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Dan War

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Detail


Status


Forum - http://septimus.invisionplus.net
Map Status - Open Source
Current Version - 1.04

Description


A nice and cute mini-game created based on our THW model moderator Dan Van Ohllus with 3 environment, 4 game mode, 7 time limit and a rematch system as well. It even have AI system with it.

Mission Objective
Game ModeObjective
Team Deathmatch
  • Kill as many opponent team members as possible, the team with the highest score at the end of the match wins the game.
Last Team Standing
  • Kill every opponent team members to earn points, the team with the highest score at the end of the match wins the game.
VIP
  • Kill the opponent team VIP (Indicated by flag) in order to gain points, the team with the highest score at the end of the match won the game.
Zone Alarm
  • Kill the host unit (Player 1 Red) in order to gain points, the team with the highest score at the end of the match wins the game.
Screenshot


148027-albums406-picture8324.jpg

148027-albums406-picture8325.jpg

148027-albums406-picture8329.jpg

148027-albums406-picture8332.jpg

148027-albums406-picture8334.jpg


Notice


1) Open Sources

  • If this map is open sources, it mean this map are free to be view by everybody regardless of age, community, religion and status.
  • Open sources doesn't mean you could edit this map freely without my permission for the sake of fun or various reason, you still got to ask my permission to do so.

2) Protected

  • If this map is protected, it mean there is an content or resources that are deem to be exclusive or specially made for the map that I strictly do not allowed other to use or neiter view it.
  • If you wish to view the map through world editor, kindly ask my permission and I would send the open sources to you if I see your reason to be acceptable.

Credit
SectionContributer
Icon
  • Dan van Ohllus
  • WILLTHEALMIGHTY
  • lllLSDlll
Model
  • Dan van Ohllus
  • RightField
  • Elenai
Loading Screen & Images
  • Dan van Ohllus
  • Illidan(Evil)X
Language, Spelling & Grammar
  • Hawkwing
  • zombie2279
Changelog
Version StatusUpdate Information
1.00
  • Beta release.
1.01
  • Update detail no longer available.
1.02
  • Update detail no longer available.
1.03
  • Remove Double Domination event due to unfixable bug.
1.04
  • Fix tooltips.
Septimus Map Resources


[THREAD="87433"]Are You A Perfect Idiot ?[/THREAD]
[THREAD="100164"]Are You A Perfect Idiot ? (2)[/THREAD]
[THREAD="106408"]Are You A Perfect Idiot ? (3)[/THREAD]
[THREAD="116973"]Are You A Perfect Idiot ? (4)[/THREAD]
[THREAD="117009"]Are You A Perfect Idiot ? (5)[/THREAD]
[THREAD="82506"]Are You Intelligent ? (Survivor)[/THREAD]
[THREAD="82507"]Are You Intelligent ? (Solo)[/THREAD]
[THREAD="82508"]Are You Intelligent ? (Cooperate)[/THREAD]
[THREAD="83511"]Are You Intelligent ? (Team)[/THREAD]
[THREAD="85518"]Are You Intelligent ? (Time)[/THREAD]
[THREAD="82626"]KFC 300[/THREAD]
[THREAD="84623"]Sparta - Modern Warfare[/THREAD]
[THREAD="88705"]United States Of 300[/THREAD]
[THREAD="89067"]Glory Of the Spartans[/THREAD]
[THREAD="108889"]Harry Pottaa And The Dining In Hell[/THREAD]
[THREAD="84733"]Symmetry Park[/THREAD]
[THREAD="95556"]Stairway[/THREAD]
[THREAD="95423"]Garuda Ruins[/THREAD]
[THREAD="95711"]Heion Forest[/THREAD]
[THREAD="95683"]Flood Point[/THREAD]
[THREAD="83746"]Olympic Torch[/THREAD]
[THREAD="84214"]Omaha Assault[/THREAD]
[THREAD="86253"]Kill Me[/THREAD]
[THREAD="105092"]Invasion Of MasterHaosis[/THREAD]
[THREAD="108660"]Dan War[/THREAD]
[THREAD="118947"]Click To Kill[/THREAD]
[THREAD="122023"]Dodge[/THREAD]
[THREAD="100225"]Just For Laughs[/THREAD]
[THREAD="97315"]The Human Sin - Trailer[/THREAD]
[THREAD="116696"]Brotherhood Of Kenji[/THREAD]
[THREAD="118665"]Memory Forever[/THREAD]
[THREAD="122211"]Hand of Justice[/THREAD]
[THREAD="128667"]The Confrontation[/THREAD]
[THREAD="168596"]Unknown Cinematic[/THREAD]

Contents

Dan War (Map)

Reviews
23:41, 12th Jan 2009 VGsatomi: Reviewed. Nice idea with the selectable arenas, seen the idea used only a few times before. You really need to randomize the spawn points after a player is defeated, otherwise this is nothing but a spawn-camp fest. that...

Moderator

M

Moderator

23:41, 12th Jan 2009
VGsatomi: Reviewed. Nice idea with the selectable arenas, seen the idea used only a few times before. You really need to randomize the spawn points after a player is defeated, otherwise this is nothing but a spawn-camp fest. that makes it almost unplayable and will quickly cause people to leave.
 
Level 31
Joined
May 3, 2008
Messages
3,154
I was using the hidden tag of haosis map and paste it over Dan War map. Right now the screenshot have been replace with the actual screenshot from the map.

As far as I test this resources, it seems to be working fine. However, if you found any bug, please notify me about it.

The trigger are quite messy since I was coding it during the late hours.. lol...
 
It's a very nice map indeed, but I have a few crits on it.

- You should have the hotkeys close to each other, like Z, X, C, V etc. It's hard to make multiple attacks when the hotkeys are far from each other.
- You should give the units a custom teamglow attachment model (can be found in the model database), so you'll know who owns the character.
 
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