• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Dark Summoning to relative position

Status
Not open for further replies.
In Reign of Chaos, Dark Summoning would move the units to the same position relative to the caster as the position relative to order target point. (as can be seen in this video)

In TFT, however, the units are just moved right next to the caster, but I want it to work like in the video.
I've tried moving the units manually through triggers, but then I don't know how to reproduce the missile effect (target art is easy to attach to the units).

Any suggestions? Thanks!
 
Level 17
Joined
Mar 21, 2011
Messages
1,597
i dont think that there is a difference between the RoC and the TFT version. It might be just triggered in the cinematic.
To create a missle effect, eiter make use of a missile system or make it on your own:
hide the targets, create a missle for each one and move it to the location with a periodic timer trigger. You would need to index it though, i'd suggest you to use a unit indexer. then, unhide the units
 
Level 14
Joined
Nov 17, 2010
Messages
1,265
There might be something in gameplay constants that deals with clustering units but I can't check right now I'm afraid. You might want to browse through it and see.
 
Status
Not open for further replies.
Top