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Dawn Castle(?)

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fladdermasken

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Level 39
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I tried doing an oldschool piece. No fancy lighting tricks and w/e

Also I need ideas to connect background and foreground for depth
 

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Towers in the Background... Yes. No No.... just add more environment things and details to that terrain.
Replace that old school tree and refrain from placing small rocks in the water. Also , add some "nebula.mdx" in your water to add some colours. Replace those Lordaeron Fall / Village Fall tiles to more realistic tiles.

Im not sure if im right since im not really a good terrainer like you. But these things might power it up. BTW , that castle looks awesome , try to collaborate again with Keiji just like what you partners did in "The Makeshift" :)
 

Deleted member 212788

D

Deleted member 212788

I'm throwing this one out of the water fast since I don't have the time atm to read Stryder's comment but a diagonal bridge? If he mentioned it, I'm sorry for double-posting (sort of)
 
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Idk if I like the color of those rocks. They'd do better with a slightly red tint.

Not sure if I care for the rays of light either. I know they're kind of your thing, but if the top half of your sky is going to be that dark then there isn't going to be a sun up there with it. It's gonna be a sun with a lateral trajectory of light, which will be most evident in its coloration at the origin and the destination. Though, dips in the clouds (which are usually quite sparse) will reflect the sun's light, it's probably too much work to try and incorporate all that - best to just have the sourcing of light be at the origin i.e. the left space.

As for your foliage, I've found that cleanliness is kind of essential to this style of terraining. And as such, you want to try and incorporate any unsightly models into more attractive models, as they make sense of course (placing the deadwoods near the pine trees as an accent to their shape and affect). For the most part you do this quite well, as expected, but some key aspects are pretty jarring, like the aforementioned trees, as well as trees seeming to float just a little too much, and the pretty atrocious effect that the tall bushes make when put in front of a fogged background. Also, you want to get as much mileage as humanly possible out of the tools at your disposal, one decision I made early on in this field, is to never use that fucking pre-made variation of the tree model, as the top intersection between leaves and trunk makes for such a god awful highlight of the terrain. Best to just use the separate models and copy paste the two over and over again.

Last thing, scrap that rock tile. It's shit.
 
Level 36
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The fallen tree is nice, the falling tree is not, I'd remove that one, or straighten it up. Love the use of trees, looking at this terrain makes me realize I actually miss them,
but I'd like to see a tad more variation in their sizes. I've come to find that adding some really tiny trees at the base of bigger trees makes for a nice effect, look into that if you want.

The idea of a bridge in the foreground is also neat, try making one in the same style as the chapel, and then to fill in the emptiness of the left side you could add a little prayer
shrine or something over there. Also, get those damned pipes in the foreground out of my way, they don't make sense, they don't look good and they demand too much attention.

I don't really care to say any more, as Azurot's been making a pretty solid case, save for...

Idk if I like the color of those rocks. They'd do better with a slightly red tint.

I'd say they look good like this.

Last thing, scrap that rock tile. It's shit.

Nah.
 
Level 11
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Old school? This is new school for me because I still don't understand all the glitz and razz of the new terrains. I guess I need to read a few of the new tutorials.

I like the idea, looks like a steam punk type factory throwing out pollution from all its holes, slowly poisoning the environment around it. Dead trees in the background and falling ones in the front. That building, spewing smoke in the middle of a forest type
setting portrays an ugly picture. I guess I would like to see more gloom and darkness in it.
Also, if you got those effluent pipes coming out of the building then the water should be dirty and filthy.
Thematic concerns aside :p its one god damn beautiful terrain. +rep
 
Level 16
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Agreed on the pipe, it's isolated in the foreground. I seriously don't know what's old school about the terrain so I must be a idiot but it looks good. Definitely need a foreground/background connection. How about some some pipes that connect to the structure and and wastewater or something in the lake, I already suggested this before in another terrain. (You can also add a genuine train coming or going, will make it more dynamic.) Sorry I thought this was a train station for some reason. I wonder if you can turn it into one?
 
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