- Joined
- Nov 3, 2005
- Messages
- 103
I have a couple questions regarding the file size limits of a map in order to be played over the internet. How devastating imported features such as models, sounds, and music are to the file size of your map?
I wanted to know if sound effects that are directly from the game's engine make the file size of the map bigger. In other words, would using the Grunt's Warcry sound effect alter the file size of the map? Obviously sounds and pretty much all file-types that are imported into the map take up large amounts of space, custom sounds and music especially.
I was also wondering if having a good number of large arrays attached to your variables could effect the map's file size overall as well. How crucial is it to code with as little as them as possible?
How many custom models could a map being played over Battlenet have on average, and is it even worth trying to include them in your map in the first place?
I wanted to know if sound effects that are directly from the game's engine make the file size of the map bigger. In other words, would using the Grunt's Warcry sound effect alter the file size of the map? Obviously sounds and pretty much all file-types that are imported into the map take up large amounts of space, custom sounds and music especially.
I was also wondering if having a good number of large arrays attached to your variables could effect the map's file size overall as well. How crucial is it to code with as little as them as possible?
How many custom models could a map being played over Battlenet have on average, and is it even worth trying to include them in your map in the first place?