- Joined
- Jul 12, 2010
- Messages
- 1,737
Ok so first thing first, I DO NOT want to make this using triggers IF possible that's why I'm posting in "World Editor Help Zone" forum.
My goal is to change the way Armor Reduction is calculated in my RPG to be as simple as possible.
I want the armor system to be like this:
The current armor system is simply annoying with the current formula. I have also taken a look at this without any hope. I'm simply bad a math LOL!
So I was wondering if there is a way to do this without involving Triggers and using only Gameplay Constants:
I have tried a lot of different values but nothing works. You can also check the test map I attached to see what I mean.
Player Blue uses WC3 Default Armor system but doesn't work.
Player Purple uses Armor system made with GUI and it's exactly what I want to recreate.
My goal is to change the way Armor Reduction is calculated in my RPG to be as simple as possible.
I want the armor system to be like this:
- Unit 1 has 50 Damage
- Unit 2 has 20 Armor
- Unit 1 Attacks Unit 2
- Unit 2 Takes 30 Damage (50-20=30)
The current armor system is simply annoying with the current formula. I have also taken a look at this without any hope. I'm simply bad a math LOL!
So I was wondering if there is a way to do this without involving Triggers and using only Gameplay Constants:
I have tried a lot of different values but nothing works. You can also check the test map I attached to see what I mean.
Player Blue uses WC3 Default Armor system but doesn't work.
Player Purple uses Armor system made with GUI and it's exactly what I want to recreate.