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DarknessChasersIIV1.5

Submitted by [K40$]-Spectre
This bundle is marked as approved. It works and satisfies the submission rules.
DarknessChasers 2
V1.5

The map:
Choose one of the eight Heroes to rise up against the cruel dictator Death itself. Fight through 7 unique and different different levels, collect legendary items and kill dozens of hordes of undead creatures with up to 4 players! These are the Heroes who volunteer for the job:

The Heroes
[​IMG]


Features:
- completely custom map.
- new enemies to bash on.
- 9 custom and unique Heroes.
- triggered and unique abilities.
- supports tactical thinking:
* Use traps to your advantage.
* Some abilities work more effective when used in combos.
- max level is now 20.
- new item system:
* You can carry only 1 weapon at a time.
* You can carry only 1 body armor at a time.
* You can carry only 1 shield at a time.
* Stackable items system.
- max hero level is 20.
- difficulty system based on:
* amount of players in the game.
* optional modes (Easy, Hard).
- dozens of custom items and each one unique.
- imported stuff.


[​IMG]

This map is open source and must stay open source.
You may use this map in any way as long if you give me Credits and Credits to the following list:


Credits
Credits (also in Quest log):
b17rider for Abomination
EvilYardGnome for Warden
FlaminG-HunteR for Mountain King
Hueter for Blademaster
13LUR for EredarRed
HappyTauren for Lich
General Frank for Orc Crossbowman
HeroGlow by assasin_lord
crl for the BloodTarget effect
Tranquil for Snipe Target Green
SantoRayo[iP] for the ghosts model
SantoRayo[iP] for the blood model
Hellish Hybrid for the ShipDebree model
Hellish Hybrid for the Chainpost model
Pyritie for the mist model
DevineArmy for the ghostaura model
Shield Pack by Happy Tauren
Chaos Axe 01 by Pyramidhe@d
RoundShield by -SkatinG_CoW-
Wooden Shield by Xcisso
Thrikodius for many weapon attachments
Rod of Necromancy by NhazUl
crystalsword by Mc !
hiny steel Sword by DerReaper2
Scroll Red by EviL_BuddhA
Potion models by Ket
BlackWidow by Dan van Ohllus
Darknessaura by Racorclaw X?
Comet by WILLTHEALMIGHTY
Felguard by Dionesiist
+ many thanks for all the Splendid Icons!
++ for the handy item editor made by PatruX


Update1

I've decreased the filesize severely, changed the Felhound Rider to Felguard which is slower but tougher, fixed an arena bug a little, fixed the Radiation Cloud bugs and added Hero glows for the Heroes who first didn't have one. And now only skeletons are marked as undead.


Update2

Difficulty increase lowered. Added a new Hero. Potions cheaper and less cooldown. More gold coins can be found. Added random unit groups for stage 1. It's now easier to choose a hero. Added 2 additional camera views (see the quest log for more info). Added an easy gamemode. Made the Minor & Lesser Replenishment Potions stackable. Fire traps work better now. Added a timer for Skeleton Throwers. I've fixed a lot of bugs and reduced lag.


Update3

Added an Ultimate for every Hero. Improved/balanced difficulty in some areas. Spiderlings can be seen better when coming out of a Hive.


Update4

The arena stays open after you won all the matches. Battle against Death itself is more epic. Added a stash for all players, that moves along with the player Hero, acts as a backpack. Improved tower system.


Update5

Small update which adds an extra camera mode which is basically the same camera view as DarknessChaser's default, but this one enables you to zoom in, zoom out and rotate.


Please comment: give usefull comments, critic and ideas and I will update the map. Have fun!:infl_thumbs_up:

Keywords:
Warchasers, Warchasers 2, Warchasers II, Warchasers2, WarchasersII, Darknesschasers, Darknesschasers II, DarknesschasersII, Hack & Slash, rpg, coo
Contents

DarknessChasersIIV1.5 (Map)

Reviews
Moderator
14:07, 13th Jan 2010 ap0calypse: Approved
  1. En3RgY_Chacal

    En3RgY_Chacal

    Joined:
    Jul 9, 2007
    Messages:
    31
    Resources:
    0
    Resources:
    0
    can you ad a command for unlock the camera ?
     
  2. [K40$]-Spectre

    [K40$]-Spectre

    Joined:
    Aug 19, 2007
    Messages:
    1,352
    Resources:
    9
    Maps:
    9
    Resources:
    9
    , yes, I can do that. It will still be locked on the unit though (but than you can zoom in/ zoom out and rotate).
     
  3. ap0calypse

    ap0calypse

    Joined:
    Jan 26, 2007
    Messages:
    4,777
    Resources:
    2
    Spells:
    1
    Tutorials:
    1
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    2
    Hm, I didn't quite love the map, it's not bad, but not very good either.
    I won't post a review anyway, so don't expect one (rating would be about 2/5 - 3/5, edging towards 2/5 if you'd like to know).

    The map isn't really open source either: only the terrain and objects are there, but all triggers are gone.
    You protected the map so the triggers do not show, meaning it is protected - a map cannot be protected and open source at the same time, you'll have to choose (I would go for open source myself).

    Approved though.
     
  4. [K40$]-Spectre

    [K40$]-Spectre

    Joined:
    Aug 19, 2007
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    , I didn't protect it, just optimized it. Didn't know that optimizing removes triggers as well.
     
  5. hunterz93

    hunterz93

    Joined:
    Nov 12, 2009
    Messages:
    31
    Resources:
    1
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    1
    Resources:
    1
    Lol xD "IIV" is wrong ^^ it has to be "III"
     
  6. [K40$]-Spectre

    [K40$]-Spectre

    Joined:
    Aug 19, 2007
    Messages:
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    , no it was meant like this ;) : part II/2 version 1.5. I'm working on part III/3.
     
  7. Pszczolek

    Pszczolek

    Joined:
    Dec 28, 2006
    Messages:
    101
    Resources:
    2
    Maps:
    2
    Resources:
    2
    I just played your map, and I must say I was kinda bored tbh, didn't finish it, played for about hour. I started it as 4 player team, then I was only with friend when other 2 guys left.

    The hero I played, the Felguard one, felt like unfinished hero with very random skills - Taunt is supposed to be tank skill,but yet he has summons, and no other tanking skills (only ulti giving some weak armor boost). His only good skill was imo Felhouds, which added some damage, yet I don't mean it fits tank role. Energy Ball bonus hp regen wasn't really noticeable, Shackle was very useless skill, especially thought there are A LOT OF monsters, and this skill means self-disable to disable only one creep. Tower did very little damage.

    My friend played Warden, and he told me he mostly had disables, and the Hex one was imba vs Firelord "boss" - he got permahexed which is very bad (even considering "boss" was very uninspired auto-attacker, and even weaker than some creeps).

    Other thing is that some places are too tight, and it's very annoying to get to creepspawners in corridors, when just 1 creep is blocking. Creeps have rather high hp, and they are took down slowly, especially that we had no AoE and nearly no nukes.

    Also items which can be bought are rather weak and expensive, while there are a lot of "+1 to all stats books", dropping from each creepspawners.

    To conclude, your map is imo beta map, disguised as finished map. There is some potential, but it definately needs a lot of work to be done. Imported models are not the thing which makes map good, it's the gameplay and entertainment it provides, which your map is lacking at the moment imo.

    I suggest, that you should base heroes on certain roles and concepts, and improve the abilities. I saw nothing much triggered in them, and I'm mapmaker myself. Also give more detail to their descriptions. Good hero concepts are one of the most important things in this kind maps, if they are either plain boring to play or just feel weak, the entertainment factor goes down.

    As for now I would give your map 2/5, just because it's playable and has some potential. I won't rate it yet though, I'll wait for your answer and probably check it with other heroes, but I don't think I will change my mind. If your map is unfinished/beta you should state it clearly.
     
  8. Twilight

    Twilight

    Joined:
    Sep 14, 2012
    Messages:
    398
    Resources:
    14
    Maps:
    14
    Resources:
    14
    Map is epic, Terrain is gr8, gamplay is gr8, Nice map.
    ______________________________________________
    Rating:
    -4/5
    Stuff to fix:
    -You could add more heroes (Suggestion)