same way, only to be caught in Goku's Genki Dama.
Freeza employs it one last time on Earth, but this blast was stopped effortlessly by Future Trunks.
This was to be Coola's trump card versus Goku in Movie #5, but his attack is blocked and he is subsequently pushed by the force of it and Goku's Kamehameha into the Sun.
A Metal Coola uses a lesser version of the Death Ball while fighting Goku on New Namek (Movie #6); this was dodged via Instantaneous Movement.
The attack used by Freeza to destroy Planet Namek was different in size, shape, and color, making it not a "true" Death Ball in the classic sense. The name of this attack is actually not given anywhere in the anime (outside the dub) nor manga but instead originates from the series' videogames.


Genicide Blast
dragon-ball-z-shin-budokai-another-road-20070309000102240.jpg

Broly creates a Green Aura Sheild then transfer the dreadfull power into a green kinda ki blast.

TrI Beam Cannon
r15.jpg

Used By Tien he Puts his hands together to create a triangle with his hands and shoots a Triangle KI Blast at his oppments which pushes them back down.

Expanding Engery Blast
No Image yet
Used By Krillen in DBZ T B 2 which he fires a large KI Ball into the air which rains down a 10 Single Ki Balls.

Dodon Ray
300px-Dodonpa.jpg

A narrow ki wave shot from the index finger. It is essentially the Crane school version of the Kamehameha.

Full Power Energy Wave



Eraser Cannon



Omega Blaster



Burning Attack
z57.jpg



These are for the following Maps : DBZ ORPG, DBZ Campaign.
Make Spells be able to Ground/Unit target.
 
Last edited:

Deleted member 126647

D

Deleted member 126647

How the hell are we supposed to know what something called "Dodon Ray" is supposed to do? Seriously, explain each spell in detail so people know what they'd be making.
 
Level 19
Joined
Jun 16, 2007
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1,574
the trunks spell u made what is it poss to be ? and ur kamehameha spell aint working.... when i use the spell it does not display the dummie effect and it stops after the first part it does not trigger the nxt part...


tell me if anything is missing in the trigger

  • KameHameHa
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Ability being cast) Equal to Kamehameha
        • Then - Actions
          • Set KamehameCaster[(Player number of (Owner of (Casting unit)))] = (Casting unit)
          • Set KamehameCasterPoint[(Player number of (Owner of (Casting unit)))] = (Position of KamehameCaster[(Player number of (Owner of (Casting unit)))])
          • Animation - Change KamehameCaster[(Player number of (Owner of (Casting unit)))]'s animation speed to 35.00% of its original speed
          • Special Effect - Create a special effect attached to the origin of KamehameCaster[(Player number of (Owner of (Casting unit)))] using Abilities\Spells\Other\Doom\DoomDeath.mdl
          • Special Effect - Destroy (Last created special effect)
          • Animation - Play KamehameCaster[(Player number of (Owner of (Casting unit)))]'s stand ready animation
          • Sound - Play kame_charge <gen> at 100.00% volume, attached to (Casting unit)
          • Environment - Create a 4.00 second Depression ripple deformation at KamehameCasterPoint[(Player number of (Owner of (Casting unit)))] with starting radius 1024.00, ending radius 1024.00, and depth 25.00, using 0.50 second ripples spaced 512.00 apart
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Ability being cast) Equal to Kamehameha
            • Then - Actions
              • Set KamehameCaster[(Player number of (Owner of (Casting unit)))] = (Casting unit)
              • Set KamehameCasterPoint[(Player number of (Owner of (Casting unit)))] = (Position of KamehameCaster[(Player number of (Owner of (Casting unit)))])
              • Animation - Change KamehameCaster[(Player number of (Owner of (Casting unit)))]'s animation speed to 35.00% of its original speed
              • Special Effect - Create a special effect attached to the origin of KamehameCaster[(Player number of (Owner of (Casting unit)))] using Abilities\Spells\Other\Doom\DoomDeath.mdl
              • Special Effect - Destroy (Last created special effect)
              • Animation - Play KamehameCaster[(Player number of (Owner of (Casting unit)))]'s stand ready animation
              • Sound - Play kamehameha_fire <gen> at 100.00% volume, attached to (Casting unit)
              • Environment - Create a 4.00 second Depression ripple deformation at KamehameCasterPoint[(Player number of (Owner of (Casting unit)))] with starting radius 1024.00, ending radius 1024.00, and depth 25.00, using 0.50 second ripples spaced 512.00 apart
            • Else - Actions
 
Make a description about if you want the spells to be ground/unit target, and other information about how the spell should be made like.

Some stuff about the current spell:

I wonder why you have 2 ifs with the same condition..
Why are you using an array for setting the point and unit?
The spell leaks. No locations are removed.
Triggering Unit > Casting Unit
 
Level 13
Joined
Nov 20, 2006
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Hohohoh.. i make 2 triggers, the location is removed in second trigger kamehame norm2.

look again the triggers
1.the kamehame norm trigger = that begin channeling the ability(not start the effect) , and the ability being cast is kamehame biasa dan kamehame ss, don't make same --'.
if you don't need kamehame ss, delete it.

2.the kamehame norm2 trigger = units starts effect the ability. This is create dummy effect. And cast impale.
that two triggers have link together.
 
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