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- Aug 31, 2009
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From the creator that brought you Magi Deathmatch Arena and Damage Team Survival comes a unique variation on an age old formula:
Swarm Wars
What is it?
Swarm Wars is a unique twist on the Aeon of Strife formula. 2 teams of up to 4 players must use their builder to create structures that automatically spawn their forces. Unlike in a normal AoS game where your forces engage the enemy forces in a tug-of-war match, in this game, your forces engage a neutral enemy guarding a devastating weapon of mass destruction. The team that reaches the centre of the map first will capture this weapon and use it to annihilate the opposing team.
What does the player do?
The player controls a builder and a hero. The hero starts out extremely basic, and earns experience through combat. Using "Blood Power" (see Resource Section) you can upgrade your hero with additional abilities and stats. Using the hero, you can assist your forces in destroying the central enemies, or even cross over to the enemy play field and interrupt their progress. Your builder uses gold (see Resource Section) to construct buildings that automatically create your forces. The units are not controllable by the players, but will engage all enemies they encounter on their path to the middle of the map.
How do the Resources work?
Swarm Wars uses a very unique method of gaining resources which is fair and balanced regardless of the number of players: The Death Income System. Whenever one of your Swarm units dies, you generate 1 income - regardless of the unit that died. Every 30 seconds, you earn gold equal to the amount of income your team has generated over that 30 second period, and it is shared equally with all members of your team. Some structures produce weak units at a very rapid rate exactly for the purpose of dying easily and giving you easy income - while other structures just give bonus income every few seconds.
Blood Power, the game's second resource used to upgrade heroes, is gained by killing the enemy team's swarm units. Also, if your army units happen to engage the enemy units, you will also earn shared Blood Power for your entire team. Through this, the resources of the game are balanced to allow even a single player enough resources to take on 4 others.
How do I ultimately win?
Once your army reaches the middle of the map and has defeated all of the neutral enemy forces on their path, The Distintegrator - a weapon of mass destruction - will become capturable in the center of the map. When your units get close to the structure, your units will automatically sacrifice their health to capture the building. After a total of 100,000 health has been sacrificed to capture the building, your team will own the weapon. It will then go about Disintegrating every single enemy left on the field - winning you the game.
What custom abilities/models/spells can I expect?
Swarm Wars makes extensive use of customised abilities and spells to give the map a more unique feel. The defending neutral forces employ spells such as a cone chain lightning, defending themselves with spinning orbs of fire, overhead fireball volleys and massive cone ice wave attacks. The hero units employ abilities to empower their allied forces with more health and damage, go invisible, deal bonus damage and summon them to a target location or can cast deadly spells themselves on enemies such as vampiric bites, brain rot or shadow prison.
The map uses Custom models sparingly to keep down on file size, but only the highest quality of models and effects from Hive Workshop's database are used.
How much progress has been made on the map so far?
As of 18 April 2011
Terrain: 100%
Interface: 90%
Units and Resources: 90%
Heroes: 5%
Game Mechanics: 90%
Polishing: 20%
Overall Progress: 66%
Do you have a playable beta/alpha?
An Alpha version yes. You can download it from the attachment on this post. However, in the interests of keeping my methods a secret, the map is protected and cannot be edited in World Editor. But should you wish to know how a certain ability or mechanic was implemented, I will be happy to share my methods.
The current alpha version has:
- Resource System, Unit System, All except 1 of the neutral groups.
- No heroes implemented.
- Cannot capture the Disintegrator.
- The last 2 groups of neutral defenders are basically impossible to beat even with a maxed-out army. This is intended - you will have a hero in the full game and they will be defeat-able with their help.
- Contains test commands when playing as Player1(Red): type "kill" - kills selected unit. Type "gimme" - increases income by 100000, type "win" - instantly captures the Disintegrator.
Do you have any video/screenshot previews?
Coming soon...
Swarm Wars
What is it?
Swarm Wars is a unique twist on the Aeon of Strife formula. 2 teams of up to 4 players must use their builder to create structures that automatically spawn their forces. Unlike in a normal AoS game where your forces engage the enemy forces in a tug-of-war match, in this game, your forces engage a neutral enemy guarding a devastating weapon of mass destruction. The team that reaches the centre of the map first will capture this weapon and use it to annihilate the opposing team.
What does the player do?
The player controls a builder and a hero. The hero starts out extremely basic, and earns experience through combat. Using "Blood Power" (see Resource Section) you can upgrade your hero with additional abilities and stats. Using the hero, you can assist your forces in destroying the central enemies, or even cross over to the enemy play field and interrupt their progress. Your builder uses gold (see Resource Section) to construct buildings that automatically create your forces. The units are not controllable by the players, but will engage all enemies they encounter on their path to the middle of the map.
How do the Resources work?
Swarm Wars uses a very unique method of gaining resources which is fair and balanced regardless of the number of players: The Death Income System. Whenever one of your Swarm units dies, you generate 1 income - regardless of the unit that died. Every 30 seconds, you earn gold equal to the amount of income your team has generated over that 30 second period, and it is shared equally with all members of your team. Some structures produce weak units at a very rapid rate exactly for the purpose of dying easily and giving you easy income - while other structures just give bonus income every few seconds.
Blood Power, the game's second resource used to upgrade heroes, is gained by killing the enemy team's swarm units. Also, if your army units happen to engage the enemy units, you will also earn shared Blood Power for your entire team. Through this, the resources of the game are balanced to allow even a single player enough resources to take on 4 others.
How do I ultimately win?
Once your army reaches the middle of the map and has defeated all of the neutral enemy forces on their path, The Distintegrator - a weapon of mass destruction - will become capturable in the center of the map. When your units get close to the structure, your units will automatically sacrifice their health to capture the building. After a total of 100,000 health has been sacrificed to capture the building, your team will own the weapon. It will then go about Disintegrating every single enemy left on the field - winning you the game.
What custom abilities/models/spells can I expect?
Swarm Wars makes extensive use of customised abilities and spells to give the map a more unique feel. The defending neutral forces employ spells such as a cone chain lightning, defending themselves with spinning orbs of fire, overhead fireball volleys and massive cone ice wave attacks. The hero units employ abilities to empower their allied forces with more health and damage, go invisible, deal bonus damage and summon them to a target location or can cast deadly spells themselves on enemies such as vampiric bites, brain rot or shadow prison.
The map uses Custom models sparingly to keep down on file size, but only the highest quality of models and effects from Hive Workshop's database are used.
How much progress has been made on the map so far?
As of 18 April 2011
Terrain: 100%
Interface: 90%
Units and Resources: 90%
Heroes: 5%
Game Mechanics: 90%
Polishing: 20%
Overall Progress: 66%
Do you have a playable beta/alpha?
An Alpha version yes. You can download it from the attachment on this post. However, in the interests of keeping my methods a secret, the map is protected and cannot be edited in World Editor. But should you wish to know how a certain ability or mechanic was implemented, I will be happy to share my methods.
The current alpha version has:
- Resource System, Unit System, All except 1 of the neutral groups.
- No heroes implemented.
- Cannot capture the Disintegrator.
- The last 2 groups of neutral defenders are basically impossible to beat even with a maxed-out army. This is intended - you will have a hero in the full game and they will be defeat-able with their help.
- Contains test commands when playing as Player1(Red): type "kill" - kills selected unit. Type "gimme" - increases income by 100000, type "win" - instantly captures the Disintegrator.
Do you have any video/screenshot previews?
Coming soon...