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DarknessChasersIIV1.5

Submitted by [K40$]-Spectre
This bundle is marked as approved. It works and satisfies the submission rules.
DarknessChasers 2
V1.5

The map:
Choose one of the eight Heroes to rise up against the cruel dictator Death itself. Fight through 7 unique and different different levels, collect legendary items and kill dozens of hordes of undead creatures with up to 4 players! These are the Heroes who volunteer for the job:

The Heroes
[​IMG]


Features:
- completely custom map.
- new enemies to bash on.
- 9 custom and unique Heroes.
- triggered and unique abilities.
- supports tactical thinking:
* Use traps to your advantage.
* Some abilities work more effective when used in combos.
- max level is now 20.
- new item system:
* You can carry only 1 weapon at a time.
* You can carry only 1 body armor at a time.
* You can carry only 1 shield at a time.
* Stackable items system.
- max hero level is 20.
- difficulty system based on:
* amount of players in the game.
* optional modes (Easy, Hard).
- dozens of custom items and each one unique.
- imported stuff.


[​IMG]

This map is open source and must stay open source.
You may use this map in any way as long if you give me Credits and Credits to the following list:


Credits
Credits (also in Quest log):
b17rider for Abomination
EvilYardGnome for Warden
FlaminG-HunteR for Mountain King
Hueter for Blademaster
13LUR for EredarRed
HappyTauren for Lich
General Frank for Orc Crossbowman
HeroGlow by assasin_lord
crl for the BloodTarget effect
Tranquil for Snipe Target Green
SantoRayo[iP] for the ghosts model
SantoRayo[iP] for the blood model
Hellish Hybrid for the ShipDebree model
Hellish Hybrid for the Chainpost model
Pyritie for the mist model
DevineArmy for the ghostaura model
Shield Pack by Happy Tauren
Chaos Axe 01 by Pyramidhe@d
RoundShield by -SkatinG_CoW-
Wooden Shield by Xcisso
Thrikodius for many weapon attachments
Rod of Necromancy by NhazUl
crystalsword by Mc !
hiny steel Sword by DerReaper2
Scroll Red by EviL_BuddhA
Potion models by Ket
BlackWidow by Dan van Ohllus
Darknessaura by Racorclaw X?
Comet by WILLTHEALMIGHTY
Felguard by Dionesiist
+ many thanks for all the Splendid Icons!
++ for the handy item editor made by PatruX


Update1

I've decreased the filesize severely, changed the Felhound Rider to Felguard which is slower but tougher, fixed an arena bug a little, fixed the Radiation Cloud bugs and added Hero glows for the Heroes who first didn't have one. And now only skeletons are marked as undead.


Update2

Difficulty increase lowered. Added a new Hero. Potions cheaper and less cooldown. More gold coins can be found. Added random unit groups for stage 1. It's now easier to choose a hero. Added 2 additional camera views (see the quest log for more info). Added an easy gamemode. Made the Minor & Lesser Replenishment Potions stackable. Fire traps work better now. Added a timer for Skeleton Throwers. I've fixed a lot of bugs and reduced lag.


Update3

Added an Ultimate for every Hero. Improved/balanced difficulty in some areas. Spiderlings can be seen better when coming out of a Hive.


Update4

The arena stays open after you won all the matches. Battle against Death itself is more epic. Added a stash for all players, that moves along with the player Hero, acts as a backpack. Improved tower system.


Update5

Small update which adds an extra camera mode which is basically the same camera view as DarknessChaser's default, but this one enables you to zoom in, zoom out and rotate.


Please comment: give usefull comments, critic and ideas and I will update the map. Have fun!:infl_thumbs_up:

Keywords:
Warchasers, Warchasers 2, Warchasers II, Warchasers2, WarchasersII, Darknesschasers, Darknesschasers II, DarknesschasersII, Hack & Slash, rpg, coo
Contents

DarknessChasersIIV1.5 (Map)

Reviews
Moderator
14:07, 13th Jan 2010 ap0calypse: Approved
  1. ACdestinydream

    ACdestinydream

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    u know those hero choosers? my teammates were very impatient, they didnt saw the hero chooser and they almost wna quit... put them nearer.

    the giant red gnoll. i went to use the skill on him and i got a fatal. hes near the market.

    yes. the passage is narrow and the banshees can act as a cover for the miniboss. thats where i always loses. and, those things coming out of portal with more than 1k lives are really painful. our whole party took 5 mins just to kill 4 of them -.-
     
  2. [K40$]-Spectre

    [K40$]-Spectre

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    I found another bug which will be fixed in the next version; warden can't attack with orbs. Also, in the next version I'll try to create random enemy groups so you'll have more variety. Each time you'll play, enemies that are not spawned will be different (except for bosses of course). I'm also thinking of adding heroes but before I can do that I need someone to merge the two mdx's of the Felhound rider model. I'm going to ask General Frank since he made it, but I don't know if he has spare time of course.

    , ok I'll.

    , I used every skill and every combo with the Warden on the red gnoll and everything worked fine.

    , well, the whole map is not realistic, or do you meant you make usage of the traps? Cause my intention was that you make usage of the traps. And do you mean the stormcaller? If yes, try to destroy the portal first and try to stun/silence her so she can't cast Death Coil and attack.
     
  3. MogulKahn

    MogulKahn

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    Can u tell me what 2 do when u get in arena?I was playing with my friends and i was Demon[Hes dead now cuz of u )= ] ,1 was Thor and 1 was warden.When we killed Lich we pass through portal and we arrived in some kind of arena.I stepped on circle and join in arena but my friends cant join 2.I killed all flesh golems and mummies.After that i didnt find any key or portal or i didnt go back 2 my friends.Doors didnt opened.Why and help!!?????
     
  4. ACdestinydream

    ACdestinydream

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    u cant use traps... they will trap u instead
     
  5. [K40$]-Spectre

    [K40$]-Spectre

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    , sure you can use the fire traps against them, if you're melee it's more difficult but with a ranged hero I do it most the time. Just be sure to lure them. In the attachment you can find the new starting place, I hope you like it :).

    , the arena is bugged as hell, I've already opened a thread about it http://www.hiveworkshop.com/forums/triggers-scripts-269/help-plz-arena-triggers-153865/. This is my first time I create an arena so I don't really know what's messing it up. The arena has 4 matches, the first one start when you enter the circle of power and everyone will be teleported into the arena. When you kill every monster you will be teleported back to the shops and you'll have 1 minute to buy stuff etc. and than you'll be teleported back into the arena and match 2 starts. This goes on till all the monsters of match 4 have been killed and than you'll be teleported back to the shops and the gate to the south will be open so you can continue.
     

    Attached Files:

  6. MogulKahn

    MogulKahn

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    Pls change models of robot and cyborg.I hate all things that goes with future in wc3.(plsss)And can we finish this map with that bugged arena?If u cant "unbug"arena u can delete it!
     
  7. [K40$]-Spectre

    [K40$]-Spectre

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    , probably not because they fit their abilities and look good for their size. But I'll probably add new heroes which won't be steampunk like. Also, when the Felhound Rider weights less I'll import it back into my map and you can have your hero back ;). As for the arena, if no one will help me to fix the triggers and I can't fix it myself either, I'll replace it. Also when you play the map alone, it should work (not perfect though).
     
  8. FrozenFenrir

    FrozenFenrir

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    hm
    1. solution: make everything living instead of undead.
    but thats by far the worst solution cause im pretty sure it would take a fuckload of time to do this.
    2. maybe uhm...make it like phoenix fire(without that decreasing hp of course)?_? with poison clouds instead of that firebeams. i think that would fit.

    oh and about you
    could you "plssssss" SHUT THE FUCK UP about this ? you are damn annoying with your "omg change/delete them because I hate future thingies"
    the most of us dont care or actually like such mixed up maps.
    if u dont like them, tough luck.
     
  9. ACdestinydream

    ACdestinydream

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    well if im correct traps doesnt deal any form of dmg to those banshees. not even 1 dmg. storm have higher dmg than normal banshees and have a longer range, thus she can hide at the back and assault us.
     
  10. [K40$]-Spectre

    [K40$]-Spectre

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    I think I finally solved the arena bug, I can't garanti anything though.
    And I think about adding 2 heroes (the first 1 one for the next update the other one when General Frank has ~squished his Felhound Rider model), here's my idea for the first one (the second is still a secret):

    Black Widow (model :fp: http://www.hiveworkshop.com/forums/skins-552/blackwidow-blp-150942/?prev=search%3Dblack%2520widow%26d%3Dlist%26r%3D20, I just couldn't resist the low filesize :D)

    Unit abilities :fp: Web & Broodling (when Widow dies smaller spiders come out his body to fight for your cause (since you have 1 + 3 lives, you can take advantage of this ability 3 times)

    Hero abilities :fp: 1) Parasite (similar to default one but instead a spider comes out)
    2) Burrow (don't know if this works on heroes, and Widow can still attack while burrowed)
    3) Venom (inflicts the target with a deadly poison, dealing damage and weakining the target)
    4) Hive (~pocket factory like, but with spiders of course)


    , I chosed for the first one and it work fine again, I made only skeleton marked as undead, which works pretty well.

    , the fire traps do deal damage to every unit (I think though, will check it) but are bit bugged, I'll try to fix them for the next update. Should I reduce the attack & acquisition range of the Stormcaller? -EDIT, yes the fire traps deal damage to everyone, they were just bugged in dealing the damage in time, in the next update it should work better.
     
    Last edited: Dec 29, 2009
  11. ACdestinydream

    ACdestinydream

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    yes, its too high lol. and, u know those stormcaller look-alikes? they have armor which is too high.
    new hero woots so is it melee or ranged... u dont have much good ranged u know.
    buggy: the chainsaw bladmaster is the best tanker: his skill which allows him to rapidly add his hp (in one sec it was 100/800 and the next is 150/950) which is pretty rigged. add a easy difficulty lol, nvr went past that dungeon. lower the costs of items, the pot costs too much than what they are worth.
     
  12. DPL

    DPL

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    Very hard. I only lost my time and the time of my friends.
    Spells sucks: Cost too much and do nothing
    Heros sucks: They die like shits =)
    Revive sistem sucks: You've been given a second chance! You've been given a second chance! You've been given a second chance! You've been given a second chance! You've been given a second chance!
    Yea...Really annoying...
     
  13. [K40$]-Spectre

    [K40$]-Spectre

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    I added a timer for Skeleton Throwers instead of the silly negative health regen. I also reduced the effect of the amount of players in the game on the enemies, their health is increased by 75% instead of 100% for each extra player (so with 2 players in the game your enemies have 175% health instead of 200%). I've left the damage increase as it was.

    , I've reduced the attack & acquisition range of the Stormcaller, and with look-alikes you meant Treacherous Shades? I've reduced their health from 375 to 325.

    , ranged, sort of a spitting spider.

    , you meant his unit skill Adrenaline? By pot you meant all potions?
     
  14. [K40$]-Spectre

    [K40$]-Spectre

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    , please stop fighting you two, also I don't think the moderators like cursing so they could ban if you don't watch out. And if they do, you need to make a new acount to download the updates for my awesome map :p.

    , the next update will decrease the difficulty and adds an extra gamemode 'Easy'. Which spells do you find worthless/imbalanced?
     
    Last edited by a moderator: Jan 13, 2010
  15. FrozenFenrir

    FrozenFenrir

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    hm okay oO but...doesnt that make some probs ?_? i thought some of them have UD specific skills like death coil...so now they cant heal themselves(im not sure cause i havent played this map much)


    you seriously need to read the rules.
    u should be happy about the fact that nobody reported this post yet.
     
    Last edited by a moderator: Jan 13, 2010
  16. MogulKahn

    MogulKahn

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    I think that u need 2 make ult.
     
  17. [K40$]-Spectre

    [K40$]-Spectre

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    , only an item uses holy light as an ability and death coil is only being used by enemies.

    , an ultimate? Well, I could make one. Which level should I give it as a requirement? And should I make it a passive or does anyone prefer something else (I won't make it an aura since all body armors already have an unique aura)? If I will make an ultimate, it will be for v1.03 or higher (so no ultimates for next update) since it will take me some time to implement it for 8 or more heroes.

    Btw, if anyone has ideas for new heroes, please share it (keep filesize in mind though).
     
  18. ACdestinydream

    ACdestinydream

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    i totally agree with ulti. give them ulti as soon as they enter the 1st dungeon cause most of the time people die thr =.= which is around lv5. make it lv4.

    yes the potions. too expensive. cooldown too long. shorten the cooldown for the potions (not in stores but in inventory)

    its not the hp its the armor. and why does banshees have 2 spawns? why is there 2 stormcallers? why does the weapons are all so expensive? add some equips so we can at least pass that dungeon. didnt pass it although i tried with my frens for over 30 times
     
  19. MogulKahn

    MogulKahn

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    They ll be new models?And when ll be new ver?U can make for some heroes passive for some acitve.Go on this page,there is a lot of new models http://xgm.ru/files.php?fc=2 (its not on english but download is on engilsh^^)
     
  20. [K40$]-Spectre

    [K40$]-Spectre

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    V1.02 available! Worked hard on this one, many bug fixes and things should be a lot easier now when playing with more than 1 player.

    , in new version potions costs 25% less and cooldown cut in half.

    , Treacherous Shades have only 0 armor. Maybe that was a bug in v1.01. The portal to the left in stage 2 slowly spawns stormcallers but there can only be 1 stormcaller at the time.

    , cool, never knew that site, thanks. The next update will probably add a few new heroes.